koontz1973 wrote:Yep, only give one city out as a starting position. If you make each city a neutral, any not given out will start neutral, stopping all bonuses.
Postby koontz1973 on Thu Jan 03, 2013 1:30 am
Seamus, Last thing from me before I pass you over to the game play boys, that bonsai tree, make it look like a tree. Brown trunk, green leaves.
generalhead wrote:How is the color blindness going to work with the colors being so close?
generalhead wrote:Can you just have inspired by Gimil, do you have to have inspired by and special thanks?
generalhead wrote:Can you try a black outline with a lowered opacity on the bonus names because they are pretty hard to read.
generalhead wrote:The mountain pass at tian shui might need opened up a little bit.
generalhead wrote:For the capitals do you think an auto deploy would be better?
generalhead wrote:Awesome map buddy.
RjBeals wrote:Thu Jan 03, 2013 11:09 pm
I think the original mountians were better. These are cheap.
RjBeals wrote:Everything looks very washed out to me. A little contrast may help the "pop" of the map.
RjBeals wrote:I've never liked the broad curved borders - they look rushed, like it took about 2 minutes to draw some curves and stroke them. You may like them, it's personal preference, I just think a map looks better with some more jagged areas.
RjBeals wrote:good colors overall - maybe add a bit more texture / grunge to the background
RjBeals wrote:(edit) I understand this is in draft room still - I prefer to comment on gfx rather than gameplay.
RjBeals wrote:Here's a quick comparison. Bolder colors. I just threw this together, maybe it will help.
RjBeals wrote:I'll send you the psd (assuming you are using photoshop) when I log into the laptop later. Drew a mountain with 1px round black brush. Then duplicated the layer few times and created the range. Then erased the parts of the mountains in the background. Then colored in with tan. I used a 10% opacity black brush to trace over the borders to give the shadow look. Nothing neat just a few strokes, and some overlapping to give a deeper shadow. I did use a subtle pattern to overlay the entire piece for texture. I used a very very subtle 1px dropshadow set to 90 degrees, no blur, and changed color to white to give the borders a little extra pop.
It looks like you also traced all of the borders themselves with black, correct?I used a 10% opacity black brush to trace over the borders to give the shadow look. Nothing neat just a few strokes, and some overlapping to give a deeper shadow.
I used a very very subtle 1px dropshadow set to 90 degrees, no blur, and changed color to white to give the borders a little extra pop.
RjBeals wrote:I also didn't mean to step in and suggest re-doing this map. The best way I can give feedback is through a sample. You've got a solid start, and I was just offering some tips on ways to improve graphics. If the colors you're after a based on some traditional Chinese colors or samples - then that's great.
cairnswk wrote:Seamus, from Tian Shui to Yong through those mountains...is that a one-way arrow? If so, it needs to be better defined? If not the border squareness needs changing os it doesn't look like a one-way arrow.
On the mountains...maybe a little shadow base left side...nice work btw...nothing wrong with those imo...but then i don't exactly do the best mountains all the time.
the bridges...are they meant to be floorless?
by benga on Tue Jan 08, 2013 2:56 pm
Jiao-Jing can it have a bit more contrast, bonus structure seems good.
Also this might come after when game play will be discussed, but seems to me that bottom cities are closer together then upper.
generalhead wrote:Mountains look good.
I agree with benga about the Jiao and jing contrats. It is a little too close. did you try the contrast, brightness color option?
That is all I see for now, great map.
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