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koontz1973 wrote:But the borders like that would stop game play. If you have grey red grey red, where do the blue fit in? Then when you get to a certain amount of territs, all territs will become trapped and you cannot move anything at all. More grey needs to be in as it allows for freedom of movement, but the red/blue are there to act as impassables during the game.
Oneyed wrote:new/old (Ra) faith, I have feel that the idea is from ancient (medieval) egypt. am I right?

koontz1973 wrote:I see, the blue and red gets split up into tiny sections. That is a good idea. Will use that as soon as final positions are set.
koontz1973 wrote:Other question, what is it you want? I am not clear on what you are trying to say. Do you want me to reword the old faiths?

koontz1973 wrote:Ah, you are right about the names being modern, but Cairo is a very ancient city. Maybe the words do not really fit as both are not really old/new. Will keep that little extra but re work it to be slightly different.



jonofperu wrote:Maybe for decay use a stack of papers or people standing in line? I understand in recent history Egypt has been pretty high on the list of worst countries for bureaucracy.
A "bureaucratic decay" would certainly resonate with me... Spent 5 days trying to renew my driver's license here a few weeks ago. Lots of hour-long lines to have them tell me, "No, you have to go to that other line" and "you need this other form, come back tomorrow".
Aha! People standing in line holding stacks of paper!![]()
Something like:
Seamus76 wrote:I also really like the conditional border play, but is there a chance that players will still think the white borders are passable borders as well? Would it help to make them look more like an impassable, or to add a white line to the "bridges" pyramid and say "Borders are only passable at colored sections", or something like that.

koontz1973 wrote:Seamus76 wrote:I also really like the conditional border play, but is there a chance that players will still think the white borders are passable borders as well? Would it help to make them look more like an impassable, or to add a white line to the "bridges" pyramid and say "Borders are only passable at colored sections", or something like that.
You are right, the white ones are confusing things a bit. I will probably end up doing all lines with both colours (red or blue) as under 10 and over 31, all become open. When I did the starting count, in 1v1 games, both players start with 11 territs. So if first player attacks, he opens up all borders for player 2. Should make for some interesting starts.
Let me get a draft up with the two colours only to see what it looks like.



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