nicarus wrote:you could change the cars to subways that interconnected, that would break up the problem with deadlocks. the territories could be named after the rail maps, usa, africa, europe, austrailia.
generalhead wrote:A] Do you see the potential for deadlocks because this is a circular attacking board.
B] Is it possible that once the hotel is held you can attack any spot on the board.
C] What happens if you are in the development box and you colored set is broken, do those troops revert to neutral or does it stall until you can gain the colored set back?
sempaispellcheck wrote:If you could find some way to add the house/hotel idea to all that Gilligan had going on in his map, that might be cool.
ManBungalow wrote:sempaispellcheck wrote:If you could find some way to add the house/hotel idea to all that Gilligan had going on in his map, that might be cool.
I've checked back on Gilligan's map thread and there doesn't seem to be a house/hotel idea?
As far as gameplay, koontz sounds overly negative. If his concerns are legitimate there has to be a way to fix them.
It would be a shame to miss out on creating this due to copyright issues.
The PARKER BROTHERS® trademark and its logo, the MONOPOLY® trademark and its logo, the
distinctive design of the game board, each of the distinctive elements of the board including the four
corner squares, and the playing pieces are trademarks of Hasbro, Inc., for its real estate trading game
and game equipment.
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