chapcrap wrote:This has been suggested before and shot down. Basically, don't mess up.
However, I think that getting a change to redo deployment before attacking is not awful.
mc05025 wrote:It will mess up the freestyle games
agentcom wrote:mc05025 wrote:It will mess up the freestyle games
I don't see how ... It's not like the other player can tell that you have ended your deployment or assault phase until you attack or reinforce, respectively.
darth emperor wrote:Well I would say more, just permit it in sequential games, nothing of freestyle. Neither first round of manual game (the latter one is more arguabily)
Such a system could potentially be abused by people intentionally "undoing" attacks where they get bad dice. Sure, restrictions on the function could limit this, but the abuse potential could never fully be eliminated.ZeekLTK wrote:I think this should be an option, especially on maps with difficult territory names where players sometimes click the wrong territory name on the list.
For example, New World - say you meant to fortify at Aztec 6, but instead you accidentally clicked Aztec 4. Why can't you hit "undo" and select Aztec 6 to make it right?
Just_essence wrote:I have had this problem way too many times, and I completely agree.
While we're at it, can we also have a screen of "Are you sure you want to do [reinforce, end assault]" after you click "end assaults" or "reinforce"? I've had plenty of opportunities missed in games by reinforcing too many, too little, or to the wrong territory. Same thing should go for after a successful assault.
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