markus Oralius wrote:let me clarify that it couldnt apply to the initial random troop deployment at all. It would only apply to the reiforcements that you manuallly place at the beginning of your turn.
I switched to CC from another website, and it was one of the top features I thought I would like to see here. It can be done. A button next "begin turn" that could reset troop deployments before your turn starts.
Maybe a better point to make is that it would only improve the game. If the programmers are willing, there is no reason not to have that feature that I can think of.
chapcrap wrote:This has been suggested before and shot down. Basically, don't mess up.
However, I think that getting a change to redo deployment before attacking is not awful.
mc05025 wrote:It will mess up the freestyle games
agentcom wrote:mc05025 wrote:It will mess up the freestyle games
I don't see how ... It's not like the other player can tell that you have ended your deployment or assault phase until you attack or reinforce, respectively.
darth emperor wrote:Well I would say more, just permit it in sequential games, nothing of freestyle. Neither first round of manual game (the latter one is more arguabily)
Such a system could potentially be abused by people intentionally "undoing" attacks where they get bad dice. Sure, restrictions on the function could limit this, but the abuse potential could never fully be eliminated.ZeekLTK wrote:I think this should be an option, especially on maps with difficult territory names where players sometimes click the wrong territory name on the list.
For example, New World - say you meant to fortify at Aztec 6, but instead you accidentally clicked Aztec 4. Why can't you hit "undo" and select Aztec 6 to make it right?
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