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betiko wrote:trench is very interesting but can be way more bitchy than normal settings with shit dice. it's all about the position, and sometimes you just fail with a huge stack vs a small one, you lose a position and a bonus or fail to break the opponent's and it's basically game over for you. On some maps if you start second you are basically fucked unless the opponent gets a major dicefail.

Funkyterrance wrote:betiko wrote:trench is very interesting but can be way more bitchy than normal settings with shit dice. it's all about the position, and sometimes you just fail with a huge stack vs a small one, you lose a position and a bonus or fail to break the opponent's and it's basically game over for you. On some maps if you start second you are basically fucked unless the opponent gets a major dicefail.
I would say that knowing this alone would be enough for an experienced trench player to completely obliterate a newer/inexperienced player?
I realize that there is always an advantage gained by experienced player over an inexperienced but this setting just seems to tip the scale to the point where even amazing dice would not lead a new player to victory. Perhaps a warning flag is in order?
Funkyterrance wrote:I'm not really into trench but I've been seeing a ton of games being started with this setting and have nearly accidentally joined a few. Is this merely due to it being a new "fun" setting or is there maybe a little "innocent" farming going on?
I can see an inexperienced player joining a game on a complex map and having a hard time but they could be expected to at least have played risk before and have an inkling of how to play with a good hearty reading of the legend. However, if it were a trench game I should think they would be completely and utterly screwed.
So, having introduced myself as not playing very much trench games, what is everyone's opinion on how much inadvertent point dropping is going on due to this new setting? I ask because I really have no idea, it just seems that there is an inordinate amount of games with this setting considering how unusual it actually is. I am totally willing to accept that this is just a result of "riding the wave" of a new setting but would like to have a gauge of what's really behind the popularity of the new setting.
KraphtOne wrote:i'd say 50% of the trench games i set up are joined by someone that says "(insert explicit word here)man, i didnt know it was trench"
AAFitz wrote:KraphtOne wrote:i'd say 50% of the trench games i set up are joined by someone that says "(insert explicit word here)man, i didnt know it was trench"
I play trench so much now, I actually say shit, I didnt realize it wasnt trench!


Funkyterrance wrote:I'm not really into trench but I've been seeing a ton of games being started with this setting and have nearly accidentally joined a few. Is this merely due to it being a new "fun" setting or is there maybe a little "innocent" farming going on?
I can see an inexperienced player joining a game on a complex map and having a hard time but they could be expected to at least have played risk before and have an inkling of how to play with a good hearty reading of the legend. However, if it were a trench game I should think they would be completely and utterly screwed.
So, having introduced myself as not playing very much trench games, what is everyone's opinion on how much inadvertent point dropping is going on due to this new setting? I ask because I really have no idea, it just seems that there is an inordinate amount of games with this setting considering how unusual it actually is. I am totally willing to accept that this is just a result of "riding the wave" of a new setting but would like to have a gauge of what's really behind the popularity of the new setting.

Dukasaur wrote:Funkyterrance wrote:I'm not really into trench but I've been seeing a ton of games being started with this setting and have nearly accidentally joined a few. Is this merely due to it being a new "fun" setting or is there maybe a little "innocent" farming going on?
I can see an inexperienced player joining a game on a complex map and having a hard time but they could be expected to at least have played risk before and have an inkling of how to play with a good hearty reading of the legend. However, if it were a trench game I should think they would be completely and utterly screwed.
So, having introduced myself as not playing very much trench games, what is everyone's opinion on how much inadvertent point dropping is going on due to this new setting? I ask because I really have no idea, it just seems that there is an inordinate amount of games with this setting considering how unusual it actually is. I am totally willing to accept that this is just a result of "riding the wave" of a new setting but would like to have a gauge of what's really behind the popularity of the new setting.
I'd say it's the opposite.
Trench plays out much more like a real wargame. Risk (and regular Risk-based CC) is basically an abomination, in that as long as your troops are winning, you can continue advancing indefinitely. This leads to the Escalating Sweep, which I do admit is a great high, but it's not the way normal Avalon Hill or any other normal wargames play out. In most (non-Risk) wargames troops have a finite movement (or impulse, or some other term) and cannot move more than their specified movement in a turn. That might not be exactly what Trench is, but it's closer to it that freewheeling escalators.
So, I would say that non-Trench is counter-intuitive to a new player, and Trench, where once you capture an area you have a decent chance to hold it for a while, is much more what a regular person would expect from a wargame.

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