Is there a way to run a poll on this? There are a bunch of posts about implementing an undo feature. Many, many players want it, though many also complain that it won't work or isn't a good idea for one reason or another.
I would guess new players like me like it more than old hats who don't make mistakes any more?
It seems opposition to the feature is mostly:
"It won't work in freestyle."
- Well only implement it in sequential
"It only happens once in a while."
- Do people who say this toss the spare tire from their car? Seriously if it happens on one turn out of 10 games it's still worth fixing because it can doom your game.
"Just don't make mistakes"
- I always wondered who bought the pencils that come with no eraser. I do hope I improve and no longer make the mistakes I'm occasionally making now, but I would definitely sign up for the eraser model if available. (Clicking mistakes... not strategy mistakes, just trying to remove mouse error from the game)
"It would be too difficult to code/implement" and "It's not a high enough priority for the amount of work it would take"
- There are a lot of opinions here. Some think it would be easy, some say impossible. I don't know who does the coding. Obviously their opinion is the one that counts. Perhaps if we could do a poll we would know how important it is to the community? What does rdsrds2120 mean by, "The site has fundamentally objected to this idea." Do you mean the people who run it or the community? Unless there's been some objective measure my guess is that most people would go for the feature if implemented correctly. And new players especially...
I would suggest someone attempt to address the concerns and create a proposal that would satisfy most of the criticisms. Then run a poll (if that's possible; if not maybe sticky and ask people to post yes/no comments?).
My proposal would be:
> An "undo" button to reverse ONLY the last action within 5-10 seconds.
Not intended to let you change your mind, only to correct a mistake - accidentally clicking a button.
> ONLY applies to actions that can be reversed without affecting the game - numer of troops moved into a conquered territory, single deployment of troops or a reinforcement action, etc.
> This option builds in a delay so that the action isn't posted to the server until 5 seconds after you click "reinforce" or "end reinforcements" OR until you perform another action. That way other players never see an action that gets reversed and the feature can't be abused. (Or if it can't work this way, make it available ONLY in sequential games BEFORE the next player starts his turn)
> Make it a configurable option that each player can turn on/off in settings. (If you don't want it, turn it off)
Several times now I've been overcome by the urge to bang my head on the table (softly) because I clicked "end reinforcements" instead of "reinforce" or clicked "reinforce" and didn't realize it was placing troops in the the wrong territory.
Sorry if people are tired of hearing this, I know many respond with "never gonna happen, get over it." But I think it matters to a lot of us.