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pancakemix wrote:
Now, let me give an explanation of gift giving:
1. Certain players have the power to give out gifts. They may give these gifts to any player, including the mafia.
2. Once a player has 2 gifts, he/she may exchange them for a basic one-shot action (cop, doc, etc.). The cost to exchange for a basic one-shot increases by 1 for a player who makes an exchange (so if Player A exchanges for an action, he will have to pay 3 gifts the next time he wants to exchange. Player B, however, did not exchange, and will still only need 2).
3. If a player has 4 gifts, he/she can exchange for a Bit of Christmas Magic, which could be anything the player desires (that isn't gamebreaking). The cost to exchange for Christmas Magic increases by 2 for a player who makes an exchange.
aage wrote:Never trust CYOC or pancake.
aage wrote:Never trust CYOC or pancake.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
Nendreel wrote:betiko wrote:here is a question to everyone: if you guys get enough gifts for an action tonight, what would be the first type of action you would use?
Cop would be the most useful, but it might be a good idea to have a Doc action or two around as well.
I've been thinking about what to do if I can get some Christmas Magic, but haven't come up with very many ideas.
anamainiacks wrote:Nendreel wrote:betiko wrote:here is a question to everyone: if you guys get enough gifts for an action tonight, what would be the first type of action you would use?
Cop would be the most useful, but it might be a good idea to have a Doc action or two around as well.
I've been thinking about what to do if I can get some Christmas Magic, but haven't come up with very many ideas.
Yea, I have the same thoughts on the Christmas Magic - I can't think of what special stuff to do, though it does sound pretty powerful What kinda stuff would be considered gamebreaking or acceptable, do we have any examples?
Commander9 wrote:Rodion wrote:Vote Commander9 for being Commander9.
I am convinced by your argument.
Vote Commander9.
superkeener wrote:I've thought about it a little more, and i am still in favor of a no lynch on D1.
Vote No Lynch
Well then, who will you be voting for tomorrow then? If you don't know yet, what do you expect to change by Day 2 that will allow you to come to a decision?superkeener wrote:I did explain my position. Go back and check. But just to ease your minds then...
UNVOTE
Unless you take a stand on an issue or come up with something soon you are effectively supporting a de facto no lynch.jonty125 wrote:unvote my jokevote but I'm not willing to support a no lynch, at this stage of the day.
superkeener wrote:Maybe a D1 lynch is good, but somehow I guess I just don't have enough to go on right now to just send a random person to the wolves. I never like to compare any mafia game to another as I typically give everyone the benefit of doubt in D1 unless there is something that grabs my attention.
Nothing has grabbed my attention just yet, but I am still open for a D1 lynch if evidence arises.
MoB Deadly wrote:You say maybe a D1 lynch is good, and then 1 post later vote for no lynch?superkeener wrote:Maybe a D1 lynch is good, but somehow I guess I just don't have enough to go on right now to just send a random person to the wolves. I never like to compare any mafia game to another as I typically give everyone the benefit of doubt in D1 unless there is something that grabs my attention.
Nothing has grabbed my attention just yet, but I am still open for a D1 lynch if evidence arises.
How do you expect anything to grab your attention if we just call it quits and vote for no lynch??
MoB Deadly wrote:Right..... but I am pretty confident he didnt cast a vote on No Lynch to spur discussion.... It seems like to me he was like ehh no one seems suspicious lets just not lynch today..
jonty125 wrote:Hmm. Not much cooking.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
rishaed wrote:jonty125 wrote:Hmm. Not much cooking.
True that. Going back to what Superkeener said, about the speculation of the gift giving mechanics. I think that i could be possible that your "gift givers" might be otherwise VT's, and those who cannot give gifts are the PR's in this game.
rishaed wrote:Another thought would be if the gifts have different abilities in and of themselves, but that makes no sense with the exchangement system of the gifts.
rishaed wrote:jonty125 wrote:Hmm. Not much cooking.
True that. Going back to what Superkeener said, about the speculation of the gift giving mechanics. I think that i could be possible that your "gift givers" might be otherwise VT's, and those who cannot give gifts are the PR's in this game. I could be wrong, but that would be my speculation.
Nendreel wrote:rishaed wrote:jonty125 wrote:Hmm. Not much cooking.
True that. Going back to what Superkeener said, about the speculation of the gift giving mechanics. I think that i could be possible that your "gift givers" might be otherwise VT's, and those who cannot give gifts are the PR's in this game. I could be wrong, but that would be my speculation.
I don't think your wrong about this. It would make sense that there are some power roles floating around in case the gift givers got killed quickly.
Commander9 wrote:Trust Edoc, as I know he's VERY good.
zimmah wrote:Mind like a brick.
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