OK gh, time for the graphics. Do not get discouraged here as this is the time lots of things will be worked on and changed. Remember, not all of my ideas will work and others will have ideas as well. Please follow them but if you have a better option or you feel it is good enough now, then you need to say so.
Two things for you this time around. Names.
Region names are very large for the map. I understand the need to fill space but to have more name pixels than map pixels looks bad. Decrease the size of text to the same size as in the legend. You can them move names around so the 888s will fit on top or below.Glows.
Glows, I am not liking these at all. I know you have redone them a couple of times, but lets hope third time is the charm. You have three types on the map and that is 2 to many. Around names, bonuses and canons. The glows are bright, colours do not match the map and too large. Here are some suggestions.
- Remove all glows from names apart from Generals.
- Replace these with glows like you have for the chapel.
- Glows should be the same colour as the backing. Just stronger. So if you have a green background like Santa Anna, the glow should be the same green for the bonus and for Santa Anna name.
- Remove all cannon glows. Replace these with symbols on the barrel of the cannon to indicate which area it bombards. Take some inspiration from Trench Warfare map. See how small the targets and shells are. This should be the size for yours.
What this will give you overall is a map that does not looked swamped by black text and a map that is less confusing as the amount of glows is reduced. You may need to make your colours for the map itself different again. But like the Mexican army side, you went earthy but with a light dark route. Do the same for the Alamo but with greys and browns. So Travis is a dark brown, Crockett is a light brown, Bowie can be a dark grey. What ever works to get them looking different enough.