Assasin games with a round limit

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Assasin games with a round limit

Postby generalhead on Sun Jan 20, 2013 9:19 pm

I am running a Assassin tournament with nuclear spoils and there is a round limit. In the tournament there are three and four player assassin games with
a round limit. In the tournament the loser of the match is eliminated and the rest move on. There were a few questions brought up though that I don't know how to answer. I was wondering if some one could help me. Here is the question.

I know that in a round limit game the player with the most troops at the end of the game is the winner. What if at the end of the game The troops count is tied. Is there another factor if the troop count is tied like territory count. What if the Troop count and the territory count is tied is there a third factor.

Thank you in advance for your response.
Last edited by generalhead on Sun Jan 20, 2013 9:29 pm, edited 1 time in total.
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Re: Assasin games with a round limit

Postby SaMejoHn on Sun Jan 20, 2013 9:24 pm

then it will be decided by the order in which the players joined. but i dont know if the order is exclusive to the people in the troop count and region tie or if it is for everyone in the game. :roll:
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Re: Assasin games with a round limit

Postby greenoaks on Sun Jan 20, 2013 9:37 pm

SaMejoHn wrote:then it will be decided by the order in which the players joined. but i dont know if the order is exclusive to the people in the troop count and region tie or if it is for everyone in the game. :roll:

the log says who won using that method but i don't think it lists the order of everone. in the tournament in question last place is eliminated.
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Re: Assasin games with a round limit

Postby Swifte on Sun Jan 20, 2013 9:40 pm

Instructions wrote:Round Limit

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!


As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?
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Re: Assasin games with a round limit

Postby generalhead on Sun Jan 20, 2013 9:45 pm

Swifte wrote:
Instructions wrote:Round Limit

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!


As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?


I like this. This might solve the problem. The winners target is eliminated if the time limit is reached.

Thank you guys for your response.
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Re: Assasin games with a round limit

Postby generalhead on Sun Jan 20, 2013 10:20 pm

generalhead wrote:
Swifte wrote:
Instructions wrote:Round Limit

With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!


As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?


I like this. This might solve the problem. The winners target is eliminated if the time limit is reached.

Thank you guys for your response.


Ok I thought this was a good idea, but there is now way to tell who the winners target was.

Should I just go with the loser of the match then whoever the game log says it is. It will list the players in order of how they are
eliminated. There has to be a way for it to tell who won the game and who came in last.
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Re: Assasin games with a round limit

Postby spiesr on Sun Jan 20, 2013 10:57 pm

You should be able to determine the "last place" player simply by looking for who has the lowest troop count.
Or you could go with the winner's target with the logic that they would be most likely to be assassinated. Or the person trageting the winner, as they clearly were not doing a good job if their target won. Both of these require the honor system for your players to truthfully report their targets.

Question, how does you tournament handling a player killing someone else's target? As written here is seems like they would advance by doing so. Is this the desired result you want?
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Re: Assasin games with a round limit

Postby Jippd on Sun Jan 20, 2013 11:00 pm

What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.

You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.

Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
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Re: Assasin games with a round limit

Postby generalhead on Sun Jan 20, 2013 11:07 pm

Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.

You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.

Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser


Good point about the eliminating the wrong player. This will be added to the rules.

The tournament games are random, and I want them to be nuclear assassin.
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Re: Assasin games with a round limit

Postby generalhead on Sun Jan 20, 2013 11:10 pm

Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.

You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.

Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser


I try not take make extra work for the players of my tournament. I watch all of my tournament games and record the winners myself.
I think I might just stick with who ever the game log says is the loser loses.
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Re: Assasin games with a round limit

Postby spiesr on Sun Jan 20, 2013 11:16 pm

generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
What do you mean by this? This game log it self does no specify a "loser," just the winner.
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Re: Assasin games with a round limit

Postby SirSebstar on Mon Jan 21, 2013 1:15 pm

spiesr wrote:
generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
What do you mean by this? This game log it self does no specify a "loser," just the winner.

i think he means eliminated. and that IS shown in the log
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Re: Assasin games with a round limit

Postby spiesr on Mon Jan 21, 2013 2:03 pm

What the game log shows when an assassin game ends by round limit.
2011-10-14 11:00:42 - Round limit reached, Player 3 has the most troops
2011-10-14 11:00:42 - Player 3 won the game
2011-10-14 11:00:42 - Player 1 lost 32 points
2011-10-14 11:00:42 - Player 2 lost 22 points
2011-10-14 11:00:42 - Player 4 lost 42 points
2011-10-14 11:00:42 - Player 3 gained 96 points
The player lost X points lines are in player order.
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Re: Assasin games with a round limit

Postby agentcom on Mon Jan 21, 2013 2:44 pm

SirSebstar wrote:
spiesr wrote:
generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
What do you mean by this? This game log it self does no specify a "loser," just the winner.

i think he means eliminated. and that IS shown in the log


... I think he means whoever has the least amount of troops
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Re: Assasin games with a round limit

Postby generalhead on Mon Jan 21, 2013 7:04 pm

Bob shows and elimination summary

Elimination Summary
2012-10-07 18:45:58 - NewbishDelight was kicked out for missing too many turns in round - 14
2012-10-29 18:34:51 - riggins4441 eliminated jakewesthoff from the game in round - 28
2012-10-31 22:08:04 - Tsouke eliminated jah-ke from the game in round - 30
2012-12-14 13:10:24 - Hoosierdaddy eliminated generalhead from the game in round - 87
2013-01-10 11:59:13 - riggins4441 eliminated Hoosierdaddy from the game in round - 131
2013-01-15 14:29:31 - riggins4441 eliminated Snake53 from the game in round - 136
2013-01-16 13:01:00 - riggins4441 eliminated Tsouke from the game in round - 138
2013-01-16 13:01:00 - jakewesthoff lost 31 points in round - 138
2013-01-16 13:01:00 - generalhead lost 16 points in round - 138

The player at the top is the loser. I don't know how else to say this other than Whoever the Elimination summary says is the loser, loses.
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