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SaMejoHn wrote:then it will be decided by the order in which the players joined. but i dont know if the order is exclusive to the people in the troop count and region tie or if it is for everyone in the game.
Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!

Swifte wrote:Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?
generalhead wrote:Swifte wrote:Instructions wrote:Round Limit
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. If there is a tie, it will be broken based on the most regions. If there is still a tie, the winner is selected based on join order. When playing a round limited game with teams, the winning team will be based on combined teamwide troop count. This option is great for avoiding stalemates and can add some spice to the game as the deadline approaches!
As far as who to eliminate - perhaps it should be the winner's target, if round limit is reached. Should be apparent from the log i would think?
I like this. This might solve the problem. The winners target is eliminated if the time limit is reached.
Thank you guys for your response.

Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
Jippd wrote:What maps do you plan to play this tournament on? I would think on most non neutral heavy maps that it would be a very rare occasion for your scenario to occur. Also think abut eliminating the round limit and just making the game escalating spoils as that will solve a stalemate hopefully.
You could always have the "winner" that is decided with a territory and troop count tie take a screen shot of their target and send it to you. This way you can be sure of who their target was and who to eliminate.
Regarding the point spiesr brought up if someone eliminates the wrong target then you should make them the automatic loser
What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.

spiesr wrote:What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.

The player lost X points lines are in player order.2011-10-14 11:00:42 - Round limit reached, Player 3 has the most troops
2011-10-14 11:00:42 - Player 3 won the game
2011-10-14 11:00:42 - Player 1 lost 32 points
2011-10-14 11:00:42 - Player 2 lost 22 points
2011-10-14 11:00:42 - Player 4 lost 42 points
2011-10-14 11:00:42 - Player 3 gained 96 points

SirSebstar wrote:spiesr wrote:What do you mean by this? This game log it self does no specify a "loser," just the winner.generalhead wrote:I think I might just stick with who ever the game log says is the loser loses.
i think he means eliminated. and that IS shown in the log


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