Moderator: Tournament Directors
qwertylpc wrote:Like the actual bracket, there will be an extra 2 11 seeds, and 16 seeds for the play in game.
qwertylpc wrote:Basically, any settings goes (Except stupid setting like trench on Baseball, with a killer neutral so the game will always stall.)
Special Gameplay: Trench Warfare wrote:With trench warfare you can only assault from regions held continuously since the start of your turn. If you conquer a region (or re-conquer a region) you cannot assault further from that region during the same turn. The one exception being 'killer neutrals' (explained on the Gameplay Notes page) from which you may continue assaulting. The game no longer involves steamrolling across the board. Instead you gradually advance your front!
chapcrap wrote:What if the players split the games? Is there a third random game as well?
Ok, this is just a point, but it doesn't really effect your tournament. There aren't 2 extra 11 seeds, it's just two extra seeds wherever the committee thinks they belong. It could be two extra 13 seeds or an extra 12 and an extra 14. But, you can't know what they are going to pick ahead of time, so you can do it however you want to.
Apparently, you don't know how trench works. Read the part about trench found here. Trench will work fine on any map.
AOR1 foggy, chained, no spoils, no trench
loenatiek wrote:in please
Feudal epic, seq, automatic, flat rate, foggy, trench warfare
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