New Zealand [Quenched]

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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby thenobodies80 on Wed Jan 23, 2013 5:33 pm

cairnswk wrote:Files attached for adjustment to xml...
min reinforcement was set at 4 instead of 3...
divisor is still 4, not three.
instructions added to maps.

http://i155.photobucket.com/albums/s282 ... 2S_xml.png
http://i155.photobucket.com/albums/s282 ... 2L_xml.png

http://www.fileden.com/files/2012/12/21 ... /07_NZ.xml


The above files have been sent! :)

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Re: New Zealand [28.12.11] V6 P4 - Airports strategy?

Postby thehippo8 on Wed Jan 23, 2013 10:29 pm

Oneyed wrote:
cairnswk wrote:i apologise Oneyed for saying that and not checkng first...
but you forget to add this....
Oneyed wrote:hm, airport gameplay looks fine now....
from page 5 immediatley under map, and then nothing from you again until p16 about mountains.


yes, but there were no region with Tiki and airport together. you moved Tiki to Kaitara from Whangerei, but you did not moved airport from Kaitara...

cairns, I do not think that moving this airport is huge change. and it realy could helps in my opinion. and then Gisborne, Taranaki and also Northland could be +2...
it is not about "who said what", I just can help... now in Beta, because later it will be too late.

Oneyed

EDIT: also Nelson could be +3 and Wellington +2.

If you wanted to change the airport from kaitaia to Whangarei that would make sense for the following reasons:

1. It separates out the Tiki from the airport;
2. Kaitaia airport is a tinpot little place servicing few people in RL whereas Whangarei airport services a city and that is more in keeping with the other airports; and
3. Whangarei is more special to me!

Hope that helps
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby Nola_Lifer on Thu Jan 24, 2013 1:07 pm

2013-01-24 09:52:20 - playerxxxx received 4 troops for 11 regions


Is someone suppose to get 4 under 12 troops?
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby Gamefreakguy on Thu Jan 24, 2013 1:18 pm

It seems the coding may have been changed on this map? Mid-game the armies received for territory count changed, it seems very odd now. 4 armies for 16 and for 18 where as I received 6 for 18 the first turn, as was normal in previous games on this map. (check out Game 12249641) What's up?
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby cairnswk on Thu Jan 24, 2013 1:19 pm

Nola_Lifer wrote:
2013-01-24 09:52:20 - playerxxxx received 4 troops for 11 regions


Is someone suppose to get 4 under 12 troops?

No Nola...min 3. divisor of 4 instead of 3, but may not be uploaded yet.
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby cairnswk on Thu Jan 24, 2013 1:21 pm

Gamefreakguy wrote:It seems the coding may have been changed on this map? Mid-game the armies received for territory count changed, it seems very odd now. 4 armies for 16 and for 18 where as I received 6 for 18 the first turn, as was normal in previous games on this map. (check out Game 12249641) What's up?

Yes coding has changed.
Divisor of 4 instead of normal 3 will apply as soon as upload has taken effect. :)
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby cairnswk on Thu Jan 24, 2013 11:21 pm

I see there are requests for gameplay to be changed, so when you guys have it sorted, let me know and i'll put change it on this latest V23 map.

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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby Oneyed on Fri Jan 25, 2013 5:03 am

looks good. :)

- you have wrong colour of frame around New Plymouth.
- could you do a little more visible the last northern hill between Milford Sound and Mt. Aspiring N.P.?

the gameplay changes in my opinion:
- move airport from Kaitaia to Whangarei
- Northland could be +2. if not then decrease Gisborne to +1 and Taranaki to +1.
- Wellington could be +2
- Nelson could be +3
... but I think there are guys with more experience about bonuses...

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Re: Re: New Zealand [20.1.13] V21 BETA LIVE

Postby ender516 on Fri Jan 25, 2013 1:16 pm

If the background/frame of the territory names is intended to match the zone colours, then I think Coromandel and Napier are wrong, having picked up the colour of a neighboring zone. And in general, these colours would match the zones better if they were all fully opaque. As they are, they blend in the ocean colour and look too blue. The part of the New Plymouth frame that matches best is the part which picks up the shallow water colour, which is less saturated than the deep water.
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby cairnswk on Fri Jan 25, 2013 3:29 pm

Oneyed wrote:looks good. :)

- you have wrong colour of frame around New Plymouth.
- could you do a little more visible the last northern hill between Milford Sound and Mt. Aspiring N.P.?

Oneyed


ender516 wrote:If the background/frame of the territory names is intended to match the zone colours, then I think Coromandel and Napier are wrong, having picked up the colour of a neighboring zone. And in general, these colours would match the zones better if they were all fully opaque. As they are, they blend in the ocean colour and look too blue. The part of the New Plymouth frame that matches best is the part which picks up the shallow water colour, which is less saturated than the deep water.


All finxed above in V23. :)
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby The Bison King on Mon Jan 28, 2013 10:12 pm

In general I think this is a cool map but I'm finding the airports to be really distracting. Sorry I know this is the kind of broad sweeping statement I'm supposed to say way earlier in the process but I really just don't pay a lot of attention to the foundry any more. I think there are just too many territories that are airports. It's kind of like the whole inter-connectivity thing gone wild. I think it takes away some elements of gameplay when virtually every bonus has access to every bonus. Also, I feel like I have to defend every other territory that I capture. It's really quite annoying.

In general I do like this map, but I think it would be better with out or with way less of the airports.
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Re: Re: New Zealand [20.1.13] V21 BETA LIVE

Postby rdsrds2120 on Wed Jan 30, 2013 2:42 am

Updated! Sorry for the delay! Darn semi-trucks hitting power lines :o

BMO
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby babyf6 on Wed Jan 30, 2013 5:49 am

I really like this map, good work, though yeah the airports are a pain, could do with less or none at all - just my 2c
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Re: Re: New Zealand [20.1.13] V21 BETA LIVE

Postby Leehar on Wed Jan 30, 2013 6:44 am

planes look good, this isn't the only map with lots of inter-connections, so it works nicely. Imagine their not being kaitaia and auckland. +4 bonus completely impenetrable and protected by 1 terr.

Also like the solid lines connecting terr. names to troop bubbles, really clarifies it well!
The one at coromandel kinda goes over it's terr. border which clashes a bit, so maybe make it a straight diagonal line like at ashburton and timaru rather than right angles?
And is it just me, or are some of the lines a bit darker than others a la Kaipara vs Auckland? Any particular reason for that?

Thanks for the light blue for the lakes at te anau etc, makes it a lot clearer!

I still think it can't hurt to make the mountain borders between Mt.Aspiring and Milford & between Milford and Doubtful a bit clearer or more contrasting.
Again, I completely accept responsibility that it's my own mistake for not watching the map a bit more closely, but I forted troops to Aspiring not noticing it was a dead-end, so if it could be a bit more visible it couldn't hurt.


And then finally, I haven't heard it called Divisor before in maps? So I'm not sure if I'm understanding it correctly, but is it that 'you get troops for every 4 territories, not 3' (or however it's phrased in First Nations Maps -I think they're also 4? - etc?).
If there's space, that could be a more clear explanation possibly?
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Re: New Zealand [20.1.13] V21 BETA LIVE

Postby Teflon Kris on Sat Mar 16, 2013 2:28 pm

So, I have to drop at least 3 doods on Tiki-wiki-waka doods?

And, Tiki-wiki-waka doods do a posh maths thing 4 times?

So, if Tiki-wiki-waka belong to their region, then is their region a seperate thing then?

I suspect we may have had some random legend excess demands here - it's not normally a requirement to state neutral start values? Or, is this a new venture to prevent complex maps?

And, in response to airport whingers, they have nothing to complain about except either laziness or lack of brain - the airport connections are understandable without ambiguity.

:D
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