4 Star Meats [Quenched]

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Re: 4 Star Meats [25December 2012] v25pg 35

Postby Funkyterrance on Mon Dec 31, 2012 11:38 am

dana1971 wrote:I tried the branding iron but the black blended in with the text. Its still branded but its white with a red center, wouldn't have done that without your comment. I can lower the fat texture easily enough.

Best wishes,
Dana


Did you change the fat yet? It looks the same to me. :|
This map looks like it's going to be VERY fun to play, I can't wait. :mrgreen:
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Re: 4 Star Meats [25December 2012] v25pg 35

Postby ironmanbravo on Tue Jan 15, 2013 5:55 pm

4 star meats 4 star meats 4 star meats 4 star meats 4 star meats

That is a motivation cheer! Let's get it on. :P
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Re: 4 Star Meats [25December 2012] v25pg 35

Postby dana1971 on Tue Jan 15, 2013 6:43 pm

thanks for the motivation, after that I worked on it for half an hour, but now I need to go to sleep. I'm finding it difficult to find the time, work is crazy and the kids need my attention.

I will get it done eventually.

Best Wishes,
Dana
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Re: 4 Star Meats [25December 2012] v25pg 35

Postby ironmanbravo on Wed Jan 16, 2013 12:28 am

We know real life takes priority so take your time and take care of that first.

Cheers
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Re: 4 Star Meats [25December 2012] v25pg 35

Postby The Bison King on Tue Jan 22, 2013 9:54 pm

Still looking forward to this one. Keep up the good work!
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Sun Jan 27, 2013 11:24 am

Hi all,

Finally got a little time to work on your comments.
I liked the idea of butcher of the day, but in my opinion adding another board makes the map too cluttered.

Think I tackled the rest of the comments, but let me know if I missed anything, because I probably did.

Best Wishes,
Dana


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Re: 4 Star Meats [27January 2013] v26 pg36

Postby isaiah40 on Sun Jan 27, 2013 11:51 am

Dana, can you please update the OP with both maps with the 888's, CB tests, map with the any starting positions and starting neutrals please.
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Sun Jan 27, 2013 4:04 pm

Can I get some feedback on the changes first. If the peers at be like what I've done I'd be happy to provide a small version and a cb version with the starting neutrals represented at their starting value. Not sure what OP stands for?

My point is I've gotten a lot of little changes recently and seems a waste of my time to keep making CB versions when the changes I'm making don't effect the past version of CBs or neutrals.

I appreciate when you are all happy I will need to provide a final CB version, but when I do I'd like there to be a reasonable chance of it actually being final.

Hope that makes sense.

Best wishes,
Dana
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby isaiah40 on Sun Jan 27, 2013 6:44 pm

dana1971 wrote:Not sure what OP stands for?

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Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Sun Jan 27, 2013 6:46 pm

OK thanks for clearing that up. I'll wait a while and see if I get any other feedback first.
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby isaiah40 on Sun Jan 27, 2013 6:50 pm

No problem.
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby AndyDufresne on Mon Jan 28, 2013 12:08 pm

Looks good, I like it! Keep up the work, Dana.


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Re: 4 Star Meats [27January 2013] v26 pg36

Postby Funkyterrance on Mon Jan 28, 2013 1:30 pm

The fat looks much more consistent with the rest of the map now. Ok, I'm ready to play. :D
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby ironmanbravo on Thu Jan 31, 2013 9:07 am

Getting excited on this one for sure :)
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Re: 4 Star Meats [27January 2013] v26 pg36

Postby Funkyterrance on Fri Feb 01, 2013 8:19 pm

Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?
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