Conquer Club

The Conquer 500

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby dolomite13 on Thu Oct 18, 2012 10:48 am

One month checkin...

Any news?

viewtopic.php?f=64&t=163962&start=15

=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 8/26

Postby nolefan5311 on Thu Oct 18, 2012 11:24 am

dolomite13 wrote:One month checkin...

Any news?

viewtopic.php?f=64&t=163962&start=15

=D=


I forgot about it. I will take a look at it in the next few days.
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Sat Oct 20, 2012 12:02 pm

dolomite, please upload the XML file into this thread.
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Sat Oct 20, 2012 4:06 pm

nolefan5311 wrote:dolomite, please upload the XML file into this thread.


Sure thing

Link to large image: http://img716.imageshack.us/img716/2364/c500040lg.png
Link to small image: http://img543.imageshack.us/img543/932/c500040sm.png
Link to an image with neutrals and starting positions: http://img25.imageshack.us/img25/7370/c500040lg88.png
XML: http://www.fileden.com/files/2012/8/27/3341260/c500b.xml

=D=
Attachments
c500b.xml
C500 XML
(57.06 KiB) Downloaded 342 times
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Tue Oct 23, 2012 7:26 pm

This is quite an involved XML file, so I will try to be as organized as possible with what I've found:

Coordinate placement issues:

Large Map
J2 needs to be lowered a little bit
J1 isn't quite centered
E2 needs to be lowered slightly
A2 & A3 could also be lowered slightly

Small Map
The army numbers in Car 1, Car 2, Car 3, and Car 7 (and potentially Car 8 ) all very slightly overlap each other.
Image
On the track, J2, A1, A2, I2, E3 all bleed out of the circle.
B2, E1 need to be centered a little bit better.

Continents

In the continent Track Segment A - 3 Locations, you have it overriding Track Segment C - 2 Locations. Also, for all of the Track Segment __ - 2 Locations...shouldn't all of these override Track Segment __ - 1 Location within their same segment? None of them currently do. I'm pretty sure it won't affect the One Track Location in Each Segment Bonus.

For the Car Fuel Gauge's, Engines, and Tires, you can remove the <required> tag for each of them. With only one territory as the component, they aren't required. Same with the All Gauges bonus.

You're missing Car 1 Gauges bonus and you have Car 4 Gauges bonus listed twice.

Territories
For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?

Crew 3 does not assault Car 3 Engine.

Winner's Circle is missing a bombardment to Car 6 Engine

I think that's it for right now...
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Wed Oct 24, 2012 10:35 am

Thanks nolefan5311 I will fix those issues as soon as possible :)

=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Sat Nov 03, 2012 1:57 pm

nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?


Disregard this :D. I was confused on how the game engine distributed territories.
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Mon Nov 05, 2012 3:19 pm

nolefan5311 wrote:
nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?


Disregard this :D. I was confused on how the game engine distributed territories.


NP... will have an update in a few days 8-)

=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby nolefan5311 on Mon Nov 05, 2012 4:03 pm

Sounds good.
User avatar
Captain nolefan5311
 
Posts: 1768
Joined: Mon Nov 22, 2010 11:51 am
Location: Florida

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby elonpuckhog on Tue Nov 20, 2012 12:47 pm

Excited for this map now that NASCAR season is over. Hope to see it in beta soon!
Corporal 1st Class elonpuckhog
 
Posts: 1511
Joined: Wed Jul 11, 2012 9:01 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thenobodies80 on Mon Dec 03, 2012 5:11 pm

dolomite13 wrote:
nolefan5311 wrote:
nolefan5311 wrote:For all of the "Crew" territories, you have a <neutral>3</neutral> tags for all of them. These need to be removed because these are the start positions. Was this overlooked, or were you trying to accomplish something else?


Disregard this :D. I was confused on how the game engine distributed territories.


NP... will have an update in a few days 8-)

=D=


Any news? 8-[
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thehippo8 on Tue Dec 04, 2012 3:16 am

Sigh ... this is the slowest race car to start ... but by crikey I can't wait to feel the wind in my hair when it gets going!!
ImageImageImage
show
User avatar
Corporal 1st Class thehippo8
 
Posts: 1025
Joined: Fri Feb 19, 2010 5:32 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby AndyDufresne on Tue Dec 04, 2012 11:30 am

thehippo8 wrote:Sigh ... this is the slowest race car to start ...

Image


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Thu Dec 06, 2012 3:55 pm

I have been sooo busy ... update coming this weekend

=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thenobodies80 on Sun Dec 16, 2012 5:20 pm

I do not like the idea to put this one into the bin again, but I have if an update won't be posted in 1-2 days.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thenobodies80 on Wed Dec 19, 2012 5:46 pm

[Moved]


thenobodies80 wrote:I do not like the idea to put this one into the bin again, but I have if an update won't be posted in 1-2 days.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby Gilligan on Thu Dec 20, 2012 11:36 am

Well damn.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby ender516 on Thu Dec 20, 2012 1:30 pm

No worries, if dolomite13 actually comes up with an update, he can ask to be moved back again. Extra work for the boys in blue, though.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Fri Feb 01, 2013 7:58 pm

Been having problems at work with a shitty boss so I've been focusing all my free time on freelance work and a job search ... I do expect to update this and Krazy Kingdoms in the next month or two.

Sorry it's taking sooooooo long.

=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thehippo8 on Sat Feb 02, 2013 12:38 am

No worries ... just so pleased to konw you are still working on it!!

Image
ImageImageImage
show
User avatar
Corporal 1st Class thehippo8
 
Posts: 1025
Joined: Fri Feb 19, 2010 5:32 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby dolomite13 on Tue Feb 05, 2013 1:20 pm

May have some good news on this shortly... Stay tuned.

It would be nice to have this in Beta by Memorial Day. ;)

=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby Gilligan on Wed Feb 20, 2013 7:35 pm

I have taken the liberty in adjusting the needed coordinates and making a few minor changes noted by nolefan a few posts back, so that we don't have to stall this any longer while it can be helped.

XML: http://www.fileden.com/files/2008/11/14 ... uer500.xml

88S:
Click image to enlarge.
image


888S:
Click image to enlarge.
image


88L:
Click image to enlarge.
image


888L:
Click image to enlarge.
image


With that, we are ready for BETA. Everything else that was already in the XML has cleared.

Image
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby thehippo8 on Thu Feb 21, 2013 1:50 am

I can't wait!
Image
ImageImageImage
show
User avatar
Corporal 1st Class thehippo8
 
Posts: 1025
Joined: Fri Feb 19, 2010 5:32 pm

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby -=- Tanarri -=- on Fri Feb 22, 2013 12:45 am

If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.
User avatar
Captain -=- Tanarri -=-
 
Posts: 884
Joined: Wed Jul 08, 2009 2:02 pm
Location: The Underworld

Re: The Conquer 500 [D GR GP] - XML SUBMITTED - 9/18

Postby Gilligan on Fri Feb 22, 2013 10:00 am

-=- Tanarri -=- wrote:If I'm reading the previous messages correctly, I believe there were some changes made the the crew locations which shouldn't have been made? It's been such a long time since I've paid much attention to the design of this map, so perhaps I'm wrong, but that's what it sounds like if you go to the top of the previous page.


I believe that was regarding XML and not change in game play.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users