Moderator: Community Team
jennifermarie wrote:Mr_Adams,
to have your suggestion read and possibly implemented by the mods, you need to use the form listed at the top of the "suggestions & bug reports" forum.
Thank you and have a wonderful day!
jennifermarie
cena-rules wrote:jennifermarie wrote:Mr_Adams,
to have your suggestion read and possibly implemented by the mods, you need to use the form listed at the top of the "suggestions & bug reports" forum.
Thank you and have a wonderful day!
jennifermarie
did anyone else think of a tannoy announcement when reading this??
virus90 wrote: I think Anarkist is a valuable asset to any game.
Soloman wrote:here is a break down of how it should be implemented if and and when it occurs, as has been posted previously it should be done piece by piece and in doing so you will create a wide variety of game variations
1st- the get reinforcements at end of turn- the dynamics that change will make the game play way more dynamic and change the approach on how you start and end a turn, this will probably be the easiest part as far as change in game engine middleware coding
2nd- would be the capital dynamic it would take some adjusting but the groundwork is there with assassin games and would just have to be further altered to where it was one territory designated by the individual, also creating the ability to select that 1 territory will take some doing in itself. Ontop of that a decision will have to made asto what happens with the enemies troops once he is eliminated whether they will become neutral or go to the conquerer this could be another option onto itself add further choice for gameplay
will post more later...
70 people have voted on it I have seen ideas with far less reponse and activity get admin response...lancehoch wrote:It seems that there is no interest in it. This post is the first post by someone other than you since February. For the suggestion to be considered there needs to be sufficient interest in it.
drmfreek wrote:I'd love to see a Castle risk variant, I really enjoyed that side of my Risk/Castle Risk game board growing up!
So.. bump.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
hecter wrote:Yes, much better. But I really think you have almost three suggestions there.
1. You get the armies at the end and there is no fortification
2. The whole capital/castle capture thing.
3. The cards.
I do however believe that they are all good suggestions. I think that they should, however, be implemented (if ever) as three different suggestions, and that if you wanted to play this type of game, you just check off all the right boxes.
chapcrap wrote:MERGED the threads that Fazeem found and deleted 7 duplicate posts.
I will edit the OP as soon as possible and then move this to the main Suggestions Forum.
chapcrap wrote:MERGED the threads that Fazeem found and deleted 7 duplicate posts.
I will edit the OP as soon as possible and then move this to the main Suggestions Forum.
Fazeem wrote:chapcrap wrote:MERGED the threads that Fazeem found and deleted 7 duplicate posts.
I will edit the OP as soon as possible and then move this to the main Suggestions Forum.
Would it be better if I just took the different options and posted them as individual Suggestions? Reading I see that there was a poll where 70 people supported this idea is there any way to bring that back? LOL so many questions so little answers.
Users browsing this forum: Nut Shot Scott