Conquer Club

4 Star Meats [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: 4 Star Meats [25December 2012] v25pg 35

Postby Funkyterrance on Mon Dec 31, 2012 11:38 am

dana1971 wrote:I tried the branding iron but the black blended in with the text. Its still branded but its white with a red center, wouldn't have done that without your comment. I can lower the fat texture easily enough.

Best wishes,
Dana


Did you change the fat yet? It looks the same to me. :|
This map looks like it's going to be VERY fun to play, I can't wait. :mrgreen:
Image
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: 4 Star Meats [25December 2012] v25pg 35

Postby ironmanbravo on Tue Jan 15, 2013 5:55 pm

4 star meats 4 star meats 4 star meats 4 star meats 4 star meats

That is a motivation cheer! Let's get it on. :P
Image
User avatar
Major ironmanbravo
 
Posts: 38
Joined: Thu Dec 01, 2011 5:20 pm
Location: Official Pooper Scooper

Re: 4 Star Meats [25December 2012] v25pg 35

Postby dana1971 on Tue Jan 15, 2013 6:43 pm

thanks for the motivation, after that I worked on it for half an hour, but now I need to go to sleep. I'm finding it difficult to find the time, work is crazy and the kids need my attention.

I will get it done eventually.

Best Wishes,
Dana
ImageImage
User avatar
Captain dana1971
 
Posts: 200
Joined: Wed Aug 25, 2010 7:33 am
Location: Scotland

Re: 4 Star Meats [25December 2012] v25pg 35

Postby ironmanbravo on Wed Jan 16, 2013 12:28 am

We know real life takes priority so take your time and take care of that first.

Cheers
Image
User avatar
Major ironmanbravo
 
Posts: 38
Joined: Thu Dec 01, 2011 5:20 pm
Location: Official Pooper Scooper

Re: 4 Star Meats [25December 2012] v25pg 35

Postby The Bison King on Tue Jan 22, 2013 9:54 pm

Still looking forward to this one. Keep up the good work!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Sun Jan 27, 2013 11:24 am

Hi all,

Finally got a little time to work on your comments.
I liked the idea of butcher of the day, but in my opinion adding another board makes the map too cluttered.

Think I tackled the rest of the comments, but let me know if I missed anything, because I probably did.

Best Wishes,
Dana


Click image to enlarge.
image
User avatar
Captain dana1971
 
Posts: 200
Joined: Wed Aug 25, 2010 7:33 am
Location: Scotland

Re: 4 Star Meats [27January 2013] v26 pg36

Postby isaiah40 on Sun Jan 27, 2013 11:51 am

Dana, can you please update the OP with both maps with the 888's, CB tests, map with the any starting positions and starting neutrals please.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Sun Jan 27, 2013 4:04 pm

Can I get some feedback on the changes first. If the peers at be like what I've done I'd be happy to provide a small version and a cb version with the starting neutrals represented at their starting value. Not sure what OP stands for?

My point is I've gotten a lot of little changes recently and seems a waste of my time to keep making CB versions when the changes I'm making don't effect the past version of CBs or neutrals.

I appreciate when you are all happy I will need to provide a final CB version, but when I do I'd like there to be a reasonable chance of it actually being final.

Hope that makes sense.

Best wishes,
Dana
ImageImage
User avatar
Captain dana1971
 
Posts: 200
Joined: Wed Aug 25, 2010 7:33 am
Location: Scotland

Re: 4 Star Meats [27January 2013] v26 pg36

Postby isaiah40 on Sun Jan 27, 2013 6:44 pm

dana1971 wrote:Not sure what OP stands for?

Opening Post
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Sun Jan 27, 2013 6:46 pm

OK thanks for clearing that up. I'll wait a while and see if I get any other feedback first.
User avatar
Captain dana1971
 
Posts: 200
Joined: Wed Aug 25, 2010 7:33 am
Location: Scotland

Re: 4 Star Meats [27January 2013] v26 pg36

Postby isaiah40 on Sun Jan 27, 2013 6:50 pm

No problem.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: 4 Star Meats [27January 2013] v26 pg36

Postby AndyDufresne on Mon Jan 28, 2013 12:08 pm

Looks good, I like it! Keep up the work, Dana.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: 4 Star Meats [27January 2013] v26 pg36

Postby Funkyterrance on Mon Jan 28, 2013 1:30 pm

The fat looks much more consistent with the rest of the map now. Ok, I'm ready to play. :D
Image
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: 4 Star Meats [27January 2013] v26 pg36

Postby ironmanbravo on Thu Jan 31, 2013 9:07 am

Getting excited on this one for sure :)
Image
User avatar
Major ironmanbravo
 
Posts: 38
Joined: Thu Dec 01, 2011 5:20 pm
Location: Official Pooper Scooper

Re: 4 Star Meats [27January 2013] v26 pg36

Postby Funkyterrance on Fri Feb 01, 2013 8:19 pm

Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?
Image
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: 4 Star Meats [27January 2013] v26 pg36

Postby Gilligan on Fri Feb 01, 2013 8:21 pm

Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


Remember that the Special borders all of these territories.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: 4 Star Meats [27January 2013] v26 pg36

Postby dana1971 on Fri Feb 01, 2013 8:22 pm

Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?


The best way to find out is to play :)

I'll post the CB and small version this weekend in hopes of getting a graphics sticker.
User avatar
Captain dana1971
 
Posts: 200
Joined: Wed Aug 25, 2010 7:33 am
Location: Scotland

Re: 4 Star Meats [27January 2013] v26 pg36

Postby ManBungalow on Sat Feb 02, 2013 1:38 pm

Funkyterrance wrote:Ok I was looking around pretty closely on this map and I'm under the impression that the legs/tail will be what you want to secure early on and will probably decide each game in the long run. That being said, the legs/tail parts are not entirely equal as far as borders/tert counts are concerned. Do you think this will be an issue with drops? So I suppose this is a bonus structure question?

I feel that having 5 such bonuses makes it okay.
Image
Colonel ManBungalow
 
Posts: 3431
Joined: Sun Jan 13, 2008 7:02 am
Location: On a giant rock orbiting a star somewhere

Re: 4 Star Meats [27January 2013] v26 pg36

Postby Funkyterrance on Sun Feb 03, 2013 1:14 am

All good points, guys. I just thought I would throw it out in the off chance it was overlooked. As Dana says, the beta stage will tell for certain. :D
Image
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: 4 Star Meats [27January 2013] v26 pg36

Postby koontz1973 on Sun Feb 03, 2013 1:20 am

dana, while you are doing the final things for the small map, can I get you to look at the star in the title. The top and bottom two points have a bad look to it. Can you try to smooth them out a tad.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby dana1971 on Sun Feb 03, 2013 7:26 pm

Ok here's all the versions I think I need to deliver to get a graphics sticker?

I worked on the star in the logo a little in an attempt to clean it up more but we are only talking a few pixels at the current resolution. I have a much larger version if it's an issue, but in terms on game play it will make no difference.

Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image


Best Wishes,
Dana
User avatar
Captain dana1971
 
Posts: 200
Joined: Wed Aug 25, 2010 7:33 am
Location: Scotland

Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby ironmanbravo on Wed Feb 06, 2013 12:34 pm

Bump!
Image
User avatar
Major ironmanbravo
 
Posts: 38
Joined: Thu Dec 01, 2011 5:20 pm
Location: Official Pooper Scooper

Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby RedBaron0 on Sun Feb 10, 2013 7:19 pm

Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby isaiah40 on Sun Feb 10, 2013 8:18 pm

RedBaron0 wrote:And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

If you don't know what that is, then let me tell you about the birds and .... :lol:
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Dukasaur on Sun Feb 10, 2013 10:30 pm

RedBaron0 wrote:Ok-ok... I've got 2 tiny issues, get these cleared up and you should be ready to go. The star in the title is... off. The center of the star has some pixelly edges and the skirt effect is uneven. The bottom right point doesn't seem to match the rest of the text at all.

And forgive my dirty mind.... but what is that bit sticking out of the Outer Skirt? Might be best to just round that out.

I don't actually like this map, but as a point of fairness I have to come to its defense here.

The "cow" in question is actually a steer -- genetically male, but not functionally male because the testicles were removed during its infancy. The protrusion is, as you suspect, the front of the penile envelope. However, since this is a steer, its penis was never used for reproduction but only for urination, so even the most extreme puritan should not be offended.

You're right about the star, though...:)
Image
User avatar
Major Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 26925
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users