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A new year, a new foundry!

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Re: A new year, a new foundry!

Postby thenobodies80 on Thu Jan 10, 2013 6:56 pm

mmm....what i do not want is that people can stack points. The biggest number should be 0 imo.
Things like I did 3 maps so now i can throw away 3 maps is what i do not want. (numbers are casual)
If we make it to something like if you abandon 3 and then you quench 3 you're at 0, then i think i'm fine with it. :)

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Re: A new year, a new foundry!

Postby greenoaks on Thu Jan 10, 2013 7:51 pm

thenobodies80 wrote:mmm....what i do not want is that people can stack points. The biggest number should be 0 imo.
Things like I did 3 maps so now i can throw away 3 maps is what i do not want. (numbers are casual)
If we make it to something like if you abandon 3 and then you quench 3 you're at 0, then i think i'm fine with it. :)

i like that compromise
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Re: A new year, a new foundry!

Postby ender516 on Fri Jan 11, 2013 1:15 am

Yes. This would be what we call a demerit point system, similar to what is used with driving licenses. You start at zero with a clean record. Offenses add demerit points (which are bad) and as various levels are reached, restrictions apply. Remedial work and/or good behaviour clears points from your record.
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Re: A new year, a new foundry!

Postby thenobodies80 on Sun Jan 13, 2013 12:23 pm

So, after the recent discussion this is the revised policy for Abandoned Map Projects:

Abandoned Maps Policy

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I think that now you're all happy with it and you can't say that the above system is not fair. ;)

Oneyed wrote:or you realy mean that after 3rd Abandoned map (map X) mapmaker can not work on his another map (map Y) or also can not "relive" his another map (map Z)?

About this, if you abandon 3 maps you can't start a NEW map project having the same role. This was done because maybe you don't have the time to draw a map but you can have the time to write the xml for the next one. So if you find yourself at the 3rd step and you were the graphics developer of that map, you won't be allowed to draw a new map project for the next 3 months. (the same for any other role you can have in the development)
Instead if you abandon 4 maps, you can't start any other map project or have any role into any new other map project.
The ban doesn't apply on pre-existing projects that are currently under development. This was done because it would be silly otherwise. The ban is given because you abandon a map, not to don't allow you to finish other maps you're working on. Again we want you finish your maps.

So using your example, if you abandon the map X and the map Y is already in development (draft stamp), you can continue the map Y and you can also restart to work on another map (Z) that was abandoned before the ban (again if the map has already received the draft stamp).
What you're not allowed to do is to start a new one when you're not able to finish what you've already started.
Is it clear how it works now? O:)

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Re: A new year, a new foundry!

Postby Oneyed on Sun Jan 13, 2013 3:16 pm

yes it is clear now.
thanks nobodies.

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Re: A new year, a new foundry!

Postby thenobodies80 on Wed Jan 23, 2013 6:18 pm

We have not finished yet...expect some other news in few days. 8-[

Stay Tuned! ;)

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Re: A new year, a new foundry!

Postby thenobodies80 on Sun Feb 03, 2013 3:42 pm

Here we are.

I had to wait some days since I didn't want to make confusion with colors etc etc, but now I can officially announce something that maybe some of you have already noticed.

As you know, one of the best mod of this site has recently decided to step down due real life reasons. It was a very sad news for me to know that Gilligan was going to leave the Team CC, first because few have been able to give a so extraordinary contribution to this site like him and also because I consider him a good friend of mine.

Even if I understand and respect the reasons behind his decision, I can't live with the idea to not have him around like before. So using the friendship power and some kind word, I've convinced him to spend some time in the foundry and help us in one of things he knows the most: XML.

For this reasons, even if with an unofficial capacity, I'm pleased to announce that from today Gilligan is our primary XML Checker.
He will help me and the blue team in ensure that the code for your maps is properly written and everything is in the right place; I'm sure that with his help we will be able to speed up a bit more the process.

Just a small note: Gilligan is the primary XML checker and he will be your main contact when your XML file has to be checked and approved, so he will probably demand to you some small changes if required and things like that...but please remember that is no more Team CC, so if you have a big issue (high time consuming) with xml or if you have questions that are related with the mapmaking process or how to use XML features, please consider to contact me and I'll be happy to give you a hand in any case.

So, please give a warm "welcome" to Gilligan! =D>
Thank you for your help mate :)

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Re: A new year, a new foundry!

Postby ender516 on Mon Feb 04, 2013 12:41 am

Oh, nobodies, you smooth talker, you snagged Gilligan. Well done!
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Re: A new year, a new foundry!

Postby Gilligan on Mon Feb 04, 2013 11:48 pm

Haha, ender. ;)

Just to clarify a bit of nobodies' statement, my door is open if you want to learn the basics of XML, I can guide you through either my way of doing it, or the public tutorial.
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