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* [Vacation - valid till Sept. 2013] Classic Cities: Cairo

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Re: Classic Cities: Cairo [2/2][V12][P1/6]

Postby koontz1973 on Sat Feb 02, 2013 2:14 pm

No, the line is a burn layer. None of the layers on this apart from the backing are normal layers. All layers filters have been utilised from burn to merge to dodge to overlay. Only then have layers had the opacity turned down or increased.

Changed the outline. Having the curvy outline with straight borders did not sit well. The straight lines now all sit together.
Finished of the GP.
Sorted out the holes.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby nolefan5311 on Tue Feb 05, 2013 9:34 am

Maybe I'm late with this, but I don't really like the new look of the map. The playable area doesn't stand out at all from the background.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby koontz1973 on Tue Feb 05, 2013 11:44 am

nolefan5311 wrote:Maybe I'm late with this, but I don't really like the new look of the map. The playable area doesn't stand out at all from the background.

Still very early nole. Tried the stone, tried papyrus, if they do not work for you, then what would you like to see? Happy to try anything.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby nolefan5311 on Tue Feb 05, 2013 11:51 am

I liked the stone a lot more.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby koontz1973 on Tue Feb 05, 2013 11:52 am

Will have another go at the stone then.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby ManBungalow on Tue Feb 05, 2013 12:35 pm

koontz1973 wrote:Will have another go at the stone then.

If this is the one you mean, then I don't approve:

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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby koontz1973 on Tue Feb 05, 2013 12:49 pm

ManBungalow wrote:
koontz1973 wrote:Will have another go at the stone then.

If this is the one you mean, then I don't approve:

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Never asked your permission ManB. ;)
But yes, that one is a no go now.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby nolefan5311 on Tue Feb 05, 2013 1:12 pm

Is this one not the stone one?

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This is the version I was referring to, and I like it a lot more than the papyrus.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby koontz1973 on Tue Feb 05, 2013 1:14 pm

Cheers nole, I liked that one to, and in a way it is still valid. But I am not sure it is the way to go. Reason for the change to papyrus in the first place. Will have a think about it and see what I can come up with.
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Re: Classic Cities: Cairo [3/2][V12][P1/7]

Postby koontz1973 on Thu Feb 07, 2013 2:16 pm

After a couple of days and this is by far no way complete, here is the new route taken. Legend is going to go back to papyrus as I do like that look but the map has more of a stone feel to it.
Other things done is to make the centre of the board larger while the two sides have been shrunk. Thanks to cairns for that idea. The territ lines have now gone from blue/red to green/red. The Nile is blue and may cause players confusion. Legend has had to be split up because of the new size of map and also this allowed an increase of text size. Kept some things from previous images that I did like. Like the legend font and bridges.
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Re: Classic Cities: Cairo [9/2][V13][P1/7]

Postby koontz1973 on Sat Feb 09, 2013 3:48 am

Excuse the double post. Hows the legend with the papyrus?
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Re: Classic Cities: Cairo [9/2][V13][P1/7]

Postby nolefan5311 on Sun Feb 10, 2013 1:02 pm

I do like the papyrus. However, the stones don't look right (not "sandy" enough?), and honestly, I have no idea on a suggestion to make them look better, lol.

I think you need to make the border regions different colors. I'm colorblind and can't tell the red and green apart.
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Re: Classic Cities: Cairo [9/2][V13][P1/7]

Postby koontz1973 on Sun Feb 10, 2013 1:21 pm

nolefan5311 wrote:I do like the papyrus. However, the stones don't look right (not "sandy" enough?), and honestly, I have no idea on a suggestion to make them look better, lol.

I think you need to make the border regions different colors. I'm colorblind and can't tell the red and green apart.

Will look into the stones. Surprised about the CB though. Will change after I find better stone.
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Re: Classic Cities: Cairo [9/2][V13][P1/7]

Postby Dukasaur on Mon Feb 11, 2013 9:22 pm

Why is it so big? It's 42 terts but just barely fits on a screen; can't it be made smaller? There are 80 tert maps smaller than this.
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Re: Classic Cities: Cairo [9/2][V13][P1/7]

Postby ManBungalow on Sun Feb 24, 2013 9:14 am

What does it look like without the shadow behind the playable area?

It has a bit of the Jakarta Effect.

koontz1973 wrote:
nolefan5311 wrote:I do like the papyrus. However, the stones don't look right (not "sandy" enough?), and honestly, I have no idea on a suggestion to make them look better, lol.

I think you need to make the border regions different colors. I'm colorblind and can't tell the red and green apart.

Will look into the stones. Surprised about the CB though. Will change after I find better stone.

You could try putting a layer of random noise (or basically something with no patterns) behind the stone layer and trying some of the layer filters (like grain merge) on the stone layers.

And you could try messing with the dodge/burn tool and see what happens. It can look quite different if you pick a weird brush or one of the blurry brushes, maybe set it to liek size 5.00 and just go over stuff a few times.
Last edited by ManBungalow on Sun Feb 24, 2013 9:19 am, edited 1 time in total.
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