I was wondering if anyone would be able to offer some advice with regards to cards.
I would love to play a game where the cards truly are flat rate - ie where a set, no matter the colours of the cards, were worth a certain arbitrary value. As it stands the cards in a flat rate game add a huge extra element of chance. I like having the dice for that and don't think the cards need to add more of that chance factor in.
Is there no way of having a game type where cards had no colours and were worth an arbitrary amount per 3,4 or 5 cards. This would mean there would still be tactics to be used around how and when to deploy them (I am assuming here the more cards you have the longer you hold onto them and therefore would be worth more) but would eliminate the luck element of getting a mixed set as opposed to a red set.
This is particularly of importance in low number troop games, such as 1 v 1 on small maps where if someone chances a mixed set in 3 cards it can double their army count and end the game.