1 v 1
Alright test this out for posting. I think some things need to be considered for 1 v 1 games. I feel for small maps there is little that can be done. But for large maps, I think it is good when there is a cap on the most territories that contribute to max troop income. I.e. Hive and Eurasia, where max is 40 for 10, and 36 for 12 I believe, and a large surplus for losses - excellent. This keeps 1st player and 2nd player somewhat at even odds.
However, its a big problem I find when maps are made with initial 15 territories, and all 1st player has to do is take 1 territory, and it drops second player to 4 troops, instead of 5. And when you think about it, 17 starting territories doesn't make a big difference. Once you are getting more than 3 troops, it is quite easy to start taking more than 1 territory. Will 5 initial troops always be able to take 3 territories lowering 2nd player to 14 for example? No, sometimes bad dice will prevent it. But often enough, good dice will allow big 1st player advantage. These are a few issues I think.
Beyond altering map making techniques, I think we should look into actual game settings as well, and have started some threads with those. Also was suggested to post here.
The_Samurai wrote:On another note than region counts and bonuses, a map like Conquer Rome would be a perfect 1 vs 1 map if there were not all these neutral territories spread across the country regions. Why are they there, when they don't actually exist in all other settings (i.e. standard multi-player, and team games) ?
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