First move deploys but can't attack

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Re: Going first is too much of an edge

Postby TheForgivenOne on Wed May 04, 2011 5:57 pm

TheFissk wrote:looks like we should just make whoever goes 4th deploy only also.

god this sounds like real life...


Well, it has to be fair for everybody...

Maybe we should get the same dice as the opponent did to make it more fair?
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Re: Going first is too much of an edge

Postby TheFissk on Wed May 04, 2011 6:00 pm

yay sounds like a plan, plus add the hug option so you can give your opponent HUGSS!!

so say the ignorant
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The person going first should deploy only, not assault

Postby Frogmanx82 on Thu May 05, 2011 9:14 am

Concise description:
  • I propose that the player going first should not be allowed to attack, but deploy only on the first turn.

Specifics/Details:
  • After the player goes first, they would be able to deploy only. No card. In a sense you could look at it like your going last to assault, but you are given the opportunity to at least have some armies on the board to compensate for the likely fewer territories you will have and that you are last to get a card. In a freestyle game there is no first player, so this would not apply to freestyle games.

    The player who goes first gets to choose their spot on the board and deter others from attacking. There is an advantage currently in going first by getting first card, first deployment, first assault. In a two player game the player 2 is often knocked out of a region before they even go. This way the person who assaults first will have to go up against better defended territories. It just evens things out.

    I played Risk this way for many years in two player and team games, its been tested.

How this will benefit the site and/or other comments:
  • Two player games would see the most benefit as the player going first would have more armies on the board, but player 2 would be able to cut into their bonus. Right now player two is just behind all the way. I posted in a non form post and saw some silly arguments that this would have to carry all the way through the turn order or that somehow player 2 would have an even bigger advantage. That's just not the case.
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Re: The person going first should deploy only, not assault

Postby TheFissk on Thu May 05, 2011 1:51 pm

as a member of the "silly arguement" i'll stick with what is said in the previous posts

i don't know how this would work in larger games, and i do not think this is beneficial

so say the ignorant
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Re: The person going first should deploy only, not assault

Postby TheForgivenOne on Thu May 05, 2011 8:21 pm

You easily could have edited your first post in your original thread. Merged
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Re: Going first is too much of an edge

Postby Fircoal on Thu May 05, 2011 8:27 pm

Going first is only really a great edge when you're playing 2 player. All other games there really isn't much of a problem.
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Re: Going first is too much of an edge

Postby TheForgivenOne on Thu May 05, 2011 8:32 pm

Fircoal wrote:Going first is only really a great edge when you're playing 2 player. All other games there really isn't much of a problem.


Exactly. How is going first in an 8 man escalating game an advantage? :-s
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Re: Going first is too much of an edge

Postby Commander9 on Thu May 05, 2011 10:17 pm

greenoaks wrote:
TheFissk wrote:but then the 1st player is going first AGAIN. plus you get some sort of wierd half manual deployment, so if that is what you want play manual

then we'll just have to insist the person going 3rd also deploys and doesn't attack


Hilarious :lol:
But... It was so artistically done.
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Re: Going first is too much of an edge

Postby ljex on Thu May 05, 2011 10:45 pm

as an option...yes
for every game...no
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Re: Going first is too much of an edge

Postby thebest712 on Fri May 06, 2011 12:47 am

Fircoal wrote:Going first is only really a great edge when you're playing 2 player. All other games there really isn't much of a problem.

In 2 team teamgames also
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Re: Going first is too much of an edge

Postby thebest712 on Fri May 06, 2011 12:48 am

TheForgivenOne wrote:
Fircoal wrote:Going first is only really a great edge when you're playing 2 player. All other games there really isn't much of a problem.


Exactly. How is going first in an 8 man escalating game an advantage? :-s

it is, but anyway you prob don't attack in first turn then :P
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Re: Going first is too much of an edge

Postby SirJohn13 on Fri May 06, 2011 3:47 am

Going first (in sequential games only of course) is always an advantage. Even if you just deploy and don't attack, it is like going last but with 3 extra troops.

The thing is, luck is a big part of CC games. Sometimes you get lucky to play first in 2-player games and sometimes you don't. Sometimes you get great dice that decide the game, sometimes you get terrible ones and lose. Overall, after a large number of games you will have probably played first in about 50% of your 2-player games and also have just about the expected number of great or terrible rolls.
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First move deploys but can't attack

Postby Frogmanx82 on Thu Feb 14, 2013 9:43 am

DESCRIPTION

Simple, the first player in any game can deploy but not attack.

REASON TO DO THIS

This would be like going last, but at least you have more troops on the board. Any way you look at it, this minimizes the advantage of deploying first, or takes the sting out of attacking last, especially in two player games. Is it a disadvantage going first with this rule? Maybe, but its way better than attacking last without extra troops on the board. Since turn order is random anyway I just can't see how this wouldn't create a more equitable start.

Sorry if this has been suggested before. Didn't see it in the reject pile.
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Re: First move deploys but can't attack

Postby patrickaa317 on Sun Feb 17, 2013 3:33 pm

I think this is fairly intriguing. It'd definitely shake things up; I'd have to play it a couple times this way to truly derive an opinion but it definitely seems that it would balance things out a little.
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Re: First move deploys but can't attack

Postby nicestash on Sun Feb 17, 2013 5:46 pm

I agree, this sounds like a smart suggestion.
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