Thanks for the feedback and comments everyone. I'm hoping we can all work out the gameplay on this one as I think collectively we can come up with something unique and fun.
Oneyed wrote:I like it (you have your own style).
what is TBD territories?
did you thought about any story (golden rushes)?
Thanks Oneyed. Like you I do enjoy making a specific style of map.
(No feedback as of yet)
Thanks, x. Let this one marinate and swing back by when you're ready.
thenobodies80 wrote:Visually, I like it...it's clear, color are really visible but soft, nothing hurts my eyes. Yeah, I like it.
Thanks, I was hoping for some initial feedback like that.
thenobodies80 wrote:From a game perspective, i think that the map could be mo re interesting. I'm not an Alaska expert, but if you tell me that name the first thing that I think is the Gold Rush, then natural places, fishing.
Imo it would be interesting to see something additional on the map, just to move a bit from the classic standard gameplay.
You're right, I'm also looking for more from a gameplay perspective but need to get some things sorted out in my head, and hoping for some feedback to help generate some good ideas.
As for the Gold Rush, fishing, etc. see my response to Andy below.
A question, why ports are one way? I got the dock/ports connection etc etc, just I'm wondering what you' re trying to achieve in having them one way.
I was actually pulling a piece from another larger map I was working on but kind of put aside for the moment. In that I had Captains around the map, who recruited mates (+2 auto), then there were Ships and Ports around. Ports could only be accessed by ship owning captains, so basically it was a type of conditional border, where you had to have a captain and a ship to access the port. So I was bringing over the kind of protection of the port as being a one way out only for this one, but was hoping to get some ideas on how to nail that down. Let me know your thoughts.
chapcrap wrote:I like the idea.
Too many docks, not enough ports. At least with that bonus structure. Having a +3 with one choke point is no bueno.
Thanks chap. The ships/docks were a way to connect all of the Islands in a different way (all though not exactly original), and cut down on too many lines/sea routes from the islands. See above on the whole port, ship/dock thing, and let me know any ideas you might have on numbers.
I'm not sure there are too many choke points on those though. The Islands where the ships/docks are would all have to be protected as well as other borders, so for ex. the Aleutians have 3 ways that would need to be protected. From Kodiak, Egegik, and all the other ships/docks attacking Dutch Harbour. Inside passage also has 3 terts that would need to be protected, which just led me to the +3 bonus for both, but I am very open to adding more, taking some away, or lowering the bonuses to +2 (but I think they are pretty good at +3).
AndyDufresne wrote:I'd kind of like to see the theme and color and general aesthetic of the map go somewhere different. The natural landscape of Alaska---tremendous forests, mountains, rivers---are essentially nonexistent in this map. I can see that you've got a certain style that you've used in other maps, but I'd like you to branch out and see something new! Give yourself a challenge. Best of luck.
Thanks for the feedback Andy. Like you say this is pretty much in the style I like. I'm a big fan of antique style maps. With that being said I think the natural landscapes that can help the gameplay can be explored, like forests, etc. The mountains are based on three large mountain ranges, and I'm not sure I would too many more if any, but other impassables are certainly an option.
My vision for the map was a type of "charting" map, before the gold rush, and something simple with an aesthetically pleasing theme and graphics.
BGtheBrain wrote:I will try to add something useful, but i really like the way this looks.
Thanks so much BG.