District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

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District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Postby Seamus76 on Mon Feb 18, 2013 1:25 am

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Map Name:Alaska
Mapmaker(s): Seamus76 & V.J.
Number of Territories: 72
Special Features: Too many to name
What Makes This Map Worthy of Being Made: Beautifully crafted, soft graphics with earthy undertones brings players closer than ever before to battling it out in the land of the midnight sun. Auto-deploys, killer neutrals, decays, and Super Region bonuses make this one of the most anticipated maps to come in over a decade.

"The rich graphics bring you in, but it's the gameplay that keeps you coming back." says CC Map Reviewer Mas Sue67

Description: "Not all those who wander are lost."
District of Alaska was the designation for Alaska from 1890 through 1912. This map takes place c1895, prior to the Gold Rush, and plays off the arduous task of charting and exploring what some call the Last Frontier. Alaska is also the largest state in the US, and larger than all but 18 Countries in the World.

TERRITORIES

72 territories in total
8 Exploration Ships = +2 auto-deploy
16 Small Boats = Start 2n, and revert to 2n at the top of each turn if held.
7 Ports which are connected to Ports within their own, and adjacent, body of water. They attack, and are attacked by, Small Boats within their body of water only.
Expedition Routes = 12 total terts. Each starts 1n, and loses 1 troop per turn. (Except for Port Heiden, which starts 2n)

BONUSES

Region Bonuses = 7 regions in total (bonuses +2 to +7)
Super Region Bonus = 3 super regions in total (bonuses +7 to +15)
Expedition Route Bonus = +2 for holding all terts along a route (each tert along the route loses 1 troop per turn)
Base Camp Bonus = +2 Auto-deploy (all start 3n)


STARTING POINTS

Currently 37 territories can be starting regions (29 regular terts, and 8 Large Ships).

2p = 11 each = 22 total (9 reg terts plus 2 Large Ships per player)
3p = 11 each = 28 total (9 reg terts plus 2 Large Ships per player)
4p = 8 each = 32 total (7 reg terts plus 1 Large Ship per player)
5p = 6 each = 30 total (5 reg terts plus 1 Large Ship per player)
6p = 5 each = 30 total (4 reg terts plus 1 Large Ship per player)
7p = 5 each = 35 total (4 reg terts plus 1 Large Ship per player)
8p = 4 each = 32 total (3 reg terts plus 1 Large Ship per player)

CURRENT MAP VERSION

v14.1 - Large (840x800)
Click image to enlarge.
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v14.1 - Small (630x600)
Click image to enlarge.
image


CURRENT UPDATE INFO - 2014-23-02:
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v14.1 - Small (630x600)-with all 888's only
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MAP VERSION - v11.7 - Large (840x800) - Color Blind Tests:
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OLD MAP VERSIONS:
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OLD UPDATE INFO:
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Attachments
Alaska XML v8.1.xml
Final XML as of 2014-23-02 v8.1
(29.15 KiB) Downloaded 5 times
Last edited by Seamus76 on Sun Feb 23, 2014 9:26 pm, edited 82 times in total.
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Re: Alaska - v1.0 Large (840x800)

Postby Oneyed on Mon Feb 18, 2013 2:44 am

I like it (you have your own style).
what is TBD territories?
did you thought about any story (golden rushes)?

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Re: Alaska - v1.0 Large (840x800)

Postby x-raider on Mon Feb 18, 2013 3:16 am

Sweet...
(No feedback as of yet)
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Re: Alaska - v1.0 Large (840x800)

Postby thenobodies80 on Mon Feb 18, 2013 5:03 am

Visually, I like it...it's clear, color are really visible but soft, nothing hurts my eyes. Yeah, I like it.
From a game perspective, i think that the map could be mo re interesting. I'm not an Alaska expert, but if you tell me that name the first thing that I think is the Gold Rush, then natural places, fishing.
Imo it would be interesting to see something additional on the map, just to move a bit from the classic standard gameplay.

A question, why ports are one way? I got the dock/ports connection etc etc, just I'm wondering what you' re trying to achieve in having them one way. :P

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Re: Alaska - v1.0 Large (840x800)

Postby chapcrap on Mon Feb 18, 2013 7:45 am

I like the idea.

Too many docks, not enough ports. At least with that bonus structure. Having a +3 with one choke point is no bueno.
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Re: Alaska - v1.0 Large (840x800)

Postby AndyDufresne on Mon Feb 18, 2013 10:29 am

I'd kind of like to see the theme and color and general aesthetic of the map go somewhere different. The natural landscape of Alaska---tremendous forests, mountains, rivers---are essentially nonexistent in this map. I can see that you've got a certain style that you've used in other maps, but I'd like you to branch out and see something new! Give yourself a challenge. Best of luck.


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Re: Alaska - v1.0 Large (840x800)

Postby BGtheBrain on Mon Feb 18, 2013 10:38 am

I will try to add something useful, but i really like the way this looks.
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Re: Alaska - v1.0 Large (840x800)

Postby Seamus76 on Mon Feb 18, 2013 12:27 pm

Thanks for the feedback and comments everyone. I'm hoping we can all work out the gameplay on this one as I think collectively we can come up with something unique and fun.

Oneyed wrote:I like it (you have your own style).
what is TBD territories?
did you thought about any story (golden rushes)?

Thanks Oneyed. Like you I do enjoy making a specific style of map.

x-raider wrote:Sweet...
(No feedback as of yet)

Thanks, x. Let this one marinate and swing back by when you're ready.

thenobodies80 wrote:Visually, I like it...it's clear, color are really visible but soft, nothing hurts my eyes. Yeah, I like it.

Thanks, I was hoping for some initial feedback like that.

thenobodies80 wrote:From a game perspective, i think that the map could be mo re interesting. I'm not an Alaska expert, but if you tell me that name the first thing that I think is the Gold Rush, then natural places, fishing.
Imo it would be interesting to see something additional on the map, just to move a bit from the classic standard gameplay.

You're right, I'm also looking for more from a gameplay perspective but need to get some things sorted out in my head, and hoping for some feedback to help generate some good ideas.

As for the Gold Rush, fishing, etc. see my response to Andy below.

thenobodies80 wrote:A question, why ports are one way? I got the dock/ports connection etc etc, just I'm wondering what you' re trying to achieve in having them one way. :P

I was actually pulling a piece from another larger map I was working on but kind of put aside for the moment. In that I had Captains around the map, who recruited mates (+2 auto), then there were Ships and Ports around. Ports could only be accessed by ship owning captains, so basically it was a type of conditional border, where you had to have a captain and a ship to access the port. So I was bringing over the kind of protection of the port as being a one way out only for this one, but was hoping to get some ideas on how to nail that down. Let me know your thoughts.

chapcrap wrote:I like the idea.

Too many docks, not enough ports. At least with that bonus structure. Having a +3 with one choke point is no bueno.

Thanks chap. The ships/docks were a way to connect all of the Islands in a different way (all though not exactly original), and cut down on too many lines/sea routes from the islands. See above on the whole port, ship/dock thing, and let me know any ideas you might have on numbers.

I'm not sure there are too many choke points on those though. The Islands where the ships/docks are would all have to be protected as well as other borders, so for ex. the Aleutians have 3 ways that would need to be protected. From Kodiak, Egegik, and all the other ships/docks attacking Dutch Harbour. Inside passage also has 3 terts that would need to be protected, which just led me to the +3 bonus for both, but I am very open to adding more, taking some away, or lowering the bonuses to +2 (but I think they are pretty good at +3).

AndyDufresne wrote:I'd kind of like to see the theme and color and general aesthetic of the map go somewhere different. The natural landscape of Alaska---tremendous forests, mountains, rivers---are essentially nonexistent in this map. I can see that you've got a certain style that you've used in other maps, but I'd like you to branch out and see something new! Give yourself a challenge. Best of luck.

Thanks for the feedback Andy. Like you say this is pretty much in the style I like. I'm a big fan of antique style maps. With that being said I think the natural landscapes that can help the gameplay can be explored, like forests, etc. The mountains are based on three large mountain ranges, and I'm not sure I would too many more if any, but other impassables are certainly an option.

My vision for the map was a type of "charting" map, before the gold rush, and something simple with an aesthetically pleasing theme and graphics.

BGtheBrain wrote:I will try to add something useful, but i really like the way this looks.


Thanks so much BG.
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Re: Alaska - v1.0 Large [2013-02-18] pg1

Postby RjBeals on Mon Feb 18, 2013 2:23 pm

As I read in another topic, "does CC have too many maps?"..

This is a very nice, straightforward, easy to read map.... but it just blends in with the others on this site. You have good graphical talents. I'm with Andy and say you push yourself to make this map stand out, win an award this year. Alaska has some beautiful geographical features. I suggest bringing them into this map, and possibly gameplay.
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Re: Alaska - v1.0 Large [2013-02-18] pg1

Postby Seamus76 on Fri Feb 22, 2013 11:42 pm

I'd like to get some thoughts on gameplay for this one. Anyone, anyone?

Personally I like the graphics, and I'm not looking to win any awards. I worked pretty hard, and used a lot of new techniques (for me) to get what I think is a really solid map, that would be a good addition to the site and I'm going to keep pushing this one. So let's come up with something cool that will get the community excited.
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Re: Alaska - v1.0 Large [2013-02-18] pg1

Postby koontz1973 on Sat Feb 23, 2013 1:47 am

Seamus, sorry it has taken me so long to get round to commenting on this map, but just not sure what to say till today. Graphically, it is OK and as you get better, your drafts are getting better, making my job harder to spot flaws and have something to say. :twisted:

My vision for the map was a type of "charting" map, before the gold rush

Going before this gold rush is a great idea. This is not an old time period. Looking at Alaska and to see the theme you want (charting) here are some ideas for you to incorporate.

Names, these will need to be changed to Russian or Native Alaskan.
Instead of going wild for the impassables, get rid of mountains and woods. Turn these into unexplored areas. This will mean quite a large redraw on your part as some of the regions may not of been explored yet but I think the extra time would make a far better map in the end. Think Greenland map with its large swath of untouched land in the middle. Add in the trails with a heavy decay or killer neutrals.
Mini bonuses to add. Fur trading posts, trails, ports.
A lot of these mini bonuses can be set around the outside of the map. Either on the water or next to the Canadian border, whilst the interior can become very wild. Make it dangerous to go exploring the interior of the map (charting) but also make it worth while as well. Native tribes could provide shelter and food.

Last thought for you. Alaska is big but the map is small. We really have a lot of maps that have around 50 regions. My advice, even if you really hate the other ideas, would be to get at least another 20-30 regions on this map. You said this is a lot of new for you, but new for you is old for players. Try to give them something that resembles what we have but with a twist to it.
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Re: Alaska - v1.0 Large [2013-02-18] pg1

Postby RjBeals on Sun Feb 24, 2013 6:09 pm

Seamus76 wrote:Personally I like the graphics, and I'm not looking to win any awards.


Fair enough - the draft looks nice. You seem to have a good attitude and enjoy mapping. I'll follow the thread.
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Re: Alaska - v1.0 Large [2013-02-18] pg1

Postby generalhead on Tue Feb 26, 2013 10:06 pm

Nice looking map buddy.
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Re: Alaska - v1.0 Large [2013-02-18] pg1

Postby Peter Gibbons on Wed Feb 27, 2013 9:21 am

Names, these will need to be changed to Russian or Native Alaskan.

This comment stood out for me. Can I ask why this is a requirement?
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Re: Alaska - v1.0 Large [2013-02-18] pg1

Postby koontz1973 on Wed Feb 27, 2013 11:43 am

Peter Gibbons wrote:
Names, these will need to be changed to Russian or Native Alaskan.

This comment stood out for me. Can I ask why this is a requirement?

Not a requirement, but if Seamus is after a map that has some history to it, or as he put it, a charting style of map, then the names on the map would not of come about for many years afterwards. Explorers routinely used local/native names for landmarks. The Russian part was due to history and a lot of the names would of had a Russian influence to them.
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