koontz1973 wrote:Dukasaur, thanks for the kind words.
Please, please, pretty please, pretty please with a cherry on top, can we play this one now?
Dukasaur wrote:When images are shrunk to tiny sizes, you basically have two choices. If you try to be photorealistic, then yes it may look more professional but all the tiny details blend into a grey fuzz which really conveys nothing to the viewer, unless he's normally in the some area of forensics where blurry images are deconstructed for evidence. Or, you can go Impressionist route: isolate the most important idea and exaggerate it. That's what he's done here, and he's actually captured the feeling if Iberia very nicely.
If you don't like Manet, you won't like Koontz. And I'll be honest: hanging on a wall at the Met, I actually don't like Manet. But on this tiny screen, it works, and it works much better than a photorealistic treatment would.
koontz1973 wrote:This is playing not as I expected for 1v1 games. So far today in my games alone, I have dropped 3 bonuses, and even captured the whole of the centro region by taking one territ. In 1v1 games, players only have 6 regions and it is being decided by end of round 1.
Ideas to give a better game or is this what should be expected by a map of this size?
ManBungalow wrote:The green stuff in the background isn't complementary to the red/green troop numbers.
macbone wrote:Hey, koontz, I started a 6-player Term game on Madrid today.
I like the map, but it looks a little cluttered.
None of us dropped bonuses, though. =)
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