Labyrinth [Quenched]

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Re: Labyrinth [20/2] Pg 1/23

Postby Gilligan on Wed Feb 20, 2013 12:05 pm

koontz1973 wrote:No, checked the cords before posting.

It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.


I like the other version much better. The massive blocks of grey on the left and right hand sides just looks weird to me. When I hear "maze of death" I don't expect it to be so neat.
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Re: Labyrinth [20/2] Pg 1/23

Postby koontz1973 on Wed Feb 20, 2013 12:11 pm

Gilligan wrote:
koontz1973 wrote:No, checked the cords before posting.

It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.


I like the other version much better. The massive blocks of grey on the left and right hand sides just looks weird to me. When I hear "maze of death" I don't expect it to be so neat.

I just cannot seem to please anyone lately. :evil: Either I take the soul out of the map, or get accused of putting to much into a map. Either way I just cannot win.

Sorry Gilligan, like you I loved my version of the map, but I am just fed up of having to argue my point. Enough people now have asked for the change and I just have no energy for this map any more. Considering I will never even play it, enough time has been spent on it. Let the people have what they want.
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Re: Labyrinth [20/2] Pg 1/23

Postby nolefan5311 on Wed Feb 20, 2013 12:41 pm

Why would you never play it?
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Re: Labyrinth [20/2] Pg 1/23

Postby koontz1973 on Wed Feb 20, 2013 12:49 pm

nolefan5311 wrote:Why would you never play it?

Never liked playing these types of maps (Feudals etc). Over five thousand games, less than 100 have been played on these types of maps.
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Re: Labyrinth [20/2] Pg 1/23

Postby IcePack on Wed Feb 20, 2013 12:54 pm

Omg - haven't been here in awhile. Koontz I know you feel like you can't please anyone and I know it must be hard to be a map maker here.

But wtf is that? The old rocks were 1000% better and fit thr theme! These look like cast in place concrete walls. What is it, a Disney theme park map? Seriously that last graphic change was terrible and a shame. The others looked great.

I'm looking forward to playing the map but was shocked w these new walls. Terrible (not ur work, just they do not fit!)

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Re: Labyrinth [20/2] Pg 1/23

Postby koontz1973 on Wed Feb 20, 2013 1:04 pm



Final files.
Click image to enlarge.
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Click image to enlarge.
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FinalLabs.xml
(49.81 KiB) Downloaded 17 times


Gone back to giving this map some life. But Armandolas did make a couple of good points so have kept some of the things he asked for on this one. Slave entrances, numbers, glows. Simple things like that. Also, one last adjustment to the xml has been made. Dead Warriors have now lost their numbers. I know it is not a big difference, but it should help to confuse some bob users.
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Re: Labyrinth [20/2] Pg 1/23

Postby deantursx on Fri Feb 22, 2013 12:04 am

koontz1973 wrote:
nolefan5311 wrote:Why would you never play it?

Never liked playing these types of maps (Feudals etc). Over five thousand games, less than 100 have been played on these types of maps.



You're missing out on the best maps Koontz! I'm gonna play this one so much haha.
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Re: Labyrinth [20/2] Pg 1/23

Postby koontz1973 on Fri Feb 22, 2013 5:50 am

deantursx wrote:
koontz1973 wrote:
nolefan5311 wrote:Why would you never play it?

Never liked playing these types of maps (Feudals etc). Over five thousand games, less than 100 have been played on these types of maps.



You're missing out on the best maps Koontz! I'm gonna play this one so much haha.

That is why I made it dean. For the guys like you who like this type of map.
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Re: Labyrinth [21/2] Pg 1/24

Postby nolefan5311 on Fri Feb 22, 2013 7:06 am

Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).
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Re: Labyrinth [21/2] Pg 1/24

Postby koontz1973 on Fri Feb 22, 2013 7:25 am

nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).

You can, Christmas map has all bonuses for the tree named the same. Same as the Vertex/Austrum maps. All bonuses on that are connection of 4 in Latin. :)
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Re: Labyrinth [21/2] Pg 1/24

Postby -=- Tanarri -=- on Fri Feb 22, 2013 1:39 pm

nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).


You can have bonuses of the same name. If (two year old plus) memory serves, the bonuses will show up as one bonus that's worth a total of the bonuses. Say you have 6 bonuses labelled "Medusa" and you own 3 of them, I believe it will show up as +3 for owning "Medusa". I may be wrong, as I said I haven't played much in the last couple years, but I'm pretty sure that's how Arms Race handles the Uranium mines, for example.
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Re: Labyrinth [21/2] Pg 1/24

Postby Gilligan on Fri Feb 22, 2013 2:47 pm

-=- Tanarri -=- wrote:
nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).


You can have bonuses of the same name. If (two year old plus) memory serves, the bonuses will show up as one bonus that's worth a total of the bonuses. Say you have 6 bonuses labelled "Medusa" and you own 3 of them, I believe it will show up as +3 for owning "Medusa". I may be wrong, as I said I haven't played much in the last couple years, but I'm pretty sure that's how Arms Race handles the Uranium mines, for example.


Very true.
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready

Postby deantursx on Wed Feb 27, 2013 11:13 pm

So is there an estimate on when this will be playable? I get so excited with these maps and then it happens like 6 months later lol
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Re: Labyrinth [21/2] Pg 1/24 BETA Ready

Postby thenobodies80 on Wed Mar 20, 2013 10:53 am

We had a "small" technical problem with this one.... :oops:

Sorry for the long delay, but now it's time to play!!!! \:D/

          Beta - Quenching

---The development period has concluded for the Labyrinth Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

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While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Labyrinth [21/2] Pg 1/24 BETA Ready

Postby Gilligan on Wed Mar 20, 2013 11:14 am

Sounds good to me!! Great job koontz this map is beautiful.
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