ViperOverLord wrote:I think it'd look better and be vertigo on the user if the tanks were going east and west.
sorry my bad english, could you explain this more? I do not understand exactly. thanks.
Oneyed
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ViperOverLord wrote:I think it'd look better and be vertigo on the user if the tanks were going east and west.
Oneyed wrote:ViperOverLord wrote:I think it'd look better and be vertigo on the user if the tanks were going east and west.
sorry my bad english, could you explain this more? I do not understand exactly. thanks.
Oneyed

koontz1973 wrote:Oneyed wrote:ViperOverLord wrote:I think it'd look better and be vertigo on the user if the tanks were going east and west.
sorry my bad english, could you explain this more? I do not understand exactly. thanks.
Oneyed
Instead of top bottom, left right orientation for the map.

thenobodies80 wrote:I was thinking....what if we make the tanks different enough so a player can distinguish them and into a legend you explain the attacks, maybe using images instead of words ?
thenobodies80 wrote:Or instead, if you don't want to make the tanks different, why don't you create a set of custom army circles and again explain into the legend how the attacks works using them?
thenobodies80 wrote:I think it could work, afterall all platoons, battalions etc etc have custom symbols and it seems to me you have good knowledge of history, so it won't be hard for you to find something to use that fits the situation. (e.g. look at wwii ardennes map by qwert)
thenobodies80 wrote:I still strongly suggest to you to make the attacks very clear, preferably with a visual system. I understand you want to create something different, but like I already said to you, the surprise effect (i.e. the first time you play the map you lose the game) can't be used. I know the connection seems clear to you, but you have to look at them with someone else eyes and some of them are not totally clear.
For example What are the possible targets of G2T3 ? or again B2T4 and BPT3 aim to the same direction, so their targets are the same?
thenobodies80 wrote:Now, if it was for me this map can be moved to gameplay, but i think it's better you find a system to clarify attacks now than later and find yourself in big big problems when you reach graphics.
Nobodies
Oneyed wrote:koontz1973 wrote:Oneyed wrote:ViperOverLord wrote:I think it'd look better and be vertigo on the user if the tanks were going east and west.
sorry my bad english, could you explain this more? I do not understand exactly. thanks.
Oneyed
Instead of top bottom, left right orientation for the map.
thanks.
I have new version in my head, just I need to clear up some things with thenobodies.
Oneyed
ViperOverLord wrote:I also omitted 'less.' Less vertigo on the user. Less dizzying, less disorienting if the tanks go left and right (east/west) and not up and down (north/south).
g8keepr wrote:Looks interesting.
g8keepr wrote:Just two remarks at the moment:
- what are the tank barrierrs for? Do they limit the Bombardments to the side (like GFT2 vs BFC2)? Or cant you reinforce between chassis from the same platoon (like B2C1 to B2c4)?
g8keepr wrote:- what mean Platoons (same flag) +3 for each? Or does it mean you get +3 auto deploy (or additional army) if you have the leader of a platoon?
g8keepr wrote:you could change the text like leader has two flags and gets +3 autodeploy.

thenobodies80 wrote:Oh btw, I didn't had an incredible long dinner, just I fell asleep on the couch after having it!![]()
thenobodies80 wrote:A small advice. Looking at your bombardment schema and then at the rest of the map i do not see a tank that can bombard the square next to it, so maybe that indication in the legend can be refined a bit more because actually it sounds like tank can bombard like knights on chess. Specially if you look at G1T4-B1C4. Looking at the schema it seems that G1T4 is able to "circumvent" the barriers, see the spoiler
I understand your system...the tank is supposed to "advance" before to fire and so it will have to pass the barrier and it can't, but I bet many will complain because they thought bombardments was possible for the very same reason you can see on the image in the spoiler!
thenobodies80 wrote:Then, change the font, the current one is small and very hard to read. About platoon flags i suggest you to use more visible colors: red-green-blue-yellow? or at least make the black one more visible.
thenobodies80 wrote:Top legend, where you say "holding firing tower - impossible to bombard targets from platoon bombardable from this tower"...sorry what does it mean? maybe you mean that the tower can't bombard tanks that are part of the same platoon? So G1T3 can't bombard G1C4 because it's the same platoon?
thenobodies80 wrote:And in that case you can have not clear situations, like G2T3 - G1C2, it's not the same platoon, but i think you don't want to make possible for the former to bombard the latter, right?
thenobodies80 wrote:In that case isn't simpler to say that "you can bombard only enemy tanks"? obviously always following the rules explained into the legend.
thenobodies80 wrote:Then, if all the "attacks" are just bombardments and this will be a 1vs1 map, i think you can hold max 2 platoons, right? In this case where you say +1 every 4 tanks you mean any 4 tanks? so maybe 2 G1 tanks and 2 G2 tanks? or do you mean +1 for 4 tanks of the same platoon? It doesn't change so much considering the total amount of troops you can receive, but it makes a big difference while you're playing, this because it's simpler to hold 4 random tanks than hold an entire platoon.
thenobodies80 wrote:Finally, where you specify the conditional border, you can easily say that it's "valid only if you hold the platoon leader tank", being the tank made by a tower and a chassis. I think it's more clear than the current phrase.
thenobodies80 wrote:Good work, i really think you're showing yourself as a very good mapmaker![]()
Oneyed wrote: thenobodies80 wrote:Top legend, where you say "holding firing tower - impossible to bombard targets from platoon bombardable from this tower"...sorry what does it mean? maybe you mean that the tower can't bombard tanks that are part of the same platoon? So G1T3 can't bombard G1C4 because it's the same platoon?
no. I meant that, hm. example helps more as my poor English: G1T4 bombards B1T1, B1C1 but when you will hold GFT1 you can not bombard B1T1, B1C1 from G1T4.
Oneyed wrote: thenobodies80 wrote:And in that case you can have not clear situations, like G2T3 - G1C2, it's not the same platoon, but i think you don't want to make possible for the former to bombard the latter, right?
yes. but I can not see problem that this should valids for both versions (1, can not bombard from platoon. 2, can not bombard from former.) everything depends what will be better for gameplay. what do you think?

thenobodies80 wrote:Aaaah, now i got it! My fault here, I didn't noticed the importance of the word, I saw that some towers have the flash on the map, but i thought only to a graphics embellishment. Though, it's not a so clear at glance...
However, your explanation in the legend must be very very clear because this concept is important during the game.
So maybe something like: "If you hold a platoon firing tower, the other towers of the same platoon can no longer bombard the targets that the two towers have in common" or maybe "If you hold the firing tower and any other tower of the same platoon, the targets in common can be bombarded only by the firing tower".
thenobodies80 wrote:I think you should decide how the map must start and play.
This is important because on the map you have only bombardments between platoons and no regular connections (attacks).
So it's clear that where the players will start is very very important. Imo there should be a way for players to move also horizontally on the map, on the contrary if a platoon or two, are bombarded to the death (so reverted to all neutral) you can have a stall problem. Imagine what the players can do if player 1 controls B1 platoon, player 2 controls G2 platton and instead platoon B2 and G1 are bombarded to neutral. They can do nothing and the game can't end!
thenobodies80 wrote:I assume you want to have player 1 on one side and player 2 to the others, so you will have 2 set of starting position, but also in this case i strongly suggest a way for the players to move from a platoon to another if on the same side (B1<->B2 and G1<->G2)
thenobodies80 wrote:oh btw a last thing....koontz gave a good suggestion about rotating the battlefield, i think you should do what he said, it's much better that layout to fit the current UI.
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