koontz1973 wrote:No, checked the cords before posting.
It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.
I like the other version much better. The massive blocks of grey on the left and right hand sides just looks weird to me. When I hear "maze of death" I don't expect it to be so neat.
koontz1973 wrote:No, checked the cords before posting.
It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.
I like the other version much better. The massive blocks of grey on the left and right hand sides just looks weird to me. When I hear "maze of death" I don't expect it to be so neat.
I just cannot seem to please anyone lately. Either I take the soul out of the map, or get accused of putting to much into a map. Either way I just cannot win.
Sorry Gilligan, like you I loved my version of the map, but I am just fed up of having to argue my point. Enough people now have asked for the change and I just have no energy for this map any more. Considering I will never even play it, enough time has been spent on it. Let the people have what they want.
Omg - haven't been here in awhile. Koontz I know you feel like you can't please anyone and I know it must be hard to be a map maker here.
But wtf is that? The old rocks were 1000% better and fit thr theme! These look like cast in place concrete walls. What is it, a Disney theme park map? Seriously that last graphic change was terrible and a shame. The others looked great.
I'm looking forward to playing the map but was shocked w these new walls. Terrible (not ur work, just they do not fit!)
Gone back to giving this map some life. But Armandolas did make a couple of good points so have kept some of the things he asked for on this one. Slave entrances, numbers, glows. Simple things like that. Also, one last adjustment to the xml has been made. Dead Warriors have now lost their numbers. I know it is not a big difference, but it should help to confuse some bob users.
nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).
You can, Christmas map has all bonuses for the tree named the same. Same as the Vertex/Austrum maps. All bonuses on that are connection of 4 in Latin.
nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).
You can have bonuses of the same name. If (two year old plus) memory serves, the bonuses will show up as one bonus that's worth a total of the bonuses. Say you have 6 bonuses labelled "Medusa" and you own 3 of them, I believe it will show up as +3 for owning "Medusa". I may be wrong, as I said I haven't played much in the last couple years, but I'm pretty sure that's how Arms Race handles the Uranium mines, for example.
nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).
You can have bonuses of the same name. If (two year old plus) memory serves, the bonuses will show up as one bonus that's worth a total of the bonuses. Say you have 6 bonuses labelled "Medusa" and you own 3 of them, I believe it will show up as +3 for owning "Medusa". I may be wrong, as I said I haven't played much in the last couple years, but I'm pretty sure that's how Arms Race handles the Uranium mines, for example.
We had a "small" technical problem with this one....
Sorry for the long delay, but now it's time to play!!!!
Beta - Quenching
---The development period has concluded for the Labyrinth Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play(barring any Admins or Foundry Foreman vetoes).
Conquer Club, enjoy!
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.) 2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner. 3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.