++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins!)++

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Re: ++No Handlebars [7/11]Night 3: Poetry is Dead++

Postby rishaed on Sat Feb 23, 2013 3:50 pm

new guy1 wrote:Sweet :P Good game everyone, and good modding for your first game rishaed!

You don't know how lucky you were. Hippo should have gotten himself lynched when he claimed that he tracked aage to Jonty. For around two reasons at least. Speed lynching Jonty worked out quite well for you guys as well. I'm sort of disappointed in Witt's role. :cry: :cry: I feel that it wasn't played to its full potential, :evil: he should have been trying to draw the NK. And if he was clever enough he could have avoided the lynch because I was typing the Night scenes from his perspective. I must say that Mafia got extremely lucky in avoiding just about every landmine that there was in Town (Nen, Witt, J_E), and nailing the investigative rolls early on. :roll:
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby rishaed on Sat Feb 23, 2013 3:53 pm

No Handlebars Mafia Night Actions
show: Night 1

show: Night 2

show: N3 Actions
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby Just_essence on Sat Feb 23, 2013 3:55 pm

Damn, I suspected thehippo8 and Nebuchadnezar (hippo after I vig-killed aage) but I acted on it too late.
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby thehippo8 on Sat Feb 23, 2013 3:58 pm

It was a calculated risk and not entirely a lie. I did watch him, I just did so from the comfort of a couch while he sat in a cage. I tracked him to the cage as I put him there. I also roleblocked him etc etc. I figured I had a fair license to say all sorts of nonsense. Town accepted my tracker statement without question but then let me get away without saying what I did in night two! That's where it could easily have unravelled for me! Lesson, if someone claims make sure that they follow through each day thereafter, analyse what they say and if it doesn't add up nail them!

FP by JE
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby Just_essence on Sat Feb 23, 2013 4:01 pm

FP by JE? What?
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby thehippo8 on Sat Feb 23, 2013 4:02 pm

fastposted by just_essence
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby Just_essence on Sat Feb 23, 2013 4:04 pm

Ah, I see.
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby Little Witt on Sat Feb 23, 2013 5:14 pm

Sorri about that town, I thought I knew what I was looking for do to help you guys. I really screwed up. Me not being as active in this game really killed us. My bad, will try better next time :/

great job mafia you guys had some good streaks here, never though this game would end this quickly.

Rish from what I understood from my roll was that all I had was my vote, and that I had to sleep and one of those things would be randomly picked. Did I do cupid n1? I should have asked for more info from you. To be honest now that I like at the importance of my roll, I think that I could have stopped or at lest slowed the mafia down and could have helped town out more.
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby rishaed on Sat Feb 23, 2013 5:36 pm

Yeah you performed Cupid on every night >.>. I mean Random.org wasn't really helping change your night action. You had the nice Invincible perk, so drawing Night actions wouldn't hurt you at all I mean, none of the would have effected you, the only thing you had to really do was to avoid the lynch, but by being inactive you really didn't attract the necessary attn. you needed to draw the Mafia's Night kill.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby Nebuchadnezer on Sun Feb 24, 2013 12:32 am

At first, I thought the we (mafia) were overpowered, but looking at the town roles, I think we really did get lucky. I was even pushing for Little Witt to be targeted with our nightkill on the last night...which would have been trouble.

Thanks Rishaed for the game!
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby rishaed on Sun Feb 24, 2013 12:44 am

Nebuchadnezer wrote:At first, I thought the we (mafia) were overpowered, but looking at the town roles, I think we really did get lucky. I was even pushing for Little Witt to be targeted with our nightkill on the last night...which would have been trouble.

Thanks Rishaed for the game!

I was worried that having all your actions and having a NK would make you OP. If NG1 had detonated his bomb D2, I would have skipped straight to N3. (Because of all the chaos that it caused 8-) ) However if Neb hadn't PM'd me right before the deadline for an extension, then there would have been 4 deaths Night 2 instead of just 2 and it would have become LYLO. (PCM, Nendreel, Aage, and S7C).
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby rishaed on Sun Feb 24, 2013 12:45 am

I do have a question though. . . Why were you so intent on Vigging S7C aage?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby aage on Sun Feb 24, 2013 6:54 am

rishaed wrote:I do have a question though. . . Why were you so intent on Vigging S7C aage?

Cause he was scummy as hell. I thought of investigating him, but that would've been way too slow for this small a game. My action getting blocked only confirmed my suspicions.

It needs to be said, though, that town didn't really have much of a chance. Potentially three kills in a night, two investigations at most and two roleblocks? And you put THREE scum in the mafia team? That's two mislynches.
Also, Jonty, why didn't you use your action?
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby Gustaf Wasa on Sun Feb 24, 2013 8:47 am

Good game, guys!

Ouch, three Mafia, I was sure the whole time there would only be two. And one of the non-Mafia was a survivor, so the number of Mafia matches the number of townies this early. I didn't see that coming.

I was suspicious of Hippo though, just thought he sounded scummy throughout. Nice to see I was right. But I thought I wouldn't get people to follow me in a lynch, Hippo would have fought it loudly and asked for proof, which I didn't have. Never good when one of those who post the most is Mafia, they are tough to get rid of. So many players are quiet and don't want to get into a fight, so they shy away from following a vote on an active player, afraid he will target them for a debate.

I really thought it would be a good idea to bandwagon on jonty. If he lied about his role, a Mafia would be gone. If he was telling the truth, he could place votes on someone else, and we would have a chance to get a Mafia that way. (I didn't think Little Witt would be Mafia, he didn't sound like it, so while I said jonty could target the inactive Witt, I really hoped he would pick someone else.) But - he didn't use the ability. And now here we are.

Also too bad that I as Watcher was killed the first night. Or so I thought. But we seemed to have had quite a few power roles. (While my second power role was completely passive; Gambler with 50 percent chance of escaping a night kill. I missed my Watcher role, with that I could have helped out.)
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Re: ++No Handlebars[6/11]Endgame:Without a Trace (Mafia Wins

Postby rishaed on Sun Feb 24, 2013 4:14 pm

aage wrote:
rishaed wrote:I do have a question though. . . Why were you so intent on Vigging S7C aage?

Cause he was scummy as hell. I thought of investigating him, but that would've been way too slow for this small a game. My action getting blocked only confirmed my suspicions.

It needs to be said, though, that town didn't really have much of a chance. Potentially three kills in a night, two investigations at most and two roleblocks? And you put THREE scum in the mafia team? That's two mislynches.
Also, Jonty, why didn't you use your action?

But After hippo lied about tracking you to Jonty, you should have vigged him seeing as it was absolute confirmation that he was scum? I mean doesn't usually go 100% scum over 90%? I mean the fact that he said that he tracked you anywhere should have sent the red flag up considering I would have told him you wouldn't have gone anywhere. (Perfect Camo Attribute). Other than the fact that he claimed you visited Jonty when you visited S7C, claimed two different night actions, and basically should have set off just about every scum sensor that there was. :roll:
For Mafia numbers I just did a third, and the fact of two mislynches was exactly why I enforced a No Lynch without a majority. (though that might have killed discussion so I might not do that in the future.) The setup was 7 town 1 survivor (who logically could act as town and as long as he didn't get lynched he was a thorn in the mafias side) and 3 Mafia.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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