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waltero wrote:AH, I see no use in trying to get an idea across. It is either Too complicated (most always) for the current program.
OR people simply don't want to add anything to the game.
I would assume, that any suggestion that would be implemented would automatically be an option to chose from..while setting up the game.
If you don't like it Don't use it?
I for one do not like playing a game where the drop has already decided the winner of the game before it even starts...and I really hate taking a win like that.
A person comes up with an idea and post it. other people enter and Contribute, trying to make it work.
Pointing out potential problems...it is all helpful.
Coming in a room and saying I don't like it. OR it is a lame idea, does not help anything.
Won't work..can not work. Same room same time (speed game) only way this will ever work.
Where is your imagination...your creativity?
agentcom wrote:elonpuckhog wrote:I was thinking, and I think the OP suggested this, that we set up a "fantasy type" draft for this option. So, when you join a game with this option, all the territories would be ranked in alphabetical order, and you could change the rank. So if you really wanted Los Angeles (on the classic map), you would rank that #1. If you're first to go, you would get Los Angeles. The next person would get either their #1 choice (unless it was LA) or their #2 choice. So, rankings are done in advance to cut down on the time thing.
I think it would be a great addition, but I'm sure its been suggested before. I went looking a couple of days ago and couldn't find anything specific.
The problem with this is that usually people don't want a certain territ, they want to set their territs based on where everyone else is claiming territs. So it they go first and snag one in Aus, but then the next 3 players grab an aus, they may want to try to do something different. So I do not think any type of fantasy draft/ranking would work.
I just thought of another problem: in fog games, you would see where everyone is deploying. The best way around that I can think of is to have all territs except yours appear as "?"s. Then you get an error message if you pick a territ that has already been chosen. The downside to this solution is that toward the end of the territ selection you would either have to flip this so that it shows available territs (but then possibly giving away some info) or continue with the above (and have players potentially selecting 100 territs on a map like World 2.1 before finding an available one).
Thus, I think we've found another restriction on this: it couldn't be used for fog.
So, you'd only be able to do sunny premium/speed games.
waltero wrote:I am clearly not cut out for this. It was a mistake for me to post ''any'' suggestion. I do understand that it not the Idea that people do not like but rather the mechanics in which to implement said idea (was not the case on two previous suggestions).
It is not my intention to berate other gamers.
But to enter three of my (awesome) Suggestions and simply say ''I don't like it" equals ''Sour puss"
It is too much work...Not really worth it to me.
sirgermaine wrote:DoomYoshi wrote:Another problem with the draft is that high level players would be able to discuss the merits of certain territories in the draft. It would start with classic and go from there. It wouldn't take long for clams to figure out ideal team rankings.
All in all, it's a lame idea.
I don't really see why something that adds strategy is a lame idea.
That said, this thread could use some clarification on exactly what the OP is suggesting, so that we can all know exactly with what we are dealing here.
waltero wrote:The only reason I posted this was because I had invited two Friends to team against me and another guy.
Started the game and it was a joke! we had best drop ever. Now me friends do not come to anymore invites and they hate that particular board.
Not to mention, we went first...making it double whammy!
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