Moderators: Suggestions Team, Global Moderators
greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.
so lets fill those tiny screens with buttons. or you could just suck it up.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.
so lets fill those tiny screens with buttons. or you could just suck it up.

jjleblanc25 wrote:With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.
jjleblanc25 wrote:With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.

davidprichard wrote:So I know I can't be the only one that ends up trying to reinforce from one spot to another and realize I had it backwards or tries to place a portion of my troops on one territory, but accidently click too many times and end up placing all of them there. I've blown up 3 or 4 games from stupid errors like that, my errors, but easy ones to fix potentially.
So, my suggestion is some sort of buffer time. Maybe like 5 seconds? You can click the reset button and it goes back 5 seconds on anything you've done in your turn (excluding attacks obviosly so someone can't just redo it if they get some bad rolls).
This way if you do accidently place wrong, or reinforce wrong you can click the button real quick and redo. This would basically be the same as if in a physical Risk game you started to place 10 troops and one more fell out of your hand so you picked it right back up and placed it somewhere else. I can't see where it would have any negative effect on anyone else as long as attacks weren't a part of it. Maybe it would have to be for sequencial and not freestyle though as well just so you don't place, see someone else place and then move your troops real quick. But I play almost all sequencial anyways, so that's what I'm really thinking of.

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