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Undo, Redo, Mulligan, Take Back Options

Suggestions that have not stood up to community review.

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Re: "Return to assault" button

Postby greenoaks on Sun Feb 24, 2013 4:20 pm

the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.

so lets fill those tiny screens with buttons. or you could just suck it up.
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Re: "Return to assault" button

Postby Just_essence on Sun Feb 24, 2013 6:28 pm

You must understand that there are several possibilities why an accident could occur. It is not just because of a person's clumsiness.
Plus, if you really are worried, then (as I have suggested) we should make it optional.
And the fact that you are using subjective arguments (criticizing the person instead of the suggestion) does not help your case.
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Re: "Return to assault" button

Postby rishaed on Sun Feb 24, 2013 9:18 pm

greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.

so lets fill those tiny screens with buttons. or you could just suck it up.

But his suggestion doesn't change the game. :roll: It would be like playing risk with your friends in RL, where you pause while considering on whether you want to reinforce, or continue attacking where suddenly you see a great opportunity across the board, where you can attack. Now If I was told I couldn't attack ppl b/c of the fact that I paused too long it would make me mad. Its simple, If you reinforce you can't attack anymore, but as long as you haven't started reinforcing technically the only thing that's keeping you from attacking is that you clicked a button called "end attacks." Logically if you haven't reinforced then in RL Risk you may still attack, I don't see why its such a problem to make it the same here. Its not an undo button its a oh hey, I just spotted an opportunity elsewhere where I could attack and set my self up nicely next turn kind of button.
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Re: "Return to assault" button

Postby patrickaa317 on Sun Feb 24, 2013 9:32 pm

greenoaks wrote:the op wants this because it is difficult to always click the correct button on his little screen. if extra buttons are to be added then there are many other people who may want one to cover their misclicks.

so lets fill those tiny screens with buttons. or you could just suck it up.


I agree that things shouldn't be built in to accommodate people fat fingering things on their phones. In that regard, I agree for them to just suck it up. Though I support this return to assault feature as if you haven't made any reinforcements, you should still be able to attack.
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Re: Undo, Redo, Mulligan, Take Back Options

Postby chapcrap on Tue Feb 26, 2013 1:38 pm

MERGED with the thread in Rejected Suggestions that deals with the same thing. Editing OP.


A few things about this:
  • This would take more than just an hour of coding. There is virtually no new implementation on this site that can be accomplished in that short a time frame.
  • Having an undo button changes the game. This is especially true in freestyle.
  • Basically, mistakes happen in most games (Cards, chess, board games, sports). There is generally no undo button unless you are playing against a computer. And even that is pretty cheap. Just take your screwup and learn from it.
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Re: Undo, Redo, Mulligan, Take Back Options

Postby jjleblanc25 on Wed Feb 27, 2013 11:24 pm

With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.
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Re: Undo, Redo, Mulligan, Take Back Options

Postby greenoaks on Thu Feb 28, 2013 5:58 am

jjleblanc25 wrote:With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.

there is an advantage. you get to undo your 'action'.

get it right the first time. there is no undo, redo, mulligan or take back option.
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Re: Undo, Redo, Mulligan, Take Back Options

Postby chapcrap on Thu Feb 28, 2013 10:33 am

jjleblanc25 wrote:With all due respect, this thread should not have have been merged here. The original posting from 2006 calls for an UNDO button that would have permitted deployments, attacks, and other GAME CHANGING actions to be implemented. This is not what I have asked for. I'm talking about developing a simple button to return to attacks prior to a reinforcement being made. No change to the game would be necessary, no advantages provided to any one person, and nothing that would complicate/delay/interfere with players that do not wish to use the button.

There are probably at least 50 threads merged here, not just yours and an original. It's already been rejected. There will be no option like this. Sometimes I wish there was for myself as well, because I screw up sometimes too. The bottom line is BE CAREFUL.
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troop placement/reinforcement misclick fix

Postby davidprichard on Tue May 21, 2013 9:51 am

So I know I can't be the only one that ends up trying to reinforce from one spot to another and realize I had it backwards or tries to place a portion of my troops on one territory, but accidently click too many times and end up placing all of them there. I've blown up 3 or 4 games from stupid errors like that, my errors, but easy ones to fix potentially.

So, my suggestion is some sort of buffer time. Maybe like 5 seconds? You can click the reset button and it goes back 5 seconds on anything you've done in your turn (excluding attacks obviosly so someone can't just redo it if they get some bad rolls).

This way if you do accidently place wrong, or reinforce wrong you can click the button real quick and redo. This would basically be the same as if in a physical Risk game you started to place 10 troops and one more fell out of your hand so you picked it right back up and placed it somewhere else. I can't see where it would have any negative effect on anyone else as long as attacks weren't a part of it. Maybe it would have to be for sequencial and not freestyle though as well just so you don't place, see someone else place and then move your troops real quick. But I play almost all sequencial anyways, so that's what I'm really thinking of.
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Re: troop placement/reinforcement misclick fix

Postby The Voice on Tue May 21, 2013 10:05 am

Freestyle games make this suggestion impossible in my mind.

This has happened to me many times. Do you use Firefox as your browser? If so, I would install greasemonkey use a couple greasemonkey scripts, BOB and Clickable Maps: viewtopic.php?f=59&t=73696#p1771986.

They offer you confirmations (e.g. "are you sure you want to fort X?")
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Re: troop placement/reinforcement misclick fix

Postby greenoaks on Tue May 21, 2013 5:10 pm

davidprichard wrote:So I know I can't be the only one that ends up trying to reinforce from one spot to another and realize I had it backwards or tries to place a portion of my troops on one territory, but accidently click too many times and end up placing all of them there. I've blown up 3 or 4 games from stupid errors like that, my errors, but easy ones to fix potentially.

So, my suggestion is some sort of buffer time. Maybe like 5 seconds? You can click the reset button and it goes back 5 seconds on anything you've done in your turn (excluding attacks obviosly so someone can't just redo it if they get some bad rolls).

This way if you do accidently place wrong, or reinforce wrong you can click the button real quick and redo. This would basically be the same as if in a physical Risk game you started to place 10 troops and one more fell out of your hand so you picked it right back up and placed it somewhere else. I can't see where it would have any negative effect on anyone else as long as attacks weren't a part of it. Maybe it would have to be for sequencial and not freestyle though as well just so you don't place, see someone else place and then move your troops real quick. But I play almost all sequencial anyways, so that's what I'm really thinking of.

you can't code away stupidity.
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Re: Undo, Redo, Mulligan, Take Back Options

Postby chapcrap on Sat Jun 15, 2013 1:04 pm

MERGED: viewtopic.php?f=4&t=190953&view=unread#p4176973

And I'm gonna go ahead and sticky this one.
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