Philadelphia [Quenched]

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Re: Philadelphia: BETA - image/xml updates

Postby cooldeals on Thu Feb 28, 2013 6:00 pm

So funny story, my teammate failed to take a guy out on the last region 5v1. The guy drops 7 the next turn. Way to escalate some bad luck. I think the underdog bonus is unique and fun, but in the end I may steer away from this map because it adds quite a luck factor that I think some experienced players may not like. However, doodle earth is mostly luck and people love it so you still have a market for the map.

Also the bridges have never ever come into play and neither has the Liberty Bell. I think no one desperate enough to go through neutrals to reach across the map can ever afford to go through 2,3,2 to get anywhere and taking 3 or 4 2's for a +2 or +3 bonus just doesn't seem viable either when people can go for all the other +2 or +3 bonuses in the map.

Just some gameplay thoughts.
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Re: Philadelphia: BETA - image/xml updates

Postby wyld chyld on Fri Mar 01, 2013 1:58 pm

two things

1st, i like and encourage the idea of including the surrounding counties. philly is called the 5 counties, of philly, mont co, bucks co, chester co and deleware co, not to mention suburbs in de and nj. i was thinking you could break the counties into 2 or three, for example mont. co could have willow grove in the east, norristown in the center and k.o.p. in the west. maybe do something similar in the other counties, and maybe have each of those terr only attack a certain part of philly, or they have to go through their centers (county seat).

as to historical, yes philly has so many firsts it would be hard to decide how many you want to include, but you could do a map based on chronological geography. start with original philly, center city, and include the other early developments like germantown as increasing bonus, for players to gain they have to grow out, eventually into northeast philly and somerton, the last additions chronologically to my knowledge. maybe toy with doing a middle ages or 1st colonies type thing where you have to keep your early bonus. something like that would be possible, but the number of territories would have to expand.

but this map is great for a first try. i would lose the liberty bell though, that just seems a waste
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Re: Philadelphia: BETA - image/xml updates

Postby RedBaron0 on Fri Mar 01, 2013 7:27 pm

Yeah I'm thinking of dropping down the value of the coded neutrals out there, or even the killer nature of the Liberty Bell.

That aspect of a "Greater Philadelphia" map was toyed with early on. At one point early on areas of South Jersey were included as territories, but was scraped for just the City of Philadelphia. (read - Philadelphia County/the incorporated communities therein) Believe me I'd enjoy the additional size to include SE Pennsylvania, as I grew up in Delco myself. However the appeal of such regions as a map didn't really seem to be there. :/
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Re: Philadelphia: BETA - image/xml updates

Postby davephlegmball on Sun Mar 03, 2013 1:50 pm

I would love to play a battle for Philly, but this map is just plain way too hard to read, doesn't capture the spirit of Philly, or (esp) each region, and just plain not attractive (even in an underdog sense). The bricks should only be in (sections of) Germantown, Center City, and the like.

Be really cool if the ECW Arena incorporated. ;-)
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Re: Philadelphia: BETA

Postby thenobodies80 on Sun Mar 03, 2013 2:10 pm

RB, the large version has numbers on it. Can you give me the right link so i can send the new files?
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Re: Philadelphia: BETA - image/xml updates

Postby cooldeals on Wed Mar 06, 2013 2:25 pm

Besides the obvious changes to make the map more visibly readable and attractive, have you thought of getting rid of the bridge terts completely? You can even leave them named and the graphics the same but what if each region that connected to a bridge just connected to the liberty bell instead? That would make the liberty bell worth using and eliminate going verse a 2,3,2 (with a killer neutral in the middle) to get somewhere.

Take a look at the New Jersey map that was recently quenched. It's actually a fairly similar map. The killer neutrals there help connect the map from top to bottom for people who might get eliminated from an area at a cheaper cost of going through a single killer neutral 2. It's also more readable. I say keep the underdog bonus to make this map unique if you want, but make it more visually attractive (I've seen better looking graffiti, pun intended) and make the bridges and bell useable which take up a significant portion of the graphic. It just doesn't make sense to me for any gametype at this point. I mean imagine a trench game with the liberty bell....3 turns to attack someone through it.
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Re: Philadelphia: BETA - image/xml updates

Postby Bruceswar on Thu Mar 07, 2013 4:29 am

Bruceswar wrote:The green, orange and pink are still very hard to read if you ask me.




Anybody else?
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Re: Philadelphia: BETA - image/xml updates

Postby Leehar on Sat Mar 09, 2013 1:25 pm

Bruceswar wrote:
Bruceswar wrote:The green, orange and pink are still very hard to read if you ask me.




Anybody else?

Agreed, was gonna pop in to mention, and the orange is still particularly blended in with the new version as well.

Also, Oak Lane and Olney border gets a bit invisible around where the brick joining is. Can that border line be moved up a bit instead of being somewhat hidden?
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Re: Philadelphia: BETA - image/xml updates

Postby ManBungalow on Wed Mar 13, 2013 1:39 pm

I find the colours a little too intense.
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Re: Philadelphia: BETA - image/xml updates

Postby RedBaron0 on Wed Mar 13, 2013 9:49 pm

crap my bad, works been kicking my ass lately and I didn't even notice...

I've made some additional changes to address the bridges and the killer neutral. I'm taking the neutral start off the Walt Whitman, and the Tacony-Palmayra Bridges. The Betsy Ross and Ben Franklin will remain neutral to start, but only at 1. The killer neutral will be dropped to just 2.

I would have taken all the neutrals off, save the killer, but if I did that the territory count pool would be at 46 which is a bad split for 2 and 3 player games. (15 territories)

Should the current colors continue to make issues, I'll look to add army circles/ovals.

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... d2ae24.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 6b5ec7.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 1de07a.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml5.xml
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Re: Philadelphia: BETA - image/xml updates

Postby thenobodies80 on Thu Mar 21, 2013 4:11 pm

RedBaron0 wrote:crap my bad, works been kicking my ass lately and I didn't even notice...

I've made some additional changes to address the bridges and the killer neutral. I'm taking the neutral start off the Walt Whitman, and the Tacony-Palmayra Bridges. The Betsy Ross and Ben Franklin will remain neutral to start, but only at 1. The killer neutral will be dropped to just 2.

I would have taken all the neutrals off, save the killer, but if I did that the territory count pool would be at 46 which is a bad split for 2 and 3 player games. (15 territories)

Should the current colors continue to make issues, I'll look to add army circles/ovals.

Link to thread: viewtopic.php?f=64&t=121613
Link to large image: http://i213.photobucket.com/albums/cc12 ... d2ae24.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... 6b5ec7.png
Link to an image with neutrals and starting positions: http://i213.photobucket.com/albums/cc12 ... 1de07a.jpg
XML: http://www.fileden.com/files/2012/12/28 ... lyxml5.xml


Files have been sent! :)

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P.s. if players continue to have issues with colors you should consider to add circles or something like that.

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Re: Philadelphia: BETA - image/xml updates - 3/13

Postby ManBungalow on Thu Mar 21, 2013 4:22 pm

I had a little bit of trouble with the University City <-> Gray's Ferry connection on the main map. Could you flip that arrow vertically (eg. it's oriented the way I'd like in the inset) ?

EDIT: those regions don't connect, but it kinda looks like they do. At least on the small map.
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Re: Philadelphia: BETA - image/xml updates

Postby RedBaron0 on Fri Mar 22, 2013 7:31 pm

RedBaron0 wrote:Should the current colors continue to make issues, I'll look to add army circles/ovals.


I'm a step ahead of you there tnb. ;)

I'll take care of the arrow, Man.
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Re: Philadelphia: BETA - image/xml updates - 3/13

Postby thenobodies80 on Fri Mar 22, 2013 7:54 pm

Updated! :)

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Re: Philadelphia: BETA - image/xml updates - 3/13

Postby RedBaron0 on Wed Apr 03, 2013 10:48 pm

Just the arrow then? No color blending issues???
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