4 Star Meats [Quenched]

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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby RedBaron0 on Wed Feb 13, 2013 9:07 pm

Epitaph1 wrote:The observation about the outer skirt just made this map even better.


:facehoof:
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby dana1971 on Fri Feb 15, 2013 6:57 pm

Guess I need to work on the Star. Then will it be ready for BETA coding?????
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby sundance123 on Fri Feb 15, 2013 8:06 pm

really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Funkyterrance on Fri Feb 15, 2013 11:26 pm

sundance123 wrote:I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

Now you're talking!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby koontz1973 on Sat Feb 16, 2013 3:11 am

sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?

The head looks fine.
dana1971 wrote:Guess I need to work on the Star. Then will it be ready for BETA coding?????

You will only have very minor things if anything. Go ahead and start your xml now. That way you can post it as soon as RB0 stamps this.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby ironmanbravo on Sat Feb 16, 2013 1:04 pm

I am getting excited now...talking about coding.

If you can do this fast enough you can get in on the mapmaker tourney
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby sundance123 on Sat Feb 16, 2013 7:02 pm

sundance123 wrote:really cool map. i wish i could offer more in the way of feedback but so far I must say the head doesnt look right - i am thinking about your bog standard hereford. What breed are you modelling this on?


koontz1973 wrote:The head looks fine.



This to me is a fine looking beast.

http://depositphotos.com/7071810/stock-illustration-Abstract-black-silhouette-of-a-bull..html

edit: the one on the right btw - yeah I know its a bull.

I understand that will always be someone wanting to tweak something about a map that doesnt affect gameplay when its waay to late but hey what you gonna do?
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby isaiah40 on Tue Mar 05, 2013 10:15 pm

As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Gilligan on Tue Mar 05, 2013 10:19 pm

isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Huzzah!!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby mcshanester29 on Thu Mar 07, 2013 12:09 am

isaiah40 wrote:As for the star, I agree with The Bison King, it is the way the star is and the shadow. It may look funny and strange, but it is the way it is.

Last Call

If anyone has any other comments on gameplay, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be stamped!

isaiah40


Woohoo!!! Been waiting a long time for this one!!
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby koontz1973 on Thu Mar 07, 2013 4:06 am

mcshanester29 wrote:Woohoo!!! Been waiting a long time for this one!!

Should of just gone to the butchers and picked some up then. :roll: But be careful it is beef and not horse. :P
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby greenoaks on Thu Mar 07, 2013 4:28 am

i am against the shadow on the Star.

1. some of the shadow angle matches the other writing but the shadow on the right of the top point is a different angle
2. how is it that we can see shadow on the left side of the bottom right point
3. the large shadow going from bottom left to right upper point is too deep compared to the writing's shadow or the shadow coming off the bottom right point

+ there should be no shadow on the left inner curve of the "S"
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby Shape on Thu Mar 07, 2013 5:34 pm

Haha, this seems pretty cool. The only bad thing I might say is I've seen that font for the logo a lot. Also, doesn't 3 neutrals on that "Special Offer" seem a little steep? Seems like a bit much to spend on simply breaking a bonus, especially in the early-game.

Obviously, I'm a relative noob at this, as I'm not as seasoned of a "map guy", so take from it what you will, I guess!

-Shape
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby ironmanbravo on Fri Mar 08, 2013 3:30 pm

I say give him the stamp. I want to play.
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Re: 4 Star Meats [4 Feb 2013] v27 pg37

Postby brhiba on Fri Mar 08, 2013 3:39 pm

Seeing this for the first time... my initial thought is, I don't know if I'll ever be strategic enough to play these kinds of maps... but it looks great! Unique concept, very nice graphics. For the advanced maps, this is a cool addition.
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