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Kiron Conqueror - Abuse or Legal play?

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The scores, the point.Re: Kiron Conqueror - Abuse or Legal p

Postby Fruitcake on Sun Mar 10, 2013 4:04 am

The scores don't really matter, the rank doesn't really matter, the games won don't really matter, abuse or legal play doesn't matter.

Changsha alluded to it, in a subtle fashion (as he does so often). It matters little that one can argue from a point of law (whether something is against the rules) or whether an achieved objective is deserved due to way of achieving said objective.

Real cc rank is a matter of respect. In this I do not mean respect from those who know no better, but respect from those who do. To be Conqueror can mean that any one viewing the leaderboard says to themselves, "that player must be very very good indeed". The question is, does one obtain personal satisfaction by receiving that approbation from a player who knows no better or is the satisfaction quotient ultimately improved when this accolade is made by those players who are also proven top performers. I would always go for the latter but that is a personal choice. Furthermore, to surround oneself with acolytes and sycophants who will applaud every action, every achievement and every win (in the case of cc), will also, ultimately, bring no real satisfaction (this is as true in real life as it is here).

There will always be those who view any Conqueror with a measure of distrust as to how it was achieved. However, the real greats tend not to receive censure due to the simple fact that those who do perceive their achievement in this way cannot find anything to censure them with in any real combative manner.

We have had numerous Conquerors over the years, but I can count on two hands those who the community have really tipped their hats to and it is those who I remember with respect. As for the others, I just mark them down as another also ran who hadn't really got the talent to achieve so twisted the unsaid rules do so. For themselves, if they could but see it, in doing so they sowed the seeds of their own undoing.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Chariot of Fire on Sun Mar 10, 2013 4:33 am

SaMejoHn wrote:But the games brought forth by CoF in C&A are tainted to say the very least. I've read on more than one occasion of how he misinterpreted things because he didn't know the map or settings.


Funny. I've won more than I've lost on that map. How about you? What part of the map or settings do you think I don't understand? How are the games I listed in the C&A 'tainted'?

I have my own opinion how they are tainted, as do the majority of others. Quite extraordinary how you see it otherwise.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby xiangwang on Sun Mar 10, 2013 5:05 am

BigBallinStalin wrote:
SaMejoHn wrote:
BigBallinStalin wrote:
xiangwang wrote:
Chariot of Fire wrote:You can repeat all you like about the stats not being favourable for either of you as individuals when you play together as opposed to when you play alone. But the higher win % when you are together (in a very convenient silent agreement to share the spoils of victory) is certainly not favourable for the other 6 poor sods who have joined your games. So whether you stand to benefit individually is irrelevant. As a 'team' you do, and this is unfair and detrimental to the chances of the other players.


I believe it's stated that the win % is lower as a "team" (or whatever you allege) than playing individually. I have already calculated the numbers and have shown that there is NO higher win % for 8 player freestyle playing together or when we play as a team. The OP already agreed with me thus refuting your largest allegation. When most people cheat or play multi, their win % as a team increases by at least 10-20%, for us it doesn't change or is slightly reduced. We both play for our own win. If we intentionally wanted to collude, i think we can hit 80-90% win rate together.

Nevertheless, assuming that you two are colluding,
then this could boost your win rate by 10-20%.
Assuming that you two would stop colluding,
then your "natural" win rate would be 10-20% lower than the current win rate.

So, with this in mind, it could be the case that y'all two aren't that great, so y'all collude in order to attain a 'normal' win-rate of 50% or whatever seems normal--compared to better plays who don't collude yet do attain normal win rates. Therefore, comparisons of your current win-rate do not help us determine if collusion has or has not occurred.

But if the win rate is the same when they are without each other (we know that it is), doesn't that contradict what you are saying?


No, but I probably wasn't clear enough. I'm not comparing their win-rates with each other and without each other. I'm analyzing K&X's win-rate with collusion, and K&X's winrate without collusion in order to show that X's #2 argument fails to support his position that they were not colluding.


X basically makes two arguments:
(1) "Hey, if we were colluding, then our win rate would be higher (90%). Since it's 50%, then we aren't colluding."

    Obviously, this doesn't settle the issue because if they're smart, they can collude enough so that they do not attain a 90% win rate. Instead, they could opt for a 50% winrate.

(2) "Our current winrate is 50%. If were were colluding, then our winrate would be 20% higher. Since it's not 20% higher, then we aren't colluding."

    I wondered: this proves nothing. If they weren't colluding, their winrate could drop to 20%, thus it would be 30%. Since the counterfactual is unknown, i.e. since we can't determine what would have happened, then we cannot conclude if collusion occurred or didn't occur. How do demonstrate my case?

Thus,
BBS basically makes the argument
Imagine two worlds. World Red is where K&X collude. World Blue is where K&X aren't colluding.

    In world Red (with collusion), K&X attain a 50% win rate.
    In world Blue (without collusion), K&X attain a 30% win rate--because they aren't that good without collusion.

Okay, back to the RL.

Therefore, even if their winrate is 50%, and that this does not allegedly constitute as colluding in X's opinion, it still is not clear if they colluded or not. It could be the case that given their best ability in collusion, they can only attain a 50% winrate. Without collusion it would drop to 30%. But I made up these numbers of the counterfactual for the sake of that example. In other words, we have no idea what their winrate would've been without collusion, and we cannot from the beginning know if they colluded or not.

    Which world is the real one? Red or Blue? We can't know lol.

In short,
1. since the counterfactual cannot be demonstrated,
2. and since we do have a priori knowledge of their collusion or non-collusion,
3. then no one can conclude that collusion did (or did not) occur--given X's arguments and anyone else's who uses similar reasoning.

Big problem.


I will address your 2 points in why I think they're wrong.

You wrote
(1) "Hey, if we were colluding, then our win rate would be higher (90%). Since it's 50%, then we aren't colluding."

    Obviously, this doesn't settle the issue because if they're smart, they can collude enough so that they do not attain a 90% win rate. Instead, they could opt for a 50% winrate.

1. If I am colluding I will try to get the maximum win rate possible, there is not incentive to opt for a win rate that is my natural win rate playing 8 player freestyle when we can just play alone (49%) and get the same win rate and avoid all the suspicion that comes with playing together.


Regarding point 2, you wrote"

(2) "Our current winrate is 50%. If were were colluding, then our winrate would be 20% higher. Since it's not 20% higher, then we aren't colluding."

    I wondered: this proves nothing. If they weren't colluding, their winrate could drop to 20%, thus it would be 30%. Since the counterfactual is unknown, i.e. since we can't determine what would have happened, then we cannot conclude if collusion occurred or didn't occur. How do demonstrate my case?

2. While it's true we can never predict the future of what will actually happen. But from the past records,our acheivements playing freestyle win rate alone is quite high (mine is 49%) and kiron is 60% with a fairly large sample size. Why would our win rate drop to 30% when we play with each other if we are not colluding when you are counting us as a team? Yes, from past games our individual win rates drop down significantly when we play together (like down to 25-30% each), but if you seem to be counting both of our scores together as a team (vs. 6 players), which is no different than us playing alone (vs. 7 players) so our win rates are within norms of what we have when playing alone. Your assumption is based on the counterfactual not being present, but from our past game history of just playing alone we showed that counterfactual that our win rates are the same as the win rates when you count us as a team. If we were colluding it should be undoubtly higher.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby xiangwang on Sun Mar 10, 2013 5:20 am

donelladan wrote:
At what point did you move from reasonable doubt to absolute certainty? Im sure that they are guilty in the one game brought forth by josko but even that considering it happened to Kiron and he was led to believe it was legal i wont judge. But the games brought forth by CoF in C&A are tainted to say the very least. I've read on more than one occasion of how he misinterpreted things because he didn't know the map or settings. I dont understand why everyone is so quick to pass judgement and with such dogma



For you, from C&A

Game 12395303- xiangwang hit everything around Vatican, but Vatican! he even hit one blue territory, just to make sure blue doesnt take over Vatican(2013-02-28 07:51:40 - xiangwang assaulted Apulia from Lombardy and conquered it from Private D)... he also knows Kiron is holding the objective, but plays dumb in chat:

2013-02-28 07:53:16 - xiangwang: sorry, hit u by accident blue on that last hit
2013-02-28 07:54:19 - xiangwang: blue, cyan hit u last turn, so u can help me now? XD



Just have a quick look to the game, this one gave me certainty, but there is more example.

I am not saying they have been cheating all along, but they should not have been playing together, they crossed the line more than once.


Trust me, playing fog is much harder than it looks. It's always easier to be an armchair critic. if it's so easy then why don't you join a fog game that I created? Mistakes do happen in games, winning games is about who makes the least mistakes since all sides WILL make mistakes (play a specific game long enough you will start to see it). I have made many mistakes such a misdeploying, forgetting to reinforce properly, attacking wrong regions, etc in my games over time. Even at my level you WILL still make mistakes. Winning is about reducing your mistakes and also recovering. Just sometimes you don't have time to recover and that's usually when game is over or you're dead. But you live and learn.

I'm fairly sure if I look hard enough I can find mistakes from many player's previous games that can look like they were throwing away the game. Mistakes happen, it's part of CC, you learn to reduce it over time. Even if you do reduce you will find you make other ones. Some moves look quite straightforward, but in a range of many factors may look wrong. There is a reason why we favour complex maps, we are likely to make less mistakes than other players based on experience. I don't remember what I was think that game, but it seems I made a mistake somewhere there, and i didn't have time to recover. Mistakes happen, learn from it. If we were colluding then we would just wiped out the 3rd player and settle it between ourselves in that game, no need to waste troops on each other.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Qwert on Sun Mar 10, 2013 6:32 am

im all ready show,in Third crusade statistic, that K and X together have 66% of win rate, unfortunately all other players who join hes games on Third Crusade individual have only 5,59% chance to win(of course if 6 players make team against X-K then they chance for win increase up to 34%) ,, so maybe its better to give some warning to all people to avoid these points trap.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Tenebrus on Sun Mar 10, 2013 6:43 am

It's worth pointing out as well that comparing their win percentages in games where they don't play together, to the win percentages in games where they do doesn't give as much statistical backing to their position as you might think.

The win percentages where they don't play together are inflated by the fact that typically those games had a lot of lower ranked players - Kiron has a long run of games where the majority of his opponents are sub 1600 - and a shortish run where there's a lot of NR in his games. The games where they play together are generally packed with high rank players who are skilled on that map.

That isn't proof, but it does undermine one of the key defences they've been running that there's nothing fishy going on.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Seulessliathan on Sun Mar 10, 2013 6:45 am

Your main arguement seems to be that your win ratio doesn´t go up significant.

So i checked your games.

It´s correct, you don´t have a higher win ratio when you (X&K) are in the same game. But there are many more high ranked opponents. If you would play the same level of opponents in all games, ok. But i doubt that is the case here, and so we have to expect a much higher win ratio against low ranks than against high ranks.
I think we can agree that playing a random group of low ranked players is easier than against let´s say Rodion, Kaskavel, mc, killface, jsnyder748? If so, we agree that your win ratio should be much higher against the random privates and sergeants?

Well, actually you said yourself that your win ratio is the same, with or without Kiron.

Now let´s have a look at your games


Game 10786446
Game 9128711

oh, private games ... well, you counted them for win ratio anyway, didn´t you? But ok, let´s find some other games against high ranks, including Kiron

Game 12405498
Game 12246204
Game 12190942
Game 6852258
Game 7026487
Game 8095651
Game 8572112
Game 10769111
Game 12056015
Game 12056017
Game 12075780
Game 12190942
Game 12405498
Game 12423697

many high ranked players, so we should expect a lower win ratio for X&K here, but they said win ratio is the same
(and keep in mind Kaskavel was really high ranked too during that period)


Now, here some other games of Xiangwang, try to find any opponent higher than Captain in it

Game 5903309
Game 5967958
Game 5967962
Game 6109058
Game 6263078
Game 6263079
Game 6312029
Game 6317992
Game 6392740
Game 6560004
Game 6614045
Game 6614049
Game 6686872
Game 6733160
Game 6802843
Game 6975981
Game 6983799
Game 7163228

You found him? Good research ... there is one ... now guess from which country he is.^^

Anyway, i think we all agree that win ratio in the second set of games should be much higher than in the first said which includes Kiron and attracted many high rank players.


Xiangwang, if you really believe you are that good, try to get a high win ratio against the big guys without Kiron. If you manage, i will apologize that i ever had any doubts in you and Kiron.
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Re: The scores, the point.Re: Kiron Conqueror - Abuse or Leg

Postby Mr Changsha on Sun Mar 10, 2013 7:39 am

Fruitcake wrote:The scores don't really matter, the rank doesn't really matter, the games won don't really matter, abuse or legal play doesn't matter.

Changsha alluded to it, in a subtle fashion (as he does so often). It matters little that one can argue from a point of law (whether something is against the rules) or whether an achieved objective is deserved due to way of achieving said objective.

Real cc rank is a matter of respect. In this I do not mean respect from those who know no better, but respect from those who do. To be Conqueror can mean that any one viewing the leaderboard says to themselves, "that player must be very very good indeed". The question is, does one obtain personal satisfaction by receiving that approbation from a player who knows no better or is the satisfaction quotient ultimately improved when this accolade is made by those players who are also proven top performers. I would always go for the latter but that is a personal choice. Furthermore, to surround oneself with acolytes and sycophants who will applaud every action, every achievement and every win (in the case of cc), will also, ultimately, bring no real satisfaction (this is as true in real life as it is here).

There will always be those who view any Conqueror with a measure of distrust as to how it was achieved. However, the real greats tend not to receive censure due to the simple fact that those who do perceive their achievement in this way cannot find anything to censure them with in any real combative manner.

We have had numerous Conquerors over the years, but I can count on two hands those who the community have really tipped their hats to and it is those who I remember with respect. As for the others, I just mark them down as another also ran who hadn't really got the talent to achieve so twisted the unsaid rules do so. For themselves, if they could but see it, in doing so they sowed the seeds of their own undoing.


If one looks superfically at xiangwang's record he certainly seems to be one of the standard players cc has ever seen. Yet we see so many of his games have been with kiron (his greatest offence), he plays on non-standard maps, he plays freestyle, he prefers fog against the unwary and you add all that together and you actually have a player who may shout about his 50+% win rate but actually, really, one is far from sure that he is actually all that good.

I was amused by his comment earlier that a 42% win rate at 8 man dubs is not that great. In fact he pointed to a 70% win rate as being where the 'top players are'. Well, find me a player who has played 8 man dubs on basic maps and standard settings with a 70% win rate and I will applaud them. He seems to see the win rate as key, but ignores the basis of which that win rate was achieved. Respect is gained from playing your equals as much as possible on fair settings and beating them square. Every game that has involved dubious tactics, or the smell of farming is a lasting stain upon one's record.

This can be very clearly seen by the public reaction to these two. As a group we are pulling their records apart; game after game is looked at and while each one is individually hard to prove as an abuse, collectively they present an overwhelming picture of players who have chosen the opposite of my suggested route to respect.

I can accept farmers at the top of the scoreboard because to an extent all players much above 3500 are going to have get into relatively dubious practices to continue to increase. The most successful farmers (rabbiton, herpes) are simply the extreme end of a common practice that affects most of the upper ranks of the site to varying degrees. But what we have here is blatant CHEATING (which is different to farming). I consider all of xiangwang's games with kiron to be obvious examples of cheating - and am confident that with further examination by those more qualified than I my assertion will prove to be true - and cheats have absolutely no place at the top of the scoreboard.

As a standard player myself, I know just what they were thinking when they made the gaming decisions that they did. I also noticed that freestyle would give me an advantage...yet I continued to play sequentially. It was very obvious that I could add in one or two of my real-life friends into games and control an 8 man standard with ease...but I chose not to. It was clear that I could master a complex map maybe add in fog and bemuse those hapless enough to find themselves playing me. But I didn't. Kiron and xiangwang on the other hand encountered the same questions but took a very different path. Their win rates and scores may be much higher than mine but you know in a year or two I will still be here, my record will remain clean, while they will be gone and their records, if remembered at all, will have the lasting taint of cheating.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby nietzsche on Sun Mar 10, 2013 2:50 pm

xiangwang wrote:
donelladan wrote:
At what point did you move from reasonable doubt to absolute certainty? Im sure that they are guilty in the one game brought forth by josko but even that considering it happened to Kiron and he was led to believe it was legal i wont judge. But the games brought forth by CoF in C&A are tainted to say the very least. I've read on more than one occasion of how he misinterpreted things because he didn't know the map or settings. I dont understand why everyone is so quick to pass judgement and with such dogma



For you, from C&A

Game 12395303- xiangwang hit everything around Vatican, but Vatican! he even hit one blue territory, just to make sure blue doesnt take over Vatican(2013-02-28 07:51:40 - xiangwang assaulted Apulia from Lombardy and conquered it from Private D)... he also knows Kiron is holding the objective, but plays dumb in chat:

2013-02-28 07:53:16 - xiangwang: sorry, hit u by accident blue on that last hit
2013-02-28 07:54:19 - xiangwang: blue, cyan hit u last turn, so u can help me now? XD



Just have a quick look to the game, this one gave me certainty, but there is more example.

I am not saying they have been cheating all along, but they should not have been playing together, they crossed the line more than once.


Trust me, playing fog is much harder than it looks. It's always easier to be an armchair critic. if it's so easy then why don't you join a fog game that I created? Mistakes do happen in games, winning games is about who makes the least mistakes since all sides WILL make mistakes (play a specific game long enough you will start to see it). I have made many mistakes such a misdeploying, forgetting to reinforce properly, attacking wrong regions, etc in my games over time. Even at my level you WILL still make mistakes. Winning is about reducing your mistakes and also recovering. Just sometimes you don't have time to recover and that's usually when game is over or you're dead. But you live and learn.

I'm fairly sure if I look hard enough I can find mistakes from many player's previous games that can look like they were throwing away the game. Mistakes happen, it's part of CC, you learn to reduce it over time. Even if you do reduce you will find you make other ones. Some moves look quite straightforward, but in a range of many factors may look wrong. There is a reason why we favour complex maps, we are likely to make less mistakes than other players based on experience. I don't remember what I was think that game, but it seems I made a mistake somewhere there, and i didn't have time to recover. Mistakes happen, learn from it. If we were colluding then we would just wiped out the 3rd player and settle it between ourselves in that game, no need to waste troops on each other.


I've been to these games with you guys. Mistakes? You guys engage in the most annoying diplomacy, go over and over in truces and in some way you always make it sunny for you and foggy for the rest. Diplomacy is ok I guess, and I understand it only that in excess it annoys ME. What I'm trying to say is that I find it difficult to believe that it was a mistake.

You two keep making arguments nobody is buying, at some point you gotta give it a rest and take it like a man.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Funkyterrance on Sun Mar 10, 2013 5:26 pm

SaMejoHn wrote:
Funkyterrance wrote:
BigBallinStalin wrote:Okay, back to the RL.

Therefore, even if their winrate is 50%, and that this does not allegedly constitute as colluding in X's opinion, it still is not clear if they colluded or not. It could be the case that given their best ability in collusion, they can only attain a 50% winrate. Without collusion it would drop to 30%. But I made up these numbers of the counterfactual for the sake of that example. In other words, we have no idea what their winrate would've been without collusion, and we cannot from the beginning know if they colluded or not.

    Which world is the real one? Red or Blue? We can't know lol.

In short,
1. since the counterfactual cannot be demonstrated,
2. and since we do have a priori knowledge of their collusion or non-collusion,
3. then no one can conclude that collusion did (or did not) occur--given X's arguments and anyone else's who uses similar reasoning.

Big problem.


It's not really a problem BBS, you're just making it more complex than it has to be.
Let's say a runner had some hidden springy devices inside the soles of his/her shoes that gave him/her an advantage in a race and he/she ended up winning the race by like half a mile. Once the illegal devices are found, do you disqualify the runner for having an unfair advantage or do you ask: "Hmm, well since the runner won by such a landslide, maybe the springy things were nominally responsible for the win..."? The only way these guys can gain any "props" is if they start over and do it all legit because of course you have no way of knowing just how much the SD had to do with their scores. This is a case of secret diplomacy/point manipulation and that's against the rules. Why is it against the rules? Because it gives an unfair advantage, whether you recognize the advantage or not.

At what point did you move from reasonable doubt to absolute certainty? Im sure that they are guilty in the one game brought forth by josko but even that considering it happened to Kiron and he was led to believe it was legal i wont judge. But the games brought forth by CoF in C&A are tainted to say the very least. I've read on more than one occasion of how he misinterpreted things because he didn't know the map or settings. I dont understand why everyone is so quick to pass judgement and with such dogma

So evidence of one or two instances isn't enough? If an olympic athlete is caught using steroids they get stripped of their medals, regardless of how many times they were actually caught doping because it's safe to assume that if they were caught doing it once they actually did it more than once, perhaps even all the time.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby KraphtOne on Sun Mar 10, 2013 5:49 pm

Game 8553895
Game 10765409

hmmm, one of these things is not like the other...


but yeah you're awesome...
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Re: Kiron Conqueror - Abuse or Legal play?

Postby frankiebee on Sun Mar 10, 2013 5:50 pm

Why is this even such a big discussion. The rules state:

''Unwritten Rules

Obviously any gross abuse of the game is forbidden. This includes but is not limited to: [size=150]throwing games] or deliberately benefiting from thrown games[/size, intentional deadbeating, holding players hostage, serial teammate killing, hijacking accounts, systematically "farming" new recruits.''


This is what they do. Kiron throws games to Xiang and Xiang throws games to Kiron. Maybe they start every game to win, but in the end they hand the games to each other when things look bad for one or the other. They have done this is dozens of games, but the game in the OP gives 100% prove that Xiang throwed the game to Kiron based on something that had nothing to do with the Third Crusade game.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Funkyterrance on Sun Mar 10, 2013 6:07 pm

KraphtOne wrote:Game 8553895
Game 10765409

hmmm, one of these things is not like the other...


but yeah you're awesome...

Thanks for the interesting links there Krapht. Wouldn't be hard to raise your score with diplomacy like that every game together would it? This whole thing is so obvious its almost laughable.
You turn an 8 player game into a 2 player game and where do all the other points go??? Hmm....
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Re: Kiron Conqueror - Abuse or Legal play?

Postby BigBallinStalin on Sun Mar 10, 2013 7:02 pm

Funkyterrance wrote:
BigBallinStalin wrote:Okay, back to the RL.

Therefore, even if their winrate is 50%, and that this does not allegedly constitute as colluding in X's opinion, it still is not clear if they colluded or not. It could be the case that given their best ability in collusion, they can only attain a 50% winrate. Without collusion it would drop to 30%. But I made up these numbers of the counterfactual for the sake of that example. In other words, we have no idea what their winrate would've been without collusion, and we cannot from the beginning know if they colluded or not.

    Which world is the real one? Red or Blue? We can't know lol.

In short,
1. since the counterfactual cannot be demonstrated,
2. and since we do have a priori knowledge of their collusion or non-collusion,
3. then no one can conclude that collusion did (or did not) occur--given X's arguments and anyone else's who uses similar reasoning.

Big problem.


It's not really a problem BBS, you're just making it more complex than it has to be.
Let's say a runner had some hidden springy devices inside the soles of his/her shoes that gave him/her an advantage in a race and he/she ended up winning the race by like half a mile. Once the illegal devices are found, do you disqualify the runner for having an unfair advantage or do you ask: "Hmm, well since the runner won by such a landslide, maybe the springy things were nominally responsible for the win..."? The only way these guys can gain any "props" is if they start over and do it all legit because of course you have no way of knowing just how much the SD had to do with their scores. This is a case of secret diplomacy/point manipulation and that's against the rules. Why is it against the rules? Because it gives an unfair advantage, whether you recognize the advantage or not.


http://plato.stanford.edu/entries/causa ... al/#LatDev

and re: underlined, if you believe that speculation and angry mobs is a good way of enforcing and creating rules, then you believe in #2 and forego the benefits of #1.


Given these constraints, we have that vague "abuse of the game" rule, so here's where we are:

(1) We can establish new rules for determining collusion because:
    (a) I support the rule of law--i.e. equality before the law.
    (b) Clearer rules diminish the possibility of perverse incentives (e.g. Conqueror Corruption).
    (c) Clearer methods of prosecution reduce costs (e.g. 15 pages of this thread) and reduce the chance of accidentally enforcing injustice.


(2) or we can say, 'f*ck that' and appeal to the Ban Hammer.

I want more of #1 and less of #2, so that these entanglements can be somewhat reduced in the future.

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Re: Kiron Conqueror - Abuse or Legal play?

Postby BigBallinStalin on Sun Mar 10, 2013 7:07 pm

KraphtOne wrote:Game 8553895
Game 10765409

hmmm, one of these things is not like the other...


but yeah you're awesome...


The other players chose not to coordinate---in the face of K & X's open diplomacy. Who's fault is that? The other 6 players.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby KraphtOne on Sun Mar 10, 2013 8:14 pm

BigBallinStalin wrote:
KraphtOne wrote:Game 8553895
Game 10765409

hmmm, one of these things is not like the other...


but yeah you're awesome...


The other players chose not to coordinate---in the face of K & X's open diplomacy. Who's fault is that? The other 6 players.


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Re: Kiron Conqueror - Abuse or Legal play?

Postby Funkyterrance on Sun Mar 10, 2013 9:25 pm

BigBallinStalin wrote:
and re: underlined, if you believe that speculation and angry mobs is a good way of enforcing and creating rules, then you believe in #2 and forego the benefits of #1.

Nobody is acting angry-mobbish BBS. This whole thing is just insulting is all.
Just because a shady practice is not written word for word in the rules doesn't mean it's not cheating. If someone comes up with a hack that alters the dice are you going to argue that it's not stated in the rules that you can't do so and therefore the points gained from said hack should remain? No, that would be ridiculous.

BigBallinStalin wrote:Given these constraints, we have that vague "abuse of the game" rule

It's vague for a reason. Its vague so that it can be applied to any obvious cheating and people don't have to hire a lawyer over the details. It's a safety measure to ensure that when someone is caught cheating they can't worm their way out of it by a technicality.

BigBallinStalin wrote:(1) We can establish new rules for determining collusion because:

(a) I support the rule of law--i.e. equality before the law.
(b) Clearer rules diminish the possibility of perverse incentives (e.g. Conqueror Corruption).
(c) Clearer methods of prosecution reduce costs (e.g. 15 pages of this thread) and reduce the chance of accidentally enforcing injustice.[/list]


This just doesn't work here BBS. There would be too much time dedicated to making new rules every time someone comes up with new and creative ways to cheat. While the system is being "perfected"(pipe dream) as you suggest, dishonest players will continue to screw up the scoreboard. This has happened in the past and as a result there are quite a few players in the hall of fame who really shouldn't be there. Basically it's not enough to just change the rules, there has to be some adjustment to the record for the outcome to be fair. I'm not sure how I feel about a ban but there must be some sort of point reset and absolutely the conqueror medal needs to be removed.

BigBallinStalin wrote:(2) or we can say, 'f*ck that' and appeal to the Ban Hammer.

I want more of #1 and less of #2, so that these entanglements can be somewhat reduced in the future.


If your worry is that these guys will be banned by the authoritarian regime then why not start a thread based on that? Focusing on this point here just seems like going off on a tangent.
As far as the entanglements being reduced in the future it's arguable that banning these players could be just as, if not more effective than what you are proposing. The message for future players will be: Don't cheat or you'll get shamed and banned.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby BigBallinStalin on Sun Mar 10, 2013 9:54 pm

KraphtOne wrote:
BigBallinStalin wrote:
KraphtOne wrote:Game 8553895
Game 10765409

hmmm, one of these things is not like the other...


but yeah you're awesome...


The other players chose not to coordinate---in the face of K & X's open diplomacy. Who's fault is that? The other 6 players.


Image


I'm pretty serious about this. I've noticed two people openly coordinating in some of my games, but I don't go to the fora to contribute to the Ban Hammer agitation.

If I couldn't convince other players to counter an alliance through OPEN DIPLOMACY, then I need to (a) get better at marketing that plan, or (b) foe people (which many here do), or (c) spend time talking to people to convince them to do (a) and to stop being so emotional.

We should work on changing the rules of this place, instead of acting like some mob.


    (1) We can establish new rules for determining collusion because:

    (a) I support the rule of law--i.e. equality before the law.
    (b) Clearer rules diminish the possibility of perverse incentives (e.g. Conqueror Corruption).
    (c) Clearer methods of prosecution reduce costs (e.g. 15 pages of this thread) and reduce the chance of accidentally enforcing injustice.



    (2) or we can say, 'f*ck that' and appeal to the Ban Hammer.

    I want more of #1 and less of #2, so that these entanglements can be somewhat reduced in the future.

Are you one of those #2 users? I hope not because it won't help to solve these problems in the future.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby BigBallinStalin on Sun Mar 10, 2013 10:05 pm

Funkyterrance wrote:
BigBallinStalin wrote:
and re: underlined, if you believe that speculation and angry mobs is a good way of enforcing and creating rules, then you believe in #2 and forego the benefits of #1.

Nobody is acting angry-mobbish BBS. This whole thing is just insulting is all.
Just because a shady practice is not written word for word in the rules doesn't mean it's not cheating. If someone comes up with a hack that alters the dice are you going to argue that it's not stated in the rules that you can't do so and therefore the points gained from said hack should remain? No, that would be ridiculous.


The underlined isn't relevant. The route to #2 foregoes the benefits of #1. I hope you acknowledge that.

Funkyterrance wrote:
BigBallinStalin wrote:Given these constraints, we have that vague "abuse of the game" rule

It's vague for a reason. Its vague so that it can be applied to any obvious cheating and people don't have to hire a lawyer over the details. It's a safety measure to ensure that when someone is caught cheating they can't worm their way out of it by a technicality.


Gee, really? Why not invest time in clarifying the means of enforcement? That's pretty much my stance here.

Funkyterrance wrote:
BigBallinStalin wrote:(1) We can establish new rules for determining collusion because:

(a) I support the rule of law--i.e. equality before the law.
(b) Clearer rules diminish the possibility of perverse incentives (e.g. Conqueror Corruption).
(c) Clearer methods of prosecution reduce costs (e.g. 15 pages of this thread) and reduce the chance of accidentally enforcing injustice.[/list]


This just doesn't work here BBS. There would be too much time dedicated to making new rules every time someone comes up with new and creative ways to cheat. While the system is being "perfected"(pipe dream) as you suggest, dishonest players will continue to screw up the scoreboard. This has happened in the past and as a result there are quite a few players in the hall of fame who really shouldn't be there. Basically it's not enough to just change the rules, there has to be some adjustment to the record for the outcome to be fair. I'm not sure how I feel about a ban but there must be some sort of point reset and absolutely the conqueror medal needs to be removed.


It's not just about changing the rules. It's about changing "the rules for determining collusion." Determining collusion. Determining collusion.

I agree with your last sentence, which may attain #1, (b), so in a sense you actually agree with me. Heyyy!


If the community can create scripts which can do some serious statistical 'lifting', then why shouldn't we encourage the development of some script which can be used to determine if collusion is or is not occurring?

That's one of the points with this discussion. Surely, you wouldn't outright reject tapping into the market of coders here?
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Funkyterrance on Sun Mar 10, 2013 10:24 pm

BigBallinStalin wrote:
I agree with your last sentence, which may attain #1, (b), so in a sense you actually agree with me. Heyyy!


If the community can create scripts which can do some serious statistical 'lifting', then why shouldn't we encourage the development of some script which can be used to determine if collusion is or is not occurring?

That's one of the points with this discussion. Surely, you wouldn't outright reject tapping into the market of coders here?


I think we do agree about this for the most part BBS because I think you are a sensible person. However, playing the devils advocate on this one is going to rub me the wrong way for obvious reasons, mainly the obvious nature of this case.
I have no objection to coding the game to try to prevent this sort of thing from happening again but I feel that is something that goes without saying? However, priority one I believe is to clean house. Do I think a ban is extreme? Probably. Would I rather a ban than nothing be done at all? Probably.
When I get the impression that the focus is being turned away from the colluding parties and onto the other players in the mentioned games or even the game itself I've got to object because the other players in the games don't necessarily realize that Kiron and his fellow "colluder" are pals beyond the scope of the one instance in the one game. If you played with these guys on a regular basis and you noticed a pattern(which does exist) then yeah, you're obligated to join forces against these guys but if you are looking at the game as you would from the perspective of one that doesn't assume automatic collusion between these guys then you can see how it's unfair.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby BigBallinStalin on Mon Mar 11, 2013 1:30 am

Quasi-Defendant's Closing Remarks

(1) I wanted some of us (including lurkers) to focus on finding solutions that attack the fundamental problems here. Although A statistical approach seems cost-prohibitive (3rd Par.), I implore some entrepreneurs to address my concerns and the concerns of others, so that a good script for highlighting possible collusion can be created.

(2) Most of the opposition to K&X is too focused on Open Diplomacy itself. I've already addressed this concern here (second paragraph), so any superficial defense based upon open diplomacy alone should be thrown out.
    Without sufficient evidence, a punishment against them establishes the disincentive of coordinating through open diplomacy with friends, acquaintances, or perhaps even strangers in any free-for-all CC game. We should recognize the consequences of this perverse incentive.

(3) Most importantly, some have a good case for punishment because they suspect inconsistencies between openly diplomatic plans and allegedly covert plans. IF in any of their games, K&X enact a plan contrary to their openly stated chat, then the collusion becomes clearer. With this in mind, the #3 argument against K&X becomes superior to the "open diplomacy only" cases.



The following has posed a significant challenge to my defense of K&X:
In defense of K&X, I cannot sufficiently refute those challenges. Nevertheless, until a sufficient case regarding #3 is clearly established, we should remain skeptical of K&X's alleged collusion. (I admit that I may have missed a complete #3 argument ITT).
Last edited by BigBallinStalin on Mon Mar 11, 2013 12:38 pm, edited 1 time in total.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Funkyterrance on Mon Mar 11, 2013 2:02 am

BigBallinStalin wrote:(3) Most importantly, some have a good case for punishment because they suspect inconsistencies between openly diplomatic plans and allegedly covert plans. IF in any of their games, K&X enact a plan contrary to their openly stated chat, then the collusion becomes clearer. With this in mind, the #3 argument against K&X becomes superior to the "open diplomacy only" cases.


In an ordinary singles game it's understood that each person's goal is to win that particular game. An agreement that goes against this goal in any particular game has to be either SD over the course of at least one game or point dumping so either way it's against the rules.
See, it doesn't matter if the chat matches the plan of the game if the plan obviously shows one player paving the road for the other.
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Re: Kiron Conqueror - Abuse or Legal play?

Postby Chariot of Fire on Mon Mar 11, 2013 2:11 am

Is it crystal meth that just makes someone write a load of bollocks?
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Re: Kiron Conqueror - Abuse or Legal play?

Postby BigBallinStalin on Mon Mar 11, 2013 2:32 am

Funkyterrance wrote:
BigBallinStalin wrote:(3) Most importantly, some have a good case for punishment because they suspect inconsistencies between openly diplomatic plans and allegedly covert plans. IF in any of their games, K&X enact a plan contrary to their openly stated chat, then the collusion becomes clearer. With this in mind, the #3 argument against K&X becomes superior to the "open diplomacy only" cases.


In an ordinary singles game it's understood that each person's goal is to win that particular game. An agreement that goes against this goal in any particular game has to be either SD over the course of at least one game or point dumping so either way it's against the rules.
See, it doesn't matter if the chat matches the plan of the game if the plan obviously shows one player paving the road for the other.


This argument was already addressed, so I don't have to repeat myself or the arguments of others which countered this.

Chariot of Fire wrote:Is it crystal meth that just makes someone write a load of bollocks?


Does increased exposure to pollution in large cities cause an increase in logical fallacies?
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Re: Kiron Conqueror - Abuse or Legal play?

Postby kentington on Mon Mar 11, 2013 7:53 am

BigBallinStalin wrote:
Funkyterrance wrote:
BigBallinStalin wrote:(3) Most importantly, some have a good case for punishment because they suspect inconsistencies between openly diplomatic plans and allegedly covert plans. IF in any of their games, K&X enact a plan contrary to their openly stated chat, then the collusion becomes clearer. With this in mind, the #3 argument against K&X becomes superior to the "open diplomacy only" cases.


In an ordinary singles game it's understood that each person's goal is to win that particular game. An agreement that goes against this goal in any particular game has to be either SD over the course of at least one game or point dumping so either way it's against the rules.
See, it doesn't matter if the chat matches the plan of the game if the plan obviously shows one player paving the road for the other.


This argument was already addressed, so I don't have to repeat myself or the arguments of others which countered this.

Chariot of Fire wrote:Is it crystal meth that just makes someone write a load of bollocks?


Does increased exposure to pollution in large cities cause an increase in logical fallacies?



Game 10765409
That is the game that Kraphtone posted. To me it follows number threes argument. The first chat is Xiang asking for a truce from teal, but it seems like there was already an unspoken truce with Kiron (red) and xiangwang (grey).
They also mention that their plan is to be in the final three, which seems pretty standard, but they are always trying to both be in the final three and they will both backstab the third man out. I know they say that in chat at the end but it seems to be their plan every game, make sure it is them at the end.
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