I completely support eliminating the ability for a player to take his turn, capture or bombard a territory, then time out without being awards spoils. If a player times out on his turn, he will automatically be awarded any spoils he would have received if he ended his turn normally
i dont support this idea, however i do the "IF THIS IS GONNA HAPPEN, THEN LETS HAVE IT BE SITE RULE" part.
i dont feel skipping card is cheap...
ace rimmer wrote:Conquering and timing out is a strategic option (the same as teammate killing, or trimming a stack without conquering, or starting a turn, dropping on a teammate, and not attacking).
this is very well what i mean to say. Basically all are same...
We are all making suggestions time to time, offered trench warfare a while ago, new type of gaming, hey someone suggested nuclear spoils, another way of playing... And among all of these options, there is one, that is the skip the card option coming built in as an option for a player if he doesnt want to card it, then let him do...what is the big deal in it. As a player, in and while you make your move, you have to consider every single options, shouldd take all options and possibilities into your consideration, including what if my oppo misses a card intentionally or not. I believe increase the possibilities to make a game more complicated then this is very well boost in fun and skill. Why do you limit it ? This is not a good idea limitting it and even punishing players, forfeiting games and finally penalizing clans for it.
Please do not take this option away from my game, please do not limit my moves and strategy...
Ppl call it cheap tactic, but i feel and call it to be a very pure tactic, and only skilled players can make neccesary calls and calculations to give the right call and see the certain moves, then make the calls pick or not to pick a card when neccesary.
I dont know if i can express myself well here, but i try anyways.
Once again, intentionally skipping card is and should be a part of this game.
Carding is all the time to mean bonus, additional units, however sometimes there are moments not carding while keeping conquering is an option to do better for teams. Then why not ?