Doc_Brown wrote:[*]If this is considered an acceptable strategy by Conquer Club as a whole, an official statement to that effect would clarify the situation for everyone.
HardAttack wrote:...lately we are shaping the gaming practice in two ways, that is rules for clan games and rules for other type of games...
IcePack wrote:So if you are playing a 1 min freestyle esc game, and can't get your whole turn (assualt, reinforcement, end turn) in because of lack of time...is it going to reward your slow play with a card as well regardless of whether you were assualting still, reinforcing, etc?
jetsetwilly wrote:I completely support eliminating the ability for a player to take his turn, capture or bombard a territory, then time out without being awards spoils. If a player times out on his turn, he will automatically be awarded any spoils he would have received if he ended his turn normally
ace rimmer wrote:Conquering and timing out is a strategic option (the same as teammate killing, or trimming a stack without conquering, or starting a turn, dropping on a teammate, and not attacking).
Vid_FISO wrote:Doc_Brown wrote:[*]If this is considered an acceptable strategy by Conquer Club as a whole, an official statement to that effect would clarify the situation for everyone.
And simply add an "end turn" button to officially legitimize the practice.
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