greenoaks wrote:Funkyterrance wrote:My point is that risk is a strategy game and based considerably on luck. Games where you are shooting for a "high score" are entirely different and more or less rely on reflexes/knowledge of the specific details of the game.
Manipulating your games to cause yourself to have a high score for a period of time is not what risk is all about and yes, the scoring system has perverted the game to some extent here on CC in this respect. This suggestion will only make this worse.
i couldn't agree more.
changing win % to something that factors in number of players/teams in a game would be a much better update to our profile page. having a 45% win rate if you only play 1v1 or 4 player dubs shows your ability is far different to someone who plays only 5 or 7 player games.
I couldn't agree more on the win % that makes absolutely no sense the way it's presented, and I would like it to be broken down into 50% games (1vs1 2vs2, 3vs3, 4vs4), 33,3% games (1v1v1; 2v2v2), 25% games (1v1v1v1; 2v2v2v2), 20% games (5 players singles), 16,7% (6 players singles), 14,3% (7 players singles), 12,5% (players singles). All these being coeficiently weighted based on the amount of games on each/total games played, then recalibrated on a 100 index. (but if you agree with this, based on your logic people would "care" about their % and only think about farming...)
Regarding high scores I don't. Having a line on your profile that mentions your high score is not going to change the way people play. Worse case it will make everyone more competitive and I don't see the problem. As you can already see on CC for many years, tons of players are aware of their high score.