Metsfanmax wrote:I can clarify that currently, it is intentional that this tactic is allowed. We have discussed in the past whether we want to revisit this. The main argument, as IcePack points out, against the change in speed games is that it requires skill to be able to complete a turn on time, and this change would make it easier to play speed games because you wouldn't have to worry about ending your turn on time (obviously this has the biggest impact on freestyle). Doc's response is not really responsive because the reason why people wait out their turns is precisely because they want to be able to respond to everyone else's moves. If, as a result, no one gets to reinforce where they want, then everyone is on an even par. Still, it is not obvious to me that making speed freestyle games 'easier' in this respect is a bad thing; it might be good to add this safety in, as it would make it more possible for people with slower connections to compete (and might just increase new interest in freestyle in general). Nevertheless, we would certainly entertain a solution that made this change for all game types but speed freestyle.
The argument that players will have too much time to take their turns is a completely different subject. That seems more like a suggestion for still shorter turn limits(30 seconds?). The issue here is players deliberately letting their turn run out and wasting time right?
Like someone mentioned earlier, the only real solution seems to be having this rule be an option when you create a game.