Gilligan wrote:I can make those slight XML changes. (Increase neutral to 3, fix wording of that bonus)
You can't make a position limit based on the number of players. Once there's a limit, it's used for all games. Maybe we can try 1v1 with higher neutrals to see if that fixes it. If not we can impose a max position.
Interesting. I think we may want the higher numbers on 2 and 3 player games.
Who will need to sign off on us making these changes?
You can ask the GP carto ian for his input if you'd like.
My opinion, though, increase the neutrals and see how it goes. Maybe even lower the autodeploy to 2.
Maybe I was a bit unclear before - if you coded a max position of "3", it would give 3 positions for 2 player games, 2 positions for 3-4 player games, and 1 for 5-8.
if you coded a max position of "2", it would give 2 positions for 2-4 player games, and 1 for 5-8. Personally I think this is the better option if you were going to choose.