On the one hand, I feel that the development of a fantastical map is smoother because, eg, it's easier to add a mountain range in somewhere just for the sake of sound gameplay, not being hindered by real geography. And I think there's more potential for funky gameplay on a fantasy map (eg. Dawn of Ages). Which isn't a cup of tea for everybody, I'll grant you.
However, 'real' maps have more...substance, I guess, to them. Though I fear that we'll end up with some new city map, or another map of a whatever US state. Some maps, such as Austerlitz, are really disrupted in terms of gameplay because they are limited by real geography/history. However, maps including Waterloo and WWII Gazala play really well.
But it's possible to have a bit of both. Let's look at, say, Lunar War. Natty evidently based the map on the real geography of the moon, but applied a fictional approach to it.
What I actually want is ... well, I'm not sure it's technically POSSIBLE. I don't know enough about XML or scripting.
-Best bet for this would be the moons of Jupiter. However, it would incorporate orbital mechanics, to the extent that links to territories would change, based on the round number of the game, as satellites progressed through their orbits. As I said, I don't know if this is POSSIBLE.
If not, I wouldn't mind seeing a Mars map. Which could fall into EITHER the real or fictional category, depending o just how you treat the map, as it could incorporate the settlements that don't yet exist... or even reference some of the mass of classic fiction about the planet. ..for instance, is Lunar War a real or mythical map? The Moon is clearly a real place... But the infrastructure on the map is not.
Currently Running Tourneys: -none- Tourney Winner: "You're Eliminated" III; Keep It Simple Quads - Team Generation One
No-one told me to come here... Well koontz did with his mass PM, but according to him mass PM's dont count
I voted for fantasy. I think there are plenty of maps involving a real place. BUT my answer isn't really limited to fantasy, I just basically don't want to see another country/continent map. Example, prison riot is a 'real place' based on a prison, but it isn't necessarily a real prison. I'd like to just see something unique, and I think a fantasy based map has the best chance of that happening
Hmm, if I had to say it. I'd pick fantasy. I just think that we have many great Historical maps that stick out, such as Classic & World 2.1, and now Eurasia. However I don't think that aside from the Feudal War Series and the AoR's (which i don't play that often) any really well known and bookmarked Maps come to mind. I would like to have one with the same status as the other 3. (Thanks for redirecting me here with your mass Prod Koontz).
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
I voted for a fantasy map, partly for a reason cited above by ManBungalow (gameplay doesn't get cramped by historical or geographical maps), and partly because I have a map idea long tucked in my hindbrain which perhaps I can steer this map towards.
I voted for fantasy b/c it seems a bit presumptive to think we can make an existing place that interesting. Though if it were historical real then maybe that could work. I do think there are a lot of real good battles that CC has yet to touch.
lynn is a female. There is no lynn named in any map thread except for the territories in AoM and Lynn Valley in Vancouver. There is no C+A report against lynn ruling out that. Lynn never posted anything about being the creator of a map.
This whole question seems like a wild goose chase. Is this a riddle of some kind?
Buck Mulligan wrote:damn you and your Paris fads.
So I replied: f*ck you Buck! I'll take my coffee black if I want!
Does anyone know the name of lack's significant other, if any? And I didn't mind Classic Shapes -- it got the job done. (I don't think I ever played on Classic Art, as it never appealed to me.) I wonder if you had to know the original Classic map to hate the Shapes. I wasn't here that far back.