*[Abandoned] Feudal England and Wales

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Re: Feudal England and Wales [14/2] pg 1/8

Postby The Bison King on Wed Mar 20, 2013 1:32 am

Click image to enlarge.
image


Nice sea now.
Towns are nicely placed, well done, but I think a better symbol can be found. Try two houses next to each other with the tower behind then, a slightly different colour to break it up. Get you symbols into the legend. Sea routes also. Remove Wales from the title. It may of been a separate country at times, but like a lot of the UK, it was classed as England at a lot of times.

TBK, are you happy with this? I am. Get these minor things done and be on your way to gameplay.


I will work on the town symbol later on.

Symbols on the legend. I think listing sea routes on the legend is obvious. I've never done it in the past, and it's never been a problem.

As you wished, removed Wales from the title.

I am happy with this and ready to be on my way.
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Wed Mar 20, 2013 2:08 am

Two days henceforth you will be knighted into the realm of main foundry. Arise Sir bison. ;)
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Fri Mar 22, 2013 1:55 am

TBK, my last official act in the drafting room is this stamp.
Image
Well done and good luck with the rest.

koontz.

Game play time, and what do you know, me again. :D

Have you decided on this yet?
To be determined:
Should players start randomly while Castle are protected by neutrals?
or
Should players start on the Castles and have to expand to the surrounding farmland that'll be neutral?

To be honest, whilst I do not like the feudal game play, it might be better for this map. So castle starts and rest of the map neutral.
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Re: Feudal England and Wales [14/2] pg 1/8

Postby The Bison King on Fri Mar 22, 2013 9:35 am

koontz1973 wrote:TBK, my last official act in the drafting room is this stamp.
Image
Well done and good luck with the rest.

koontz.

Game play time, and what do you know, me again. :D

Have you decided on this yet?
To be determined:
Should players start randomly while Castle are protected by neutrals?
or
Should players start on the Castles and have to expand to the surrounding farmland that'll be neutral?

To be honest, whilst I do not like the feudal game play, it might be better for this map. So castle starts and rest of the map neutral.

Actually I'll be taking a queue from the new Baltic Crusades map and do the reverse of that. So players will start randomly and Castles will be protected by neutrals.
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Fri Mar 22, 2013 10:29 am

The Bison King wrote:Actually I'll be taking a queue from the new Baltic Crusades map and do the reverse of that. So players will start randomly and Castles will be protected by neutrals.

Fine with me as I like that over feudal. Can you do the starting list for the 8 game sizes and bung it in the first post for me.

Will look at the map tonight and think about neutrals for you.
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Re: Feudal England and Wales [14/2] pg 1/8

Postby Teflon Kris on Sun Mar 24, 2013 12:06 pm

In the South-East, I believe Rochester was a significant castle? Arundel in W Sussex? Lindsfarne in the far N.East (Lothian)? Cardiff = Caerphilly castle?


Possibly useful for medieval region names:

http://www.timeref.com/map3.htm

http://research.uvu.edu/mcdonald/anglo-saxon/wife%27slament/wifemaps&images.html

http://kids.britannica.com/comptons/art ... n-kingdoms

http://www.edmaps.com/anglo-saxon_kingdoms.jpg
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Tue Apr 02, 2013 10:15 pm

OP needs updating with the starting regions.
Castles need to go to a 5 neutral. All need to start neutral or bonuses will be dropped for small games if a player starts with a castle like York or Oxford. Towns can be a 2 or 3 neutral.


Image
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Re: Feudal England and Wales [14/2] pg 1/8

Postby The Bison King on Sat Apr 06, 2013 11:20 am

koontz1973 wrote:OP needs updating with the starting regions.
Castles need to go to a 5 neutral. All need to start neutral or bonuses will be dropped for small games if a player starts with a castle like York or Oxford. Towns can be a 2 or 3 neutral.


Image

I know I know I've taken a real lackadaisical approach to the whole map making process lately.

I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

DJ Teflon wrote:In the South-East, I believe Rochester was a significant castle? Arundel in W Sussex? Lindsfarne in the far N.East (Lothian)? Cardiff = Caerphilly castle?


Possibly useful for medieval region names:

http://www.timeref.com/map3.htm

http://research.uvu.edu/mcdonald/anglo-saxon/wife%27slament/wifemaps&images.html

http://kids.britannica.com/comptons/art ... n-kingdoms

http://www.edmaps.com/anglo-saxon_kingdoms.jpg

These are awesome thank you.
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Sat Apr 06, 2013 11:27 am

The Bison King wrote:I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

2 for towns is fine as you need three of them. The reason for the 5 on the castles is to make players think twice over taking them. You get a good drop in one of the larger areas, you can take a castle in round one (3n) easily for a bonus of 1/2. Making the neutral 5, players will have to work for it if they want it. Also, you have to consider you are giving an auto deploy as well to the castles.
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Re: Feudal England and Wales [14/2] pg 1/8

Postby The Bison King on Sat Apr 06, 2013 11:48 am

koontz1973 wrote:
The Bison King wrote:I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

2 for towns is fine as you need three of them. The reason for the 5 on the castles is to make players think twice over taking them. You get a good drop in one of the larger areas, you can take a castle in round one (3n) easily for a bonus of 1/2. Making the neutral 5, players will have to work for it if they want it. Also, you have to consider you are giving an auto deploy as well to the castles.

hmm interesting point.
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Sat Apr 06, 2013 11:54 am

The Bison King wrote:
koontz1973 wrote:
The Bison King wrote:I'm think 5 is a little high for castles. I'm thing 3 on castles and 2 on towns.

2 for towns is fine as you need three of them. The reason for the 5 on the castles is to make players think twice over taking them. You get a good drop in one of the larger areas, you can take a castle in round one (3n) easily for a bonus of 1/2. Making the neutral 5, players will have to work for it if they want it. Also, you have to consider you are giving an auto deploy as well to the castles.

hmm interesting point.

Well, I am not just a pretty face. :mrgreen:
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Re: Feudal England and Wales [14/2] pg 1/8

Postby The Bison King on Tue Apr 16, 2013 1:56 am

update soon I promise
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Sat Apr 20, 2013 3:40 am

The Bison King wrote:update soon I promise

Sooner is better than later. TBK, a few days then on holiday you will go. O:)
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Re: Feudal England and Wales [14/2] pg 1/8

Postby koontz1973 on Tue Apr 23, 2013 11:35 pm

[Moved]

It would appear that development of this map has stalled. The map is moved to the Recycling Box and put into Vacation status for the next 6 months. If the mapmaker wants to continue with the map, then one of the Cartographer Assistants will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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Re: Feudal England and Wales [14/2] pg 1/8

Postby Neato Missile on Fri May 10, 2013 7:04 pm

This map has real potential, BK. I hope you get a chance to update it in the near future.
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