Three Kingdoms of China - v10.0 [2013-12-31] p22 GFX & XML

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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Fri Apr 05, 2013 9:43 am

isaiah40 wrote:What's the status on this seamus??? We would like to get this stamped very soon!! ;)
Trust me, so would I. :lol: Just finished up redoing all of the region text, now just need to do the mini-maps and should be able to post later this evening.
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Re: Three Kingdoms of China - v6.4 [2013-03-24] p12

Postby Seamus76 on Sat Apr 06, 2013 11:01 pm

CURRENT UPDATE INFO - 2013-04-06:
Posted are the current large and small versions, including 888 versions of both. These should be good to go, but if there is anything that needs tweeking let me know, but once we get the stamp I'll kick V.J.'s ass to get the xml asap.

CURRENT MAP VERSION

v7.0 - Large (840x800)
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v7.0 - Small (630x600)
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v7.0 - Large (840x800)-with 888's and starting neutrals
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v7.0 - Small (630x600)-with 888's
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby isaiah40 on Sat Apr 06, 2013 11:24 pm

Gee that was a very long evening seamus!! :lol:

Anyways get the CB tests posted, and please remember to update the OP with everything if you haven't done so already.
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Sun Apr 07, 2013 11:02 am

isaiah40 wrote:Gee that was a very long evening seamus!! :lol:

Anyways get the CB tests posted, and please remember to update the OP with everything if you haven't done so already.
OP has been updated with all CB tests, and everything else should be included as well. Let me know if I am missing anything.
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby squeaks_is_mine on Mon Apr 08, 2013 8:32 am

Ugh...I know I am being impatient but please get this map up ASAP!
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Mon Apr 08, 2013 9:47 am

squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby RedBaron0 on Mon Apr 08, 2013 12:34 pm

Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Perhaps... ;)

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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Gilligan on Mon Apr 08, 2013 7:47 pm

Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Sounds good to me!
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Mon Apr 08, 2013 8:05 pm

Gilligan wrote:
Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Sounds good to me!

:lol: I've never seen a retiree work so hard in my life.
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Gilligan on Mon Apr 08, 2013 8:22 pm

Seamus76 wrote:
Gilligan wrote:
Seamus76 wrote:
squeaks_is_mine wrote:Ugh...I know I am being impatient but please get this map up ASAP!

:lol: I'm with you for sure. I think this one should be pretty quick once we get the xml going, which should be shortly I guess.


Sounds good to me!

:lol: I've never seen a retiree work so hard in my life.


Tell me about it...thanks tnb. :| O:) :lol:
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby P4Ssoa on Sun Apr 14, 2013 6:09 am

Very nice map you made there seamus. I only read some posts on the first page, so it could be I missed something and what I say may already have been said.

I think it is pretty good this one doesn't have rails connecting regions and nukes and all the hassle. Many players enjoy a normal map too from time to time. If you choose to play random games, it's nice to see a normal map every now and then.

Some things I think are strange:
Central Wei: 9 territories, 7 borders: Bonus = 5
Jing: 5 territories, 4 borders: Bonus = 5
Riverland: 7 territories, 4 borders, bonus = 4
Yang: 6 territories, 3 borders: bonus = 3
Southern Yi: 5 territories, 3 borders: bonus = 2
Jiao: 5 territories, 2 borders: bonus = 2

Maybe I missed something, I don't think the bonusses are distributed very well.

The riverlands have 2 more territories, the same amount of borders and a smaller bonus then jing.
Central wei has almost double territories and borders, but the same bonus then jing.
Yang has one territory more then jing, but 1 border less, though it has only a bonus of 3.
Southern Yi has the same amount of territories as Jing, but 1 border less, though the bonus of Jing is 5 and Southern Yi only 2.
Jiao has also 5 territories, just like Jing and Southern Yi, but 2 borders less. It has only a bonus of 2.

I would make the jing bonus smaller and the central wei bonus bigger. Something is just not right here.
I guess Central wei could be 6, while jing 4. Riverland 4 and Yang 4 too. Southern Yi 3 and Jiao 2 or 3.

Nice map. I can't wait to see it in bèta :-)
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Sun Apr 14, 2013 3:50 pm

P4Ssoa wrote:Very nice map you made there seamus. I only read some posts on the first page, so it could be I missed something and what I say may already have been said.

I think it is pretty good this one doesn't have rails connecting regions and nukes and all the hassle. Many players enjoy a normal map too from time to time. If you choose to play random games, it's nice to see a normal map every now and then.

Some things I think are strange:
Central Wei: 9 territories, 7 borders: Bonus = 5
Jing: 5 territories, 4 borders: Bonus = 5
Riverland: 7 territories, 4 borders, bonus = 4
Yang: 6 territories, 3 borders: bonus = 3
Southern Yi: 5 territories, 3 borders: bonus = 2
Jiao: 5 territories, 2 borders: bonus = 2

Maybe I missed something, I don't think the bonusses are distributed very well.

The riverlands have 2 more territories, the same amount of borders and a smaller bonus then jing.
Central wei has almost double territories and borders, but the same bonus then jing.
Yang has one territory more then jing, but 1 border less, though it has only a bonus of 3.
Southern Yi has the same amount of territories as Jing, but 1 border less, though the bonus of Jing is 5 and Southern Yi only 2.
Jiao has also 5 territories, just like Jing and Southern Yi, but 2 borders less. It has only a bonus of 2.

I would make the jing bonus smaller and the central wei bonus bigger. Something is just not right here.
I guess Central wei could be 6, while jing 4. Riverland 4 and Yang 4 too. Southern Yi 3 and Jiao 2 or 3.

Nice map. I can't wait to see it in bèta :-)

Thanks so much for the feedback, I can tell you really took a lot of time to analyze the bonuses, and I appreciate your time.

Let me start by saying I am the first to admit that I am no gamplay guy, unfortunately I usually defer to the mods and my map partner V.J. on bonus issues and things. For this map I don't think you missed anything as most of the bonuses were hammered for the original, abandoned map by gimil. If you read through that thread in my original post you'll see the bonuses were worked out over good period of time, and then recently it was thoroughly reviewed by the gameplay mods prior to the gameplay stamp.

I want the map to be fair, balanced, and most of all fun, so if some of the mods can check this out and let me know if things need to be changed I'd be happy to do that.
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby P4Ssoa on Mon Apr 15, 2013 1:15 am

I'm no gameplay guy either and I have made no maps. I'm not very often in the foundry (or even in the forums) so I can be totally wrong here. :D
It was just something that caught my attention when I scanned the map. :-)
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby iancanton on Tue Apr 16, 2013 6:36 pm

nolefan5311 wrote:Strictly speaking for the territorial bonuses, the only one I would recommend changing is increasing Central Wei to a +6, but this probably isn't going to matter.

nolefan did suggest that +6 for central wei was more appropriate, so we can try that. we need to ensure that the kingdom bonuses are worth having, therefore kingdom of wei has to be at least +10 or +11 if this happens. in light of both this and ur useful comments above, i'll take another look at the bonuses.

most names are in modern chinese pinyin, while some are in an older system of chinese romanisation (the obvious ones to me are chien an and yueh-sui). i'll try to find the pinyin names for those two regions.

it will add to the chinese flavour of the map, without compromising playability, for north to be replaced by bei, south by nan and west by xi where they appear in region names.

ian. :)
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Re: Three Kingdoms of China - v7.0 [2013-04-07] p13

Postby Seamus76 on Tue Apr 16, 2013 8:02 pm

iancanton wrote:
nolefan5311 wrote:Strictly speaking for the territorial bonuses, the only one I would recommend changing is increasing Central Wei to a +6, but this probably isn't going to matter.

nolefan did suggest that +6 for central wei was more appropriate, so we can try that. we need to ensure that the kingdom bonuses are worth having, therefore kingdom of wei has to be at least +10 or +11 if this happens. in light of both this and ur useful comments above, i'll take another look at the bonuses.

most names are in modern chinese pinyin, while some are in an older system of chinese romanisation (the obvious ones to me are chien an and yueh-sui). i'll try to find the pinyin names for those two regions.

it will add to the chinese flavour of the map, without compromising playability, for north to be replaced by bei, south by nan and west by xi where they appear in region names.

ian. :)

Thanks for the time Ian. Not to rush you or anything, but I know VJ has started on the xml, so once you can get me some concrete info to update I'd be happy to make the changes.
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