ManBungalow wrote:Koontz suggested increase selection by 1 and feather 5. That could work. Then like set the highlight layer to a lower opacity.
I'd probably feather 2.5 instead of 5, but it's just a matter of taste. Or if you get a nice enough font it's quite possible to increase by 1 and not feather at all. So I'm not really sure.
sannemanrobinson wrote:Could you adjust the number of cannon balls next to the cannon according to the number of targets? So Davis would have 2 cannon balls because it has two targets. This would avoid missing any targets or having colour problem issues.
wingnut 16ga wrote:I love sannemanrobinson comments about the number of canon balls the same as the terts they bombard....that would really make it unique. Kinda hard to see the ladder in the key. Just some suggestion my old friend...you have come a long way on this and I can't wait to play it.
isaiah40 wrote:What is the status of the update general?? You have 5 days left of the month since your last update. This time next week if there is no update I will have to move this into the Recycling Box and place it on Vacation.
generalhead wrote:isaiah40 wrote:What is the status of the update general?? You have 5 days left of the month since your last update. This time next week if there is no update I will have to move this into the Recycling Box and place it on Vacation.
Sorry for the delay, Me and my wife have just separated so It has been a little hard to get motivated. I apologize for the delay. Please don't think of me not giving an update as me not being interested in working on this project. I will try to do better.
tkr4lf wrote:Ah, I see what you're doing now. Have the number of cannonballs next to the cannon equal the number of terits said cannon can bombard. Very good idea. Just need to work on the glow colors to make sure they're all able to be seen clearly.
Keep up the good work, dude.
swimmerdude99 wrote:My mind shot out a creative Idea that you may or may not like, but thought I'd mention it just cause maybe you'll like it and never thought of it! Instead of putting the cannonballs on the ground like they are all pretty and normal. Instead could you do a broken ground look on the territory? So like make it look like shattered clay or stone on the ground in the rooms and then outline those graphics of broken stone or clay or ground with the color of the cannon it is coming from?
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