Concise description:
Lately, there has been debate of imposing a rule which requires all players to obtain a spoils card after conquering a territory. Others disagree on the grounds that such a rule is not necessary for speed games, and running out of time to not card comes with a sacrifice (can't fort, can't card). I seek a compromise which would satisfy everyone in their particular games--whatever the settings.
Specifics/Details:
According to CC, "You earn spoils at the end of every turn in which you successfully conquer a region, just like reality!," which seems to insist that one must card after conquering a territory, but it's ambiguous.
To get around this, have a game setting which if checked allows players to not card after conquering a territory.
1. If this setting is activated, then you don't have to card (perhaps it would be like the current exploit).
2. If this setting is not activated, then automatic carding after conquering would occur--even if you ran out of time.
How this will benefit the site and/or other comments:
More people would be happier since the game setting allows them to determine if the 'exploit' is kocher. If people like Doc Brown don't like it, then they don't have to join such games. If the speed gamers like the exploit, then they can join such games.
Since that button enables users to clearly establish particular rules for particular games, and since people are free to join any game they want, then the entire spectrum of players can be satisfied.
Tip of the Hat to Nicky15, Vid_FISO, and this thread in general.