Welcome Comrades to the 93rd edition of the Dispatch
With all the excitement the newsletter took a back seat for a few days, sorry about that!! It's all go and there's so much happening that I am all in a spin!! I'm not going to do a precise for this issue - I'll let the team do that for themselves! But let me be the first to welcome you all to Clan Week and the Live Chat event ... well, I imagine you are all aware of those by now
And don't forget:
. Anyways, hope you all enjoy this issue. Just a quick reminder - we still need some help, pretty much in all the divisions, but there is a callout for clan assistance in particular. Contact your favourite leader or, if you don't have one, me!
In the words of Harry Callahan:
You've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?
Enjoy the fruit of our labouring fingers!
thehippo8 Chief Executive
If you would like to apply to join the news team, please visit the thread below for more details!
Click here for Recruitment Details...
Hello again Freestyle readers. We've got another Scum Insider this issue and koontz fills us in on a Live Chat event.
You Stay Classy, CC.
safariguy5 Freestyle Executive The Great Community Map Project. Live Chat Event
/ Callouts x\ / Help x\ / Social x\ / #GCCM x\
00:04:41 * JaneAustin joins #GCCM 00:09:19 * JaneAustin invites trinicardinal 00:11:24 * trinicardinal joins #GCCM 00:11:40 < > hey trini ! JaneAustin 00:25:26 < > hi jane trinicardinal 00:25:28 < > what's up? trinicardinal 00:29:18 < > so JaneAustin 00:29:23 < > I saw that the other new Entertainment Team mod iamkoolerthanu was helping run #GCCM tournies and I asked him if I could help him out JaneAustin 00:31:31 < > iamk told me to PM koontz1973 about it JaneAustin 00:32:23 < > so I did JaneAustin 00:33:07 < > and he said sure JaneAustin 00:33:54 < > while we were PMing, he asked me if you might get on board with hosting a LC event related to it JaneAustin 00:34:01 < > yeah I know about #GCCM trinicardinal 00:45:35 < > we could certainly try to set something up with them trinicardinal 00:51:09 < > do you think they'd be interested in a LC trivia contest with the questions based on the foundry and maps? trinicardinal 00:51:31 < > yeah JaneAustin 00:58:19 < > I think they'd like that idea JaneAustin 00:59:14 < > let's see if koontz can get the boys in blue to come up with a bunch of related trivia questions trinicardinal 01:03:15 < > I think we'll need about 100? trinicardinal 01:05:09 < > yeah I think so JaneAustin 01:12:14 < > how should we do the scoring this time? JaneAustin 01:13:58 < > 1 point for each correct answer? trinicardinal 01:25:39 < > first person to 10 points wins? trinicardinal 00:09:19 < > yeah sounds good JaneAustin 00:11:24 < > standard prize of a GA medal? JaneAustin 00:11:40 < > yup trinicardinal 00:25:26 < > xx/xx/xxxx is a good day for me to do it trinicardinal 00:25:28 < > does it work for you? trinicardinal 00:29:18 < > actually yeah it does JaneAustin 00:29:23 < > xx:xx, xx:xx, and xx:xx CC Time as usual? JaneAustin 00:31:31 < > yeah trinicardinal 00:32:23 < > I think that's everything for now trinicardinal 00:33:07 < > ask thehippo8 if he'll run something in the dispatch mentioning it? trinicardinal 00:33:54 < > sure JaneAustin 00:34:01 < > later trini JaneAustin 00:45:35 < > later jane trinicardinal 00:51:09 * JaneAustin quit 00:51:31 * trinicardinal quit The Scum Insider by safariguy5
The Scum Insider Newbie Help Want to get into the Mafia scene, but don't know how to play or even what it is? Consult these threads: Mafia Information, Mafia and You, and Rules and Terms of Mafia. Too much work? Too lazy to read through everything? No worries, you can always jump right into a game and ask for other players or the game runner to help guide you. What is "Mafia"? Mafia, for those of you that don't know, is a game that generally takes place in a town, where the townspeople have to determine who the mafia (or "scum") is and lynch them via a majority vote during the day and the mafia try to kill everyone at night and bluff their way out of getting killed by the town. Mafia News Mystery Killer Mafia is based on an interesting premise. At the beginning, nobody knows if they are a serial killer, but everyone has to target someone every night anyways. Should be interesting to find out who can figure out who is scum before the SKer finishes off town. Mafia Callouts Calling all players interested! Some mafia games need some filling: Sign-ups: Seeking Replacements: Consult the Replacement Thread to see what games are in need of reserves/replacements. Now get out there and investigate Mafia for yourself: viewforum.php?f=213 Advanced Roles and Strategy by safariguy5 This issue, we discuss a passive action role. The Hammerer What is It? The Hammerer is a role that automatically lynches a person who is one vote away from being lynched unless the hammerer himself is already voting for the person. This does not show up on the vote count, and if the hammerer is voting for another person, the vote is not moved on the vote count. Usually will be denoted by "The Hammerer" as the lynching vote. Example Bob is the Hammerer. Alice is one vote away from being lynched and Bob is voting for Jack. Alice is automatically lynched but the vote count still shows Bob voting for Jack. How to Play this Role The Hammerer is usually a Mfia role. Depending on the mod, the Hammerer may have control over his ability and PM the mod to secretly move the vote. If discovered, the Hammerer can usually be negated by not putting people at L-1 before claiming. It can also help narrow down who the Hammerer is, if the wagon reaches L-1 and there is not an automatic lynch. This may be useful should the hammerer survive until the late game when the player pool is small enough to determine the likely suspects.
It's been a long stint for me as head of the Clan Team for the dispatch team, but it's finally time for me to call curtains on my efforts with the executive board of this fine Newsletter, as I move on to concentrate on the Clan Director responsibilities that have fallen upon my still slender shoulders.
The Dispatch will hopefully announce a Callout for applications to the position in the ensuing days, so I hope you will all eagerly take the opportunity to try your hand at this very rewarding task!
We also have some exciting articles in this edition, as the reliable Swifte brings us a new article on a Successful Tournament franchise that makes the jump to becoming a full-fledged Clan Event!
And then we have a quite enthralling feature article, where The Voice presents a 3-part mini-series on What keeps a Clan Together! Part 1 is displayed below, along with credits to all the clan leaders that shared information in Voice's investigation.
Qwert pitches in with the update on the latest from CL5, with Group tables reflecting the latest points tally.
Finally, we're also joining in on the fun around GCCM, as we prepare for Clan Week & Koontz presents his 1st Challenge
As publication nears, I've managed to include one final article as well, so take a look at the link as BlackKnight throws down the Gauntlet to The Pack!
Leehar Clan Executive TLO comes to the Clan World! by Swifte
This week we had an exciting and intriguing development in the clan world - the announcement of TLO V: Clan edition! This event is brand new to the clan area, but not to CC, and brings a whole new kind of event to our little piece of CC paradise.
First, a little bit about TLO. TLO, or 'Team League Officers', has in recent years been a large-team (greater than 4 players) event. Each week comprised of a mix of single, doubles, triples, and quads games between competing teams. A wide variety of maps and settings were pre-selected each round by the organizer, Lindax, but responsibility for assigning players to games fell on each team's captain each round. The tournament was round robin, with each squad playing every other squad once on a set of maps, with point values awarded equal to the number of players per team for each game. It's been a very successful and distinguished event within the tournament world for several years, largely because of the quality of competition and the need to display ability on a wide range of maps, team sizes and settings. Because of being a large-team tournament, TLO has attracted many teams from the clan world in the past. Players from Generation One won the original TLO tournament, while two different teams from TOFU have won the last 3 events. How do you take a premier tournament experience and adapt it for the clan scene? Here's a brief overview of the format of TLO V: Clan Edition. • Instead of round-robin, a bracket format will be used. The draw for the bracket will be entirely random. • Each round will consist of 15 games - 9 games will be chosen by Lindax (including maps/players/settings) and will be used for all matches in that round. Each team will also submit 3 home maps of their choosing. Home maps can only be used once per round, and twice per tournament. • In a clan world first, matches will be handicapped using the ratings from the F400. Lindax shows the calculation in detail here, but for a rough idea of the handicap, if the PACK (ranked #4) were to play MYTH (#14) PACK would need to win 2 more games than MYTH to win the match. To be eligible for this event, your clan must have been competitive since prior to Jan 1, 2011, have played at least 4 wars from 2011 to 2012 (at least 1 in each year), and be listed on the F400. Personally, I'm excited to see how this event plays out, it certainly brings something brand new to the Clan area of CC. Clan League shows us time and again that in smaller match-ups, anything can happen, and leveling the playing field further by taking away a large element of control over home maps and adding a handicap could make this one of the toughest events we've ever seen! Is your clan prepared to do battle with a handicap, and picking only 20% of the maps/settings to be used in the skirmish, in a randomized bracket? Jump in to the action, or learn more information here: TLO V. What Keeps Your Clan Together? by The Voice
show: Part I
The fast and loose world of clans has forced clan leaders (CLs) past and present to improvise with regard to their retention strategies. With that in mind, I presented leaders with three multiple choice questions to gauge what measures they believe must be taken to keep a clan united and therefore competitive.
Responses were so great, I have broken this article into 3 segments. First up: What keeps your clan together? CLs were asked to pick 2 answers from the following choices: Camaraderie The Competition A Niche in the Clan World New challenges Active, Aggressive Recruitment Other – Please explain Camaraderie [Annihilating the enemy as one, big family] It may come as no surprise that nearly all CLs who responded see camaraderie as one of the most important ingredients. What did surprise me were the differences in the examples some leaders gave. In addition to their active warring lifestyle, TNC leaders have their clan engaged in mafia and other forum games. For Gunn217, the foundation for the Pig Renters clan was a preexisting friendship that had been built in the real life and transferred electronically. “It makes it easy to stay together when the leadership know each other outside of CC. We started playing together so we could stay in touch and it has done wonders for our friendships. Berger and I talk on the phone every week to talk CC. To the chagrin of our wives, we've never been closer.” The Competition [We’re the best/goofiest/drunkest/sexiest/chattiest/classiest] Competitions are the lifeblood of the clan community. It makes perfect sense that the opportunity to make a mark in Clan History has many leaders and players alike salivating. Without competition, out goes the “eagerness to improve,” as Benga puts it. Competition also has a way of strengthening the bond between clanmates. Gunn217 says, “When we are in a close war that is coming down to the wire our forum explodes with activity and each of us encourage the others to fight hard and work together.” Like-mindedness [It’s like we can finish each other’s…] I regret overlooking like-mindedness when preparing the choices because it seems many clan leaders are of the same mind when it comes to its importance. Genoke (ATLANTIS) cites his clan’s desire to keep the discussion friendly and help each other, while the inception of The Fallen can be traced to clanmates possessing a similar frame of mind. According to IcePack, “Fallen started when we realized there was a group of players who wanted a very active, talkative group who were not competing at the level we wanted to see." A Niche in the Clan World [Now, You’re Speaking My Language] Some competitive clans can offer something unique to the clan scene. This is especially true with foreign language clans like Les Hussards du Dragon, Otpisani, and de Veroveraars Der Lage Landen. Speaking the same language can be highly advantageous; as QuikSilver from LHHD puts it, “It's easier for us to be understood in game chat. We don't take time trying to translate what we meant to say.” Other clan niches helped shape FISO and Mythology. “What keeps us together is what brought us together in the first place,” Vid_FISO says. “FISO stands for Fantasy and Interactive Sports Online, a UK based website that has been in existence for over 13 years.” Being a fan of Mythology is what brought the majority of us together in the first place on CC,” says Peantusdad, “But truthfully, since we became a fully competitive clan a couple of years ago, our focus has been much more along the lines of adding and building members/teams that are solid players, not just fans of mythology. Communication [We need to touch base on All Your Base] Chatter is an essential way to remain competitive in games and stay present on the forums. Utilization of the forum and communication play an essential role. For Venimus, Vidimus, Vicimus, the clan forums provide a critical tool for keeping in close communication, whereas members of The Fallen often take the conversation outside of CC, utilizing both Skype and texting. Stay tuned for my next question in the series!
Many thanks to all of the following clan leaders: Bruceswar, TheMissionary, BlackKnight_6, Genoke, Gunn217, Benga, IcePack, Mint-Murray, Freakns, mcshanester, Peanutsdad, Vid_FISO, Uckuki, and QuikSilver.
TNC vs Pack Video by BlackKnight_6
http://vimeo.com/64310721 CL5 by Qwert
Well the Biggest News In CL5 is the merger of Empire and AoC, which caused the withdrawal of both clans from CL5. This causes both QG2 and QG4 to continue the competition like 5 team groups, and all previous results against the above 2 clans will not count on the final standings.
Here is the new table update: The Great Community Map Project. Clan Week
The Great Conquer community Map Project is coming to clans for one week only. Details for this event will be released in the next issue of the dispatch. Each clan will have 3 chances of winning a general achievement medal for there whole clan. That's right, if your clan has 20 members in it, you have the chance of winning a medal for every member 3 times. Important For the first challenge though, every clan must choose a champion. How you choose this champion is up to you. I will not let you know why though. Send me ( koontz1973) your champions name and all information using the below form: Code: Select all
Name of Clan:
Name of Champion: List of current clan members: Important Any clan that does not send me a champions name, will not be eligible for one of the three contests. Any clan member that is not listed on the clan members list, will not be eligible for a medal. A clan member must have completed at least 5 competitive clan games for their clan or 5 complete wars for a different clan to be eligible for a medal. Now that the rules are out of the way . Let the games begin.
Hello again my friends, and welcome to your favorite part of the Newsletter, "War Games", where you can find information about CC Tournaments! DaveH once again brings us his Tournament Tips and a report on the current status of the TPA. Animaniacs brings us a special edition of Join This? Or Not!
Dukasaur Tournament Executive Tournament Tips by DaveH
show: Creating tables from Excel
I have yet to find an easy way of creating a table in a tournament thread. For instance if you want a league table with name, played, won, lost etc. that you have in Excel, you either have to take a picture of the formatted table and upload it, or you can use Challonge or other suitable internet sites to keep track of results.
The problem in CC is that multiple spaces are ignored, so all the table data is concatenated. To try and compensate for this I have written the following software that creates a table. OK - it is not wonderful, as the different characters have unequal spacing, but it is readable and quicker to transfer from Excel to your thread than via a photo. The routine allows you to specify the starting and finishing rows and columns of your table and then includes underlines (_) to space out the different columns according to the length of the text in them. Were the text of equal spacing (as say teletext font) then it would be perfectly in line, but as the font is not of equal spacing, it does wave about a bit! Further explanations in the following routine: Code: Select all
' ' FormLines recorded 12/12/2012 by DaveH ' ' specify the starting and finishing rows and columns of the table Dim iRowStart As Integer Dim iRowFinish As Integer Dim iColStart As Integer Dim iColFinish As Integer Dim iLength(100) As Integer 'to hold the max text length in each column ' allow input of the 4 variables iRowStart = InputBox("Enter the Starting Row Number:") iRowFinish = InputBox("Enter the Finishing Row Number:") iColStart = InputBox("Enter the Starting Column Number:") iColFinish = InputBox("Enter the Finishing Column Number:") 'scan down for the longest name in each column For j = iColStart To iColFinish For i = iRowStart To iRowFinish - 1 'clear cell at start If i = iRowStart Then Cells(i, iColFinish + 2).Value = "" iLength(j) = 0 End If 'Find the longest word a = Cells(i, j).Value b = Cells(i + 1, j).Value If Len(b) > iLength(j) Then iLength(j) = Len(b) If Len(a) >= Len(b) Then If Len(a) > iLength(j) Then iLength(j) = Len(a) End If Next i Next j 'include the required number of underlines For i = iRowStart To iRowFinish For k = iColStart To iColFinish Cells(i, iColFinish + 2).Value = (Cells(i, iColFinish + 2).Value) & (Cells(i, k).Value) l = 0 If k <> iColFinish Then While Len(Cells(i, k).Value) + l < iLength(k) + 2 Cells(i, iColFinish + 2).Value = (Cells(i, iColFinish + 2).Value) & "_" l = l + 1 Wend End If Next k Next i End Sub A table I use in the AFC tournament looks like the following after using this routine. Not perfect by any means but readable. AFTER WEEK 15_________________Won__Lost__Tied__Percent__Pts Fr__Pts Ag AFC West_______San Diego______10___5_____0_____0.666____418_____331 AFC West_______Oakland________9____5_____0_____0.642____388_____315 AFC West_______Kansas_________7____8_____0_____0.466____325_____345 AFC West_______Denver_________6____9_____0_____0.4______314_____411 AFC East_______Miami__________11___4_____0_____0.733____482_____248 AFC East_______NY Jets________10___4_____0_____0.714____415_____293 AFC East_______New England____8____7_____0_____0.533____417_____342 AFC East_______Buffalo________7____8_____0_____0.466____348_____401 AFC North______Pittsburgh_____11___3_____0_____0.785____434_____285 AFC North______Cleveland______6____7_____0_____0.461____293_____391 AFC North______Cincinnati_____5____9_____0_____0.357____345_____411 AFC North______Baltimore______2____11____0_____0.153____220_____416 AFC South______Indianapolis___10___4_____0_____0.714____410_____275 AFC South______Tennessee______9____6_____0_____0.6______389_____383 AFC South______Jacksonville___4____10____0_____0.285____319_____393 AFC South______Houston________5____9_____0_____0.357____337_____447 (These "tips" started off as ones that I used to make it a bit easier in managing my own tournaments. Now, I am looking at other types of tournaments and scoring systems by all you innovative TO's out there. So, if you have a unique scoring system that you would like me to have a go at automating, please let me know and I'll be pleased to try and assist. Any queries on the above I'll be glad to respond to of course. Please note that I use Excel 2003, so there may be variation in the menu instructions if you have other versions of Excel) TPA3 Wrap by DaveH
TPA Season 2: State of Play Dukasaur's "Assassination By Fours" tournament that he rescued from MrGlassB has finished since the last newsletter and the results will be updated for the next issue. Down to 13 tournaments to be completed - will it be at the end of the scheduled year I wonder? TPA 2 Standings TPA Season 3 We still have four completed tournaments. There are three tournaments open for entering; Darin44 has his RandomTerminator Tournament open for 64 entrants organised into 8 groups playing 10 random terminator games. Greenoaks continues his "Crack" series on the BeNeLux map - http://www.conquerclub.com/forum/viewtopic.php?t=188153; also Fuzzy has another rumble but on Route 66 - http://www.conquerclub.com/forum/viewtopic.php?t=187421. TPA 3 Standings If you want a tournament of yours included in TPA3 and it will complement the existing list of tournaments, then pm me! We do have a number of slots available still, so, if you are preparing to release a tournament, let me know and we could include it under the TPA3 banner. The available dates for Standard tournaments (fewer than 50 players) are in June and July so there is plenty of time to prepare! The thread for the TPA3 details is at: http://www.conquerclub.com/forum/viewtopic.php?f=89&t=175675 The thread for the code that TO's will need to include in their tournament is at: http://www.conquerclub.com/forum/viewtopic.php?f=95&t=177868 Join This? Or Not! by anamainiacks
And now for our regular look at a selection of the tournaments in sign-ups. I'm sad to say that I honestly can't think of anything else creative to say here, so yea... please bear with me!
by Oceania Nations Cup JohnAarson - Freemium Friendly! Following Disney Pixar's recent announcement of Finding Dory, sequel to Finding Nemo, it's only natural for a little Australian flavour to be added to the mix (P. Sherman, 42 Wallaby Way, Sydney). This tournament features some varied game styles en route to the finals. Representing a country or dependency within the Oceanic region, you will battle against others in an 8-player game, a mini 1v1 league, and finally a 4-player final. So here's hoping you can just keep swimming, just keep swimming, all the way to the end of the tournament. by Fatal 4way andyf23 - Freemium Friendly! The Chinese may believe that 4 is an inauspicious number (because the Chinese words for '4' and 'die' sound similar), but you can prove superstition wrong by joining, and hopefully, winning this tournament. Play in 4-player games, and be the first to reach 4 wins in the finals to take home the trophy. Such a feat certainly shouldn't take you 4ever! I regret to inform you that coming in 4th place will not get you anything though... DISCLAIMER: I may not believe in Chinese superstition, but those who doubt the dice gods that be, on CC, shall certainly perish! by A home advantage: Canada waauw - Premium Only. This small and simple tournament takes the often-used 'home map' concept and gives it an added twist - lose once on your home map, and the privilege of using it as your home map is immediately revoked. That is, of course, if you still manage to make it to the next round in the first place. You'll certainly have to pick a home map on which you can be sure to win consistently, if you want to retain that advantage! by Random Terminator Tournament [TPA3] Darin44 - Premium Only. If you haven't already taken part in one of these TPA3 tournaments, it's never too late to hop in on the fun! And if Terminator games just happen to be your thing, then why not do so with this tournament that features a classic format? You just need to be the top half of the pack in your group in to make it through the first 3 rounds of the tournament, till the finals where you have to emerge with the most number of kills overall. Beware though: the games all take place on Random maps, so you'll never know what's going to be thrown your way! You'd better be on your toes all the way! The Great Community Map Project Finally, in conjunction with the Great Community Map Project event, a series of fast and furious tournaments have been running, and will be continuing regularly in the near future. So do keep a look out for these tournaments! The fourth installment is currently taking sign-ups over here. Note: Players who participate in the tournaments as well as the Great Community Map Project forum thread will stand a chance to win a ! General Achievement Medal These are my picks, but if you don't like any of these go to the Create/Join a Tournament or Tournaments Tab and take a look at the many others waiting to be filled. If you're craving tourney action now, check out the Requests for Immediate Players section of the tournament forum. You can be playing very quickly after signing up as a reserve. If you would like your tournament to be featured in the next edition of the CC Newsletter, please PM anamainiacks with the details of your tournament.
A bumper issue this week. In fact it is so large, we have invaded freestyle and clan sections as well.
The almighty take over of Conquer Club has begun. Long live the foundry and all hail the mighty
All in the name of
The Great Community Map Project.
Two polls down, plenty to go. But Seamus76 & Jane Austin brings us all of that news. Just remember, new competitions go into
post two of page one
of the thread. The latest one has a deadline of the 20th. So make sure your answers are in before then.
skychaser makes a surprise appearance today with a superb look at Three Kingdoms of China. A run down of what maps are where in the foundry. Labyrinth is still locked but lets hope that the last active games will finish soon so we can all play it again. But we have 3 new maps to play this week.
koontz1973 -- Foundry Executive New Maps and Quenched Maps
3 new maps to play today. Quenched Concept - thebastard Graphics - thenobodies80 XML - ender516 New Maps. USA 2.1 Graphics - isaiah40 XML - Gilligan Vertex Graphics - koontz1973 Austrum Graphics - koontz1973 How to play USA 2.1 How to play Vertex? How to play Austrum? Enjoy everyone. Maps in Development. koontz1973
Drafting Room Where maps start life. But like all new babies, this is where they need the most attention. by dolomite13 Homeworlds by ManBungalow Mystical Era by Seamus76 Alaska by Armandolas Lisbon Metro 2030 by oneyed Tank Battle by brhiba District of Columbia Map Foundry The main block of work is done here. by koontz1973 Escape by The Bison King Medival England by dana1971 4 Star Meats by cairnswk Spanish Amarda by Seamus76 Tribal War Israel by isaiah40 Research & Conquer by Seamus76 Three kingdoms of China by generalhead Alamo by Oneyed The Great War Happy gaming everyone, whatever map takes your fancy. Three Kingdoms of China - Strategy by skychaser
A new map by Seamus76, Three Kingdoms of China, begs the question to be asked before it can be played, What is the best way to play this map? Armandolas wrote:
The best way to play it is, to do the unexpected and attack the unprepared
skychaser wrote:Well. I play mainly and almost exclusively at foggy escalating games so my opinion may be a little biased but still i will put my coin here. First you should know. There are two easy takeable bonuses plus the cities. The cities are neutrals so it may be a good option taking them. The drawback is having to reinforce it so you should think it over, is not always that profitable. You should take Liang or Bei Ping when you have 2 pieces there or of you deployed and got lucky dice so you can have a bonus at most at the third round. If someone would fight over it then the best is leaving them fight over it and not to bother. Kingdom of Shu-Han have virtually no bonuses so it's a good place to take refuge. The Kingdom of Wu have a bonus region called Jiao, it's good if you happen to have 3 or more regions there by sheer luck. Otherwise you may take it if people are fighting over another region and it's left as an open farmin space to you. However you must be carefull not to waste troops. Sometimes is easier just going for cards at easier places. Apart from it you just have to wait for the right momentum and use your not map related strategy for the victory. ============= Apart from what I just said. Many of these hard bonuses may be takeable if you're playing with a little number of people. You may even take a +3 bonus at the endgame or if you are playing with 4 or less people at the table. Oh. I think "Do the unexpected, attack the unprepared" is attributed to Sun Tzu rather than Zughe Liang. It's a common catchphrase. Seamus76 wrote:Wow, this is an amazing analysis of the map. Really cool. In everything I found when researching the map I only found Zhuge as being attributed to the quote. Now, in The Art of War, Sun Tzu does say "Attack him where he is unprepared, appear where you are not expected." But these are two different quotes. Feel free to post this in the map thread as there may be others who can confirm one way or the other. skychaser wrote:Well. I thought the phare was attributed to Sun Zi since he was called to defeat the Shu Kingdom by WU. That time is believed that Sun Tzu having lesser armies would wait and reinforce. Thus he attacked and conquered the territory and using surprise after surprise he was able to defeat Shu at his time. I guess one can see it from the Sun Tzu video frou the History Channel. If he existed. Of course At the age of Three Kingdoms you can see that everyone knew the concept. Cao Cao used this tactic a lot. He defeated Yuan Shao by attacking unexpectedly his food storage and won a war with 1/10th soldiers for example. Even the defeat to Cao Cao would be attibuted to the surprise attack with fire. Cao Cao misjudged the climate by estimating the wind from that time of the year would not blow from south to north. Wu could not defeat Cao if not for the "surprise wind". So the frase may be from Zhuge Liang. the book despict him as a a god of the strategy, but the concept was around long before him. #GCCM Great Conquer Community Map Update by Seamus76
The second week of the Great Conquer Community Map project has come to a close, and what a week it was! At the writing of this article the Medium size map held a 12 vote lead over the Large size map, and with over 700 votes it's great to see more people getting involved. [ ] Medium size won. Mod Edit A special thanks to Koontz1973 for all of his hard work, and to everyone who has voted, commented, and pushed others to take part in this amazing project. Don't forget there are multiple ways to get involved, win medals and show your support (as detailed below), this weeks "Show Your Support" award goes to anamainiacks. A nice shiny medal for you sir, congrats. Results from Poll 1: Map based on fantasy 97 votes 55% Map based on real place 79 votes 45% Results from Poll 2: Small map - Less than 35 regions 92 votes 13% Medium map - 35-65 region count 318 votes 44% Large map - 66-99 region maps 305 votes 43% As I mentioned you can show your support for this project in many ways. We have an avatar and signature for you to use, and randomly Koontz1973 will travel through the forums, if he come across someone using either one, a medal will be thrown at them. Doesn't get easier than that, just use the codes below, post your thoughts, sit back and enjoy. Avatar Code: Select all
Signature Code: Select all
Congrats to the winners so far: Support Medal awarded to iamkoolerthanu (week 1) Support Medal awarded to anamainiacks (week 2) Persuasion contest 1 medal awarded to Swifte What can I say contest 2 medal awarded to Armandolas Hopefully you've participated in, or at least seen the competitions going on, What Can I Say? was a lot of fun, and hard for sure, but quite a few players were able to knock it out. This weeks puts Foundry Foreman Graphics competition thenobodies80 avatar design up for grabs. No real graphics talent needed, but he did say if it's really good he might use it forever. Things to be on the look out for: New Poll and every Monday. Competition Stay tuned for details on a Live chat event coming in the next two weeks. We also have an amazing Clan Week coming up. Event details will be in the next issue. , when available, can be found in the offical CC tournament thread. Official GCCM Tournaments So you do not just come vote and run, each week, a player at the end of the month will receive a GC medal and 500 conquer credits. This medal will be called The Patrons Medal. To win this, all you need to do is post in the thread why you voted the way you did over the course of the month and generally participate within the thread. Also important, follow @ConquerClub on Twitter, and be sure to look out for the #JustForFun hash tag which will announce special games and event information. We're proud to have such support and hope you continue to help shape the next . Classic map Current and Future Events. Graphics Competition Weekly competition Current tournament
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