Conquer Club

special ops quad games!

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

special ops quad games!

Postby betiko on Sun Apr 21, 2013 4:15 pm

here's an idea: quads game where each player has a special ability. Is it ballanced? no idea but sounds fun.

red/pink: the muscle. receives +1 troop to drop every round. the special attack force!
green/teal: the wheelman. Can perform 2 forts at the end of his turn! (note that unlimited forts can't be applied to this game mode)
blue/orange: the doc. receives 1 extra troop at the end of his turn that he can place anywhere on the team (like a deferred troop)
yellow/grey: the brain. If he holds a region but one held by a teammate, he doesn't need to teamkill to get the region bonus. (example, if yellow has lima, sao paolo bogota and blue has buenos aires, yellow has the SA bonus)
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: special ops quad games!

Postby HardAttack on Sun Apr 21, 2013 4:18 pm

pretty interesting idea, game play.
=D>
LEGENDS of WAR
Colonel HardAttack
 
Posts: 1935
Joined: Fri Jul 11, 2008 12:15 pm

Re: special ops quad games!

Postby betiko on Mon Apr 22, 2013 9:14 am

So no one interested apart from ha?
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: special ops quad games!

Postby iamkoolerthanu on Mon Apr 22, 2013 9:35 am

This might actually be a fun idea

I read it once and thought it was bad but then before posting I thought for a minute and realised it would be fun and add a whole new different kind of strategy when playing these games!
User avatar
Corporal 1st Class iamkoolerthanu
 
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Location: looking at my highest score: 2715, #170

Re: special ops quad games!

Postby BigBallinStalin on Mon Apr 22, 2013 10:19 am

Sounds fun to me. IMPLEMENT ALL TEH SUGGESTION IMMEDIATELY!!
User avatar
Major BigBallinStalin
 
Posts: 5151
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham

Re: special ops quad games!

Postby betiko on Mon Apr 22, 2013 10:38 am

iamkoolerthanu wrote:This might actually be a fun idea

I read it once and thought it was bad but then before posting I thought for a minute and realised it would be fun and add a whole new different kind of strategy when playing these games!


the thing is that i've already seen players ask what type of team player they are. But it all depends on the drop, and you will be the attacker/supplier ect depending on this. Withthis type of teams each player can decide what he wants to be in the team. You could build up special quad teams where each one has a determined role. When people start having experience on this type of game it can be awesome I think... not sure I would still play regular quads!
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: special ops quad games!

Postby HardAttack on Mon Apr 22, 2013 10:53 am

betiko wrote:So no one interested apart from ha?


and guess what betiko,
instead of distributing these roles in linear fashion, what about these roles are assigned randomly through players for each team ?
or what about players are given to pick what role they will like to play in 24 hours preperation period of the game just same manner in manual deploys ?

you have the brain betiko =D>
LEGENDS of WAR
Colonel HardAttack
 
Posts: 1935
Joined: Fri Jul 11, 2008 12:15 pm

Re: special ops quad games!

Postby jsnyder748 on Mon Apr 22, 2013 11:20 am

I would definitely be the attacker. Zidane - 21 has the worst dice ever so he would be the medic. Tiller has the brains.....and whoever could be the wheelman.

Great idea! These would be really fun in clan wars
Image
User avatar
Colonel jsnyder748
 
Posts: 795
Joined: Sat Jul 18, 2009 5:56 pm
Location: University Of Nebraska

Re: special ops quad games!

Postby Swifte on Mon Apr 22, 2013 4:31 pm

I think this sounds like a lot of fun... I wonder though if the 4th special op with the territory bonus would require an xml change to the map for it to work? If so, I think that in itself would be a lotof extra work to implement. (Think of updating Hive's xml so that every bonus checks if player 4/8 has all but 1 territory... ahhhhh! haha)

Good thoughts though, wonder what other special ops we could come up with!
User avatar
Colonel Swifte
 
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Location: usually Mahgreb
3

Re: special ops quad games!

Postby chapcrap on Mon Apr 22, 2013 6:20 pm

BigBallinStalin wrote:Sounds fun to me. IMPLEMENT ALL TEH SUGGESTION IMMEDIATELY!!

Why didn't we think of that before now?! ;)


I think this may fall into the category of things that are fun, but might not really work on CC. We'd have to get a techie to take a look, but I think I could safely say that this would have least be a difficult implementation, if not impossible. Would I play it in RL with some friends? Sure. Would it work here? I'm not so sure.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: special ops quad games!

Postby perchorin on Mon Apr 22, 2013 9:24 pm

Sounds really fun, but getting a CC clock on the main page would take 5 minutes worth of work and hasn't happened yet in 6 years so this I can see coming sometime in the 23rd century.
Image
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
User avatar
Major perchorin
 
Posts: 1859
Joined: Mon Sep 04, 2006 8:19 am
Location: Busan, South Korea

Re: special ops quad games!

Postby betiko on Tue Apr 23, 2013 4:56 pm

yup I think you guys re right about the xml and the "brain" thingy. we can always make it trips special ops! (unless you can come up with an additional perk that wouldn t totally destroy the ballance)

also i was thinking that maybe the medic could only drop on the player from his team with the least troops?
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22

Re: special ops quad games!

Postby greenoaks on Tue Apr 23, 2013 5:19 pm

unless this would work for all team sizes i am definately against it.
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: special ops quad games!

Postby Agent 86 on Wed Apr 24, 2013 7:59 am

I think it would be awesome too!!, problem is coding this..it could be done but so difficult it would be put on the back burner. There are so many things that need to be tweaked before this could happen.

Great suggestion though ;)
Image
We are the Fallen, an unstoppable wave of Darkness.
User avatar
Major Agent 86
 
Posts: 1193
Joined: Mon Dec 29, 2008 6:15 pm
Location: Cone of silence

Re: special ops quad games!

Postby DoomYoshi on Wed Apr 24, 2013 8:03 am

Next time I'm in Europe, I will look you up betiko and we can play this live. I don't think it fits the sites milieu though.
░▒▒▓▓▓▒▒░
User avatar
Captain DoomYoshi
 
Posts: 10715
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: special ops quad games!

Postby betiko on Wed Sep 04, 2013 6:53 am

hey now that we have a new leadership doing tos of stuff; does this seem like more possible to do? :)
Image
User avatar
Major betiko
 
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Location: location, location
22


Return to Suggestions

Who is online

Users browsing this forum: No registered users

cron