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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby jigger1986 on Mon Apr 22, 2013 9:21 pm

Just want to say koodos on some great maps. Played several games on Vertex, only a couple on Austrum, but I think they are both great!

I would really like to see a third added to the set, and perhaps a supersize maps where they are all linked somehow?
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Mon Apr 22, 2013 11:09 pm

perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.
jigger1986 wrote:I would really like to see a third added to the set, and perhaps a supersize maps where they are all linked somehow?

My plan has always been to do the next 2/3 maps running around the equator. I have started on the first one but wanted to see how these a liked first.
betiko wrote:Haven t tried austrum yet but I m playing a few vertex and I like it with its original bonus.

Great to hear. I am getting the same in games.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby perchorin on Mon Apr 22, 2013 11:24 pm

koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Mon Apr 22, 2013 11:30 pm

perchorin wrote:
koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?

Can your wife read the legend on the large map?
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby perchorin on Tue Apr 23, 2013 1:32 am

koontz1973 wrote:
perchorin wrote:
koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?

Can your wife read the legend on the large map?

Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Tue Apr 23, 2013 1:41 am

perchorin wrote:Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.

:lol:

Will have a look for you then.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby perchorin on Tue Apr 23, 2013 2:44 am

koontz1973 wrote:
perchorin wrote:Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.

:lol:

Will have a look for you then.

I appreciate it!
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby Gilligan on Tue Apr 23, 2013 11:11 am

perchorin wrote:
koontz1973 wrote:
perchorin wrote:
koontz1973 wrote:
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.

As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.

I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?

Can your wife read the legend on the large map?

Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.


Were you actually? :shock:
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby whakamole on Tue Apr 23, 2013 3:50 pm

issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?

thx.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby nolefan5311 on Tue Apr 23, 2013 7:35 pm

whakamole wrote:issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?

thx.


It looks like this will need to fixed in the XML
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby SimplyObsessed on Wed Apr 24, 2013 1:01 pm

I'm enjoying this map a lot

Thanks to all who put the effort into it! =D>
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby puppydog85 on Thu Apr 25, 2013 7:22 am

Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby isaiah40 on Thu Apr 25, 2013 8:52 am

puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.

I believe the xml is being worked on.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Thu Apr 25, 2013 9:53 am

Will post it in a hour or two.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby Swifte on Thu Apr 25, 2013 9:53 am

Issue with bonus on vertex... I believe I am due one for the lower right connection of 4 but am not receiving one. Receiving 4 for 13 regions, no bonus.

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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Thu Apr 25, 2013 9:56 am

fixing now.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby SirSebstar on Thu Apr 25, 2013 10:33 am

formal suggestion
remove the connecting territ bonus and make it a territory bonus.
reason: its difficult to reach area's and totally to break it. larger continents give a reasonable bonus dispite being unchallangeable in the first few rounds(where it matters)
make a continent bonus will slightly reduce this and redress the situation.
for continent bonusses you can thing of somewhere in the range of +2 to +4. I would suggest setteling on +2 (or 3) for every continent, the smaller continents are more difficult to hold, the bigger continents are... bigger and therefor harder to achieve...

other idea's
:to make the noth and south connect via the compas thingie(south territ needs to be elongated slightly to fit) and also the east and west connect.
this makes reaching around slightly easyer because right now if someone gets an early hold somewhere, its hard to challange it.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Sat Apr 27, 2013 2:03 am

whakamole wrote:issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?

thx.

Fixed.
Swifte wrote:Issue with bonus on vertex... I believe I am due one for the lower right connection of 4 but am not receiving one. Receiving 4 for 13 regions, no bonus.

fixed.
puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.

I have no idea how this happened. Random drop and all that. But to get a drop of 6 regions out of 14 in one bonus area and all connected. The odds must be ludicrous. Not done anything to fix this issue.
Maps coming. I am having trouble finding a font I like.
V3.xml
(22.93 KiB) Downloaded 495 times

AU3.xml
(22.63 KiB) Downloaded 687 times
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Sat Apr 27, 2013 2:05 am

SirSebstar wrote:formal suggestion
remove the connecting territ bonus and make it a territory bonus.
reason: its difficult to reach area's and totally to break it. larger continents give a reasonable bonus dispite being unchallangeable in the first few rounds(where it matters)
make a continent bonus will slightly reduce this and redress the situation.
for continent bonusses you can thing of somewhere in the range of +2 to +4. I would suggest setteling on +2 (or 3) for every continent, the smaller continents are more difficult to hold, the bigger continents are... bigger and therefor harder to achieve...

other idea's
:to make the noth and south connect via the compas thingie(south territ needs to be elongated slightly to fit) and also the east and west connect.
this makes reaching around slightly easyer because right now if someone gets an early hold somewhere, its hard to challange it.

That is a huge overhaul of the map. Too early to see if what SirSebstar point is valid. Not going to reject it but will wait for at least a month till I look at it more carefully.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby SirSebstar on Sat Apr 27, 2013 4:37 pm

understandable
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sat Apr 27, 2013 9:37 pm

SirSebstar wrote:understandable

Thanks for understanding. People seem to like the new bonus structure, I am just trying to find out why now. If it is easier to get and hold, that is fine, but if members are abusing it in a way I did not see, that is not.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby isaiah40 on Sat Apr 27, 2013 9:45 pm

Files sent. :)
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Vertex Suggestion

Postby tallcraigcs on Tue Apr 30, 2013 3:18 am

Hey playing the vertex map now... love it... real fun... can you change the scripts in the corners tho... make them a little easier to read... thanks for the great map
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Re: Vertex Suggestion

Postby koontz1973 on Tue Apr 30, 2013 3:45 am

tallcraigcs wrote:Hey playing the vertex map now... love it... real fun... can you change the scripts in the corners tho... make them a little easier to read... thanks for the great map

I am in the process of doing that. I just cannot find a font I like. As soon as I do, I will post new maps.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby EBConquer on Tue Apr 30, 2013 11:11 pm

Hey Koontz,

Quick question cause not sure if i'm not reading the board correctly but figured i'd bring it up and also not sure if it's been addressed.

I had Dominica, Antikythera, Carlt. then in the SW; Syros, Cauda, Delos, Anticosti but only dropped 3. Should i have dropped 4?

anyway, thought i'd bring it to your attention. Great job on that map btw... looks like it's going to be a fun one!

Game 12650871


Edit: also, now that i got Spetemtriones and Dode... looks like the bonuses added up. err, i think.
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