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gordon1975 wrote:escalating is a crap game setting,just dont get it!no point in territories..what am i missing here,flat rate or no spoils is just such a better game,is it just to get the game over more quickly?
NoSurvivors wrote:gordon1975 wrote:escalating is a crap game setting,just dont get it!no point in territories..what am i missing here,flat rate or no spoils is just such a better game,is it just to get the game over more quickly?
There is this magical thing called "options".. you can "choose" not to play "escalating spoils" by looking when you create/join games.
gordon1975 wrote:escalating is a crap game setting,just dont get it!no point in territories..what am i missing here,flat rate or no spoils is just such a better game,is it just to get the game over more quickly?
Bones2484 wrote:gordon1975 wrote:escalating is a crap game setting,just dont get it!no point in territories..what am i missing here,flat rate or no spoils is just such a better game,is it just to get the game over more quickly?
It reduces the extreme amount of luck involved in Flat Rate and the boredom of No Spoils.
gordon1975 wrote:Bones2484 wrote:gordon1975 wrote:escalating is a crap game setting,just dont get it!no point in territories..what am i missing here,flat rate or no spoils is just such a better game,is it just to get the game over more quickly?
It reduces the extreme amount of luck involved in Flat Rate and the boredom of No Spoils.
i love the the whole patience thing of no spoils,winning a game that takes a year is the best buzz
gordon1975 wrote:Bones2484 wrote:gordon1975 wrote:escalating is a crap game setting,just dont get it!no point in territories..what am i missing here,flat rate or no spoils is just such a better game,is it just to get the game over more quickly?
It reduces the extreme amount of luck involved in Flat Rate and the boredom of No Spoils.
i love the the whole patience thing of no spoils,winning a game that takes a year is the best buzz
jsnyder748 wrote:standard escalating games actually take much more skill than standard flat rate or no spoils. Flat rate and no spoils are mindless games that can take forever or be decided by an idiot move. Not that they aren't fun and can't be challenging.
To prove a point people who reach high ranks often play escalating games because if you know how to play them (pretty simple actually) it is way easier to win. Everyone is on even grounds playing flat rate or no spoils, but those who are more skilled in escalating will win more often.
I love the feeling of sweeping the entire board in one round and ending up with 300 troops
gordon1975 wrote:jsnyder748 wrote:standard escalating games actually take much more skill than standard flat rate or no spoils. Flat rate and no spoils are mindless games that can take forever or be decided by an idiot move. Not that they aren't fun and can't be challenging.
To prove a point people who reach high ranks often play escalating games because if you know how to play them (pretty simple actually) it is way easier to win. Everyone is on even grounds playing flat rate or no spoils, but those who are more skilled in escalating will win more often.
I love the feeling of sweeping the entire board in one round and ending up with 300 troops
if somthings way easier to win,why would it take more skill?
Funkyterrance wrote:The thing that doesn't really sit well with me with escalating is how little the map seems to come into play. Not that it doesn't enter into it but the little nuances tend to matter less. I like the intimacy and the advantage of knowing every little nook and cranny of a map with no-spoils. I don't play flat rate btw unless it's a clan game or an accident.
Crazyirishman wrote:I personally think flat rate can be fun and challenging if played under non-team settings. It involves timing out what I call "mini-sweeps" so that you can gain momentum and position that you know you won't lose. If forces you to prepare for a situation in which somebody could get a temporary +10 boost to the deploy that can f*ck up all your plans.
Armandolas wrote:Also , escalating is not CC invention, its part of the original Risk boar game rules
ManBungalow wrote:Armandolas wrote:Also , escalating is not CC invention, its part of the original Risk boar game rules
For real?
I don't think my Risk set has enough armies to manage even a small escalating game.
pickleofdoom wrote:Escalating sets was introduced as the official rules for the original American Risk. Currently the official rules for European Risk is something very close to the flat rate that we have. If u buy a Risk set in the UK, escalating will be mentioned only at the end of the rulebook under optional rules variants.
The very first version of Risk was French. Not sure what the original card settings were for Conquete du Monde. I read somewhere that there were no cards, but not sure how reliable the source is. Does anyone know?
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