[Beta] The Conquer 500

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Re: The Conquer 500 [D GR GP XML Beta]

Postby Woltato on Fri Apr 26, 2013 7:05 pm

Great Map. I'm liking this one. Bit complicated to get the hang of at first but really good now I've just about figured it.
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Fri Apr 26, 2013 8:38 pm

Woltato wrote:Great Map. I'm liking this one. Bit complicated to get the hang of at first but really good now I've just about figured it.
I hope the changes we have coming make it even better =)
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Re: The Conquer 500 [D GR GP XML Beta]

Postby agentcom on Sun Apr 28, 2013 2:22 pm

I think there is a problem with the bonus titled: "A Pit Tool and A Pit Jack and A Pit Engine (3)" I believe that this is meant to refer to owning a pink diamond, circle and star (corresponding to fuel tires, engine respectively). However my opponent is being given that bonus despite only owning two of the three.

Game 12676962

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Key - Yellow is standard bonus
Blue is correctly awarded bonuses
Red is the wrongly awarded bonus
Last edited by agentcom on Thu Dec 12, 2013 1:29 pm, edited 1 time in total.
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Re: The Conquer 500 [D GR GP XML Beta]

Postby waauw on Sun Apr 28, 2013 2:23 pm

agentcom wrote:I think there is a problem with the bonus titled: "A Pit Tool and A Pit Jack and A Pit Engine (3)" I believe that this is meant to refer to owning a pink diamond, circle and star (corresponding to fuel tires, engine respectively). However my opponent is being given that bonus despite only owning two of the three.

Game 12676962

Image

Key - Yellow is standard bonus
Blue is correctly awarded bonuses
Red is the wrongly awarded bonus


yah it's a bug
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Re: The Conquer 500 [D GR GP XML Beta]

Postby ender516 on Sun Apr 28, 2013 3:39 pm

I'm not sure when the revised XML dealing with this bug will go live, but it should be soon.
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Sun Apr 28, 2013 9:11 pm

As you noted the bonus for yellow is actually correct ... there is no standard territory bonus ... or at least there should not be... However there is also a minimum bonus of +3 for territories regardless.

Red is indeed a bug that should be fixed shortly.

=D=
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Thu May 02, 2013 8:36 pm

Update happened!!!

All bonuses seem to be working as intended now

=D=
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Re: The Conquer 500 [D GR GP XML Beta]

Postby waauw on Fri May 03, 2013 5:26 pm

like that the bugs are gone, however 2 remarks:
  • why remove the bonus for all pieces of 1 pit equipment?
  • and are you gonna add a loopback to not get stuck in the pit equipment?
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Fri May 03, 2013 7:45 pm

waauw wrote:like that the bugs are gone, however 2 remarks:
  • why remove the bonus for all pieces of 1 pit equipment?
  • and are you gonna add a loopback to not get stuck in the pit equipment?


It was never intended that all pit equipment get a bonus just for holding 1 of them. It put the focus on the pits and not on the track where I intended it.

As for a loopback ... well it has been discussed.

I have a few thoughts on pit equipment that might help.

  • 3 of a single equipment could be changed to grant you another bonus ... maybe +2 ... this way individual pieces are 0 but sets across and down grant bonuses and take the pit equipment from 15 bonus for holding the while thing to 25.
  • 3 of a single piece of equipment could open a route to attack the pit row from that piece of equipment.
  • Would changing it so that all pit equipment can assault all other pit equipment help in the case that a pit crew gets nuked out.

But first lets see how the games play out and what feedback we can garner from the latest changes.

=D=
Last edited by dolomite13 on Fri May 03, 2013 7:49 pm, edited 1 time in total.
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Re: The Conquer 500 [D GR GP XML Beta]

Postby isaiah40 on Fri May 03, 2013 7:49 pm

Probably not a good idea, but I'll throw it there anyways. If people are concerned about not getting back to their Pit Crew, can you have the Pit Equipment assault the Pit Crew??
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Fri May 03, 2013 7:50 pm

isaiah40 wrote:Probably not a good idea, but I'll throw it there anyways. If people are concerned about not getting back to their Pit Crew, can you have the Pit Equipment assault the Pit Crew??


It might be a good idea if we add a conditional border that links the pit equipment back to the crew as long as you control a car condition (fuel, tires or engine) that way we have a way of knowing which crew is yours. However if you lose all of your car and your crew then too bad for you.

=D=
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Re: The Conquer 500 [D GR GP XML Beta]

Postby isaiah40 on Fri May 03, 2013 7:53 pm

dolomite13 wrote:
isaiah40 wrote:Probably not a good idea, but I'll throw it there anyways. If people are concerned about not getting back to their Pit Crew, can you have the Pit Equipment assault the Pit Crew??


It might be a good idea if we add a conditional border that links the pit equipment back to the crew as long as you control a car condition (fuel, tires or engine) that way we have a way of knowing which crew is yours. However if you lose all of your car and your crew then too bad for you.

=D=

This could be a good way to go.
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Re: The Conquer 500 [D GR GP XML Beta]

Postby waauw on Sat May 04, 2013 12:57 pm

well gotta hand it to ya, you are succesfull in making the games more fair at the start. Don't think it matters who begins first now.
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Re: The Conquer 500 [D GR GP XML Beta]

Postby dolomite13 on Wed May 15, 2013 5:45 pm

So far in the games I have played it seems more balanced off the start.

I am still about 50% sure that the pit should remain as it is and 50% of the opinion it could use some tweaks. Anyone have any feedback about this?

=D=
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Re: The Conquer 500 [D GR GP XML Beta]

Postby thehippo8 on Wed May 15, 2013 7:38 pm

Just as long as there are no dead ends then I'm happy.
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