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reptile wrote:its not a cure all... dice will always take center stage in the 1v1's and will take a big part in the rest as well. its not intended to be a cure all and there is no such thing as a cure all...
reptile wrote:however it is unfair for anyone to start with a disadvantage in any game. this is just one small step (one that i have no clue why it hasnt been enforced yet as it is obviously a great suggestion and just dumb that it hasnt been implimented yet) towards making things more fair for EVERYONE. if someone really leans on "who goes first"then they have wondered into the wrong site and should go play checkers or tic tac toe.
reptile wrote:i still cant believe this has not been implemented yet. what are we waiting on?
reptile wrote:
however it is unfair for anyone to start with a disadvantage in any game. this is just one small step (one that i have no clue why it hasnt been enforced yet as it is obviously a great suggestion and just dumb that it hasnt been implimented yet) towards making things more fair for EVERYONE.
marius wrote:Baltic Peninsula is a perfect example
if you play one on one, the player who goes first has a 98% chance of winning
change the rules so that in round 1 both players get equal deployments. right now the player who goes first wipes out the other and so the player who goes second doesn't get equal deployment in round one
reptile wrote:*editing my book i just wrote to simply:
HOW is this not being submitted yet?
(also so many of these similar suggestions are merged its like a big circle, can we take it as a more serious suggestion?)
Dukasaur wrote:marius wrote:Baltic Peninsula is a perfect example
if you play one on one, the player who goes first has a 98% chance of winning
change the rules so that in round 1 both players get equal deployments. right now the player who goes first wipes out the other and so the player who goes second doesn't get equal deployment in round one
I think you mean Baltic Crusades, since the new Baltics map hasn't been released yet.
If so, my win rate going second is almost as good as my win rate going first. Invite me to some games and I'll show you.reptile wrote:*editing my book i just wrote to simply:
HOW is this not being submitted yet?
(also so many of these similar suggestions are merged its like a big circle, can we take it as a more serious suggestion?)
I guess they're still worried it's too radical a change.
iAmCaffeine wrote:How much of a difference is it going to make though? If someone drops Oceania in Classic and it doesn't count until the second turn, they still get the first turn to protect their bonus and fort, making it unlikely the second player will break anyway, and then the +2 comes into effect on the next round.
jmyork82 wrote:iAmCaffeine wrote:How much of a difference is it going to make though? If someone drops Oceania in Classic and it doesn't count until the second turn, they still get the first turn to protect their bonus and fort, making it unlikely the second player will break anyway, and then the +2 comes into effect on the next round.
Well, think of other maps too. It may not be much of an issue with the classic map, but when you think about all of the other maps on this site with all of the unique bonuses that are available, there is a fair point to be made here.
I can think of some 1v1 games where my opponent starts off with a bonus and there is not much that I can do to win the game from there.
I doubt this topic will gain much traction, but I do understand the concept.
Donelladan wrote:I suggest, quit playing 1vs1 game, it sucks anyway, or play it only on map where who goes first almost doesnt matter
Donelladan wrote:I suggest, quit playing 1vs1 game, it sucks anyway, or play it only on map where who goes first almost doesnt matter
mookiemcgee wrote:Donelladan wrote:I suggest, quit playing 1vs1 game, it sucks anyway, or play it only on map where who goes first almost doesnt matter
^ Bump
Or play in sets of 3 or 5 or 7 games.... Or play poly, all of which will already mitigate the imbalance that will always exist. Someone will always have an advantage anyway you slice it. Someone has to be first, and someone has to be second.
Lord_Bremen wrote:Would it be that difficult to hard-code 3 deploy on the first round for everyone on every map?
This would eliminate a ton of [unnecessary] luck with no drawback whatsoever.
Lord_Bremen wrote:Would it be that difficult to hard-code 3 deploy on the first round for everyone on every map?
This would eliminate a ton of [unnecessary] luck with no drawback whatsoever.
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